Certainly everyone else is thinking conquest or, perhaps, space race victory. I see another path to victory entirely -- diplomatic. By that, I don't mean building the U.N., although that may be how we win in the end. I truely believe that the team with the best diplomacy will win this game.
Each team begins on an equal footing. We all have astute CivIII players and plenty of experience. No one has a clearly better team than anyone else, except perhaps us.
We have the greatest diplomatic minds of any team.
I long to find the other teams quickly so that we can begin to establish and manipulate the geo-political alliances that will soon form. All of the isolationist civs will die off first, as will the unpopular or equally hated civs. The civs who work together to remove the competition or to protect each other will survive to the end game.
Legoland is a bit more trustworthy than most, but all of the others are on equal footing. They all want to win. All of them will attack us if they see an edge. None is more of a danger than the others. Gow is equally as dangerous as Lux, Vox, Storm, and Dem.
We need to figure out who of the 5 is most likely to work with us to remove a common threat. If possible, we should work with multiple nations. Once a threat is removed, we look to focusing the allies to removing another common threat. We change alliances if necessary. If one nation becomes too powerful we paint them as the common threat and focus the other nations against them.
All of our ambassadors should try to get their nation to open up and "play ball" with us. It is too early in the game to determine who will become our greatest friend, but we need to sew the seeds of a future friendship now. We also should begin planning who might be the first "victim" we set our allies upon.
For my money, the first victim should be a close nation to us that doesn't want to cooperate with our diplomatic efforts. We will most likely gang up with GoW to destroy them, as GoW has already demonstrated a willingness to "play ball" and they should be an easy enough nation to destroy in a Grand Alliance in the future.
My top 3 victims thus far: Neu Dem, Storm, Lux.
Neu Dem -- because they're a threat to GoW and they're getting a huge diplomatic advantage with scouts that they're not even using ... yet.
Storm -- Too many "ringers" and their likely early rush strat.
Lux -- Too many egos and an isolationist policy = 0 friends.
--Togas
Each team begins on an equal footing. We all have astute CivIII players and plenty of experience. No one has a clearly better team than anyone else, except perhaps us.
We have the greatest diplomatic minds of any team.
I long to find the other teams quickly so that we can begin to establish and manipulate the geo-political alliances that will soon form. All of the isolationist civs will die off first, as will the unpopular or equally hated civs. The civs who work together to remove the competition or to protect each other will survive to the end game.
Legoland is a bit more trustworthy than most, but all of the others are on equal footing. They all want to win. All of them will attack us if they see an edge. None is more of a danger than the others. Gow is equally as dangerous as Lux, Vox, Storm, and Dem.
We need to figure out who of the 5 is most likely to work with us to remove a common threat. If possible, we should work with multiple nations. Once a threat is removed, we look to focusing the allies to removing another common threat. We change alliances if necessary. If one nation becomes too powerful we paint them as the common threat and focus the other nations against them.
All of our ambassadors should try to get their nation to open up and "play ball" with us. It is too early in the game to determine who will become our greatest friend, but we need to sew the seeds of a future friendship now. We also should begin planning who might be the first "victim" we set our allies upon.
For my money, the first victim should be a close nation to us that doesn't want to cooperate with our diplomatic efforts. We will most likely gang up with GoW to destroy them, as GoW has already demonstrated a willingness to "play ball" and they should be an easy enough nation to destroy in a Grand Alliance in the future.
My top 3 victims thus far: Neu Dem, Storm, Lux.
Neu Dem -- because they're a threat to GoW and they're getting a huge diplomatic advantage with scouts that they're not even using ... yet.
Storm -- Too many "ringers" and their likely early rush strat.
Lux -- Too many egos and an isolationist policy = 0 friends.
--Togas
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