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Discussion: a doctrine for the defence of our cities.

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  • #31
    In addition to this clever plan, I suggest to have 2 catapults in every defense point and in our border cities.

    If they success to come close to our cities, our catapults will bombard them before our counterattack.
    Hosting and playing the Civ4BtS APT
    Ex-Organizador y jugador de Civ4BtS Progressive Games

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    • #32
      Excellent map

      This conforms with where we plan to put the cities in Cow Valley, and gives us a viable early warning system. One idea that I am growing very fond of is the "speed bump" theory, where we leave a line (or 2) of jungle in place on our border with roads running through it. The enemy must move one tile at a time while we take full advantage of our roads to give us superior mobility.

      --Togas
      Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
      Member of the Mercenary Team in the Civ 4 Team Democracy Game.
      Former Consul for the Apolyton C3C Intersite Tournament Team.
      Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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      • #33
        Originally posted by LzPrst
        i think lord Togas has decreed that it shall be as shown in my map.
        Oops! I didn't catch that. You are correct.

        As for leaving the jungle in place, if we did I truly hope we put some catapults up there (as astrologix suggested) to try to counter the added defense bonus our enemies will maintain.
        "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

        "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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        • #34
          catapults necessary.

          maybe we should cut down more jungle, but the enemy will always be able to place themselves on defensive terrain unless we cut down all of it, and an open plain is as bad as a unit with a few xtra %, at least with our 3 move UU enemies.

          fortresses B and D should have the largest amount of offensive units as these are the most central.
          Diplogamer formerly known as LzPrst

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          • #35
            It seems that ND and Lux have found the good arguments to convince everybody that roads are important.

            The most important of all is the road connecting Madrid to Pamplona.

            We must build many horsemen before we are able to build swordsmen. Horsemen are a good match against swordsmen when used in quantity.
            Statistical anomaly.
            The only thing necessary for the triumph of evil is for good men to do nothing.

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            • #36
              We need both and should have a bit more of the Swords than Horse, to some extent. With Swords being able to Upgrade with Feudalism, they will be an important component to our Defence.

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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              • #37
                I do not prefer horsemen to swordsmen. My point is that when we have no iron, we can do reasonnably well with horsemen. And we will have horses tomorrow, so lets build horsemen.
                Statistical anomaly.
                The only thing necessary for the triumph of evil is for good men to do nothing.

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                • #38
                  About forts: IMO forts are more effective when close to your own cities, in spaces between cities, and at some nearby chokepoint. They work almost just as in ancient times, protecting traderoutes between cities.... Except for just being a nice bonus in this game, if we have loads of troops.

                  If I was the ND commander-in-charge, and I wanted to attack Spain one fateful day, I would start by building a city in the jungle near the forts. (one space between them) Of course I would place a stack-o-doom there as well. Now I could have the borders extended after I built a temple/library. And the fort would fall into my territory. If the fort was almost empty, I could settle in the adjacent square and launch the attack immidiatly...
                  <--- (fortificado commandante)

                  If the fort was seriously stacked, I would launch an attack elsewhere, and see If any units left the fort. I would perhaps take the fort, or bypass it. (depends) Anyway this fort would be useless to Spain after some while.
                  Just a thought.
                  My words are backed with hard coconuts.

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