Madrid tiles:
1 Wheat with irrigation and road (4 food 0 production 2 commerce)
1 Grassland with shield and river (2 food 1 production 1 commerce)
2 Grassland with river (2 food 0 production 1 commerce)
1 Desert (0 food 1 production 0 commerce)
7 hills (1 food 1 production 0 commerce)
2 hills with river (1 food 1 production 1 commerce)
1 forest (1 food 2 production 0 commerce)
2 forest with river (1 food 2 production 2 commerce)
1 forest with game and river (2 food 2 production 1 commerce)
1 plains with cow and road (2 food 2 production 1 commerce)
1 coast (1 food 0 production 2 commerce)
At Madrid we are already using the wheat and the cow. The third citizen is likely to go to the game, which has the highest combined production of food and production of the remaining tiles.
This tile could be roaded to obtain an extra commerce unit. And right now is the unic likely alternative I see.
The cow has not easy access to freshwater. If it had we could obtain an extra food from it. mining would not be useful because of the despotism penalization.
Forest and coast cannot be irrigated or mined, so no discussion about that.
Hills and grassland could be mined, but after the despotism penalty it would have the same effect than the game tile. At the moment I see very unlikely that Madrid will have 4 citizens at the near future, so no point in doing that.
About irrigating grassland, it would also be inproductive because of the despotism penalty.
So my plans are to continue roading the shielded grassland in direction to the placement of the new city of Pamplona. But as always I am opened to sugestions.
1 Wheat with irrigation and road (4 food 0 production 2 commerce)
1 Grassland with shield and river (2 food 1 production 1 commerce)
2 Grassland with river (2 food 0 production 1 commerce)
1 Desert (0 food 1 production 0 commerce)
7 hills (1 food 1 production 0 commerce)
2 hills with river (1 food 1 production 1 commerce)
1 forest (1 food 2 production 0 commerce)
2 forest with river (1 food 2 production 2 commerce)
1 forest with game and river (2 food 2 production 1 commerce)
1 plains with cow and road (2 food 2 production 1 commerce)
1 coast (1 food 0 production 2 commerce)
At Madrid we are already using the wheat and the cow. The third citizen is likely to go to the game, which has the highest combined production of food and production of the remaining tiles.
This tile could be roaded to obtain an extra commerce unit. And right now is the unic likely alternative I see.
The cow has not easy access to freshwater. If it had we could obtain an extra food from it. mining would not be useful because of the despotism penalization.
Forest and coast cannot be irrigated or mined, so no discussion about that.
Hills and grassland could be mined, but after the despotism penalty it would have the same effect than the game tile. At the moment I see very unlikely that Madrid will have 4 citizens at the near future, so no point in doing that.
About irrigating grassland, it would also be inproductive because of the despotism penalty.
So my plans are to continue roading the shielded grassland in direction to the placement of the new city of Pamplona. But as always I am opened to sugestions.
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