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Report on the Valley of Cows and other things

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  • Report on the Valley of Cows and other things

    My lord Togas, this is the Report that I had long Promiced about the new lands that we have surveyed. My sons have returned and I offer this Report to you and our Great People.

    THe Valley of Cow is a Wonderous Place, with two Herds of Cows, Mountains to mine and Grassland to Farm. THis Valley, and the Mountains, have several Rivers that would be used for purposes of Trade and Irrigation. The proposed Site of the New City, has a River running by it, so the City could have a high growth potential. The only problem with establishing a New City there, would be the ardous work needed to build a proper Road to it though the Mountains.

    [EDIT][OOC] are these too big now? I can reduce them and just reload into my FTP.
    [/OOC][/Edit]



    Along with that I present to you, our most vaunted Leader, some possible plans for future Sites for the Expansion of our Empire. These are General Plans, and some will depend on what we will find in the wilderness. The final desision will, of course, be up to you, our most Noble one.

    Plan 1


    This plan uses the most for the current space, but provides the least number of Cities.

    Plan 2


    In this Plan, we can arrainge 5 New Cities. There would be some unused Territory, but that is Desert anyways. But one of the New Sites is on the Coast and we could possibly build a few boats and Explore from there.

    Plan 3


    THis plan would have a slight overlap in Madrid and one of the proposed Sites. This also depends on the actual Coastal Shoreline that is to The NE of Madrid.

    These are the proposals for our first wave of expansion into our rightful place in this world.

    Senor Iwana Eta Tamali
    Last edited by E_T; December 16, 2002, 17:27.
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

  • #2
    Thanks To Senor Dejon

    I humbly thank Senor Dejon, for Rescuing my Sons form a Bear Attack, on the ourskirts of Madrid. They where about to overwhelmed by this Gigantic Beast, when he had come to their Rescue. It it wasn't for his timely intervention, I would have never heard from them again and would not be able to provide my promiced Report to His Most Exaulted Leaded. I would have been most humbly Embarrased before this Court.

    I would please ask, that he be given a special commendation for saving my sons.

    [ooc] Dejon has provided me with some of his FTP space, for these maps, thank you.[/ooc]

    Senor Iwana Eta Tamali
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

    Comment


    • #3
      Cattle valley is most assuredly a wonderful place for future settlement Senor Tamali. Also, the suggestion for another settlement along the coastline, southeast of the recently discovered silks, is very appealing. All other possibilities require more exploration, I believe.

      Comment


      • #4
        I would advise us to place our future cities closer together at the beginning, understanding that there will be overlap of radii. Until the invention of sanitation, which will take a long time IMHO, it is to our benifit to have them closser, for devensive and production reasons.
        If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

        Comment


        • #5
          Senor Iwana Eta Tamali,

          I find your plans very interesting. As Chief Architect, I prefer the numbers 2 or 3. We need a powerful coastal city to build a Great Invention, which plans are taking shape in my mind : A Lighthouse. This will help our first ships to better sail and cross the unknown seas.
          Hosting and playing the Civ4BtS APT
          Ex-Organizador y jugador de Civ4BtS Progressive Games

          Comment


          • #6
            [OOC]

            I can see the Defensive reasoning, but not the production. Unless you are concidering Corruption/Waste? If so, that should be no problem as we are a Commercial Civ and all of our Cities currently have the Equivalant of a Courthouse in each (for Corruption/Waste reasons)

            In the Future, if we wish to built Courthouses, it will be as if we are building Police Stations. And Later, with actual Police Stations, it will be like having Super Police Stations.

            This does NOT account for WLTD, which will act (for Waste Only) as the next higher level.

            As for OCN (Optimal City Number), our Modified OCN is currently 32, where as all Non-Commercial Civs are at a 25.

            I suggest everybody reading the Corruption Thread that Alexman has up (i'll provice a link later). It is very Informative.

            [/OOC]
            E_T
            Come and see me at WePlayCiv
            Worship the Comic here!
            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

            Comment


            • #7
              A very good report, Señor Tamali

              The siting of City #2 in Cow Valley seems most appropriate. However, there are some questions concerning the placement of City #3 in the jungles to our northwest that are best raised here due to the clarity of your graphics.

              First, do we want the silks as quickly as possible?
              Locating City #3 per the first two examples would incorporate the silks in our initial 9-tile city radius and would make them more readily defendable by that city by being on the same side of the river. Also, this location doesn't overlook the grassland peeking out from under the fog in its initial radius either.

              or

              Secondly, do we want to focus on defense and versatility?
              Locating City #3 per the third example would provide the benefit of the Rio Tajo's defense bonus against attacks from coming from the north. It also does not overlook the grassland peeking out from the fog, but it would also overlap the wheat bonus in Madrid's radius. Is this bad? Maybe not. Being able to micromanage growth vs. production at this early stage may be beneficial, and by the I mean, allowing City #3 and Madrid to separately enjoy the benefits of the wheat bonus. With City #3 utilizing the wheat, we could shift temporarily to a strong shield production in Madrid and back to food/growth as needed. Also, this set up does not preclude a stable supply of silks since we have another source to our south. (try saying that 5 times fast )

              Anyway, just throwing out some questions. Again, good graphics
              "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

              "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

              Comment


              • #8
                I shall attempt to provide further Information on the Northern Site, as soon as My Sons have been able to rest up from their Arduous Journey and I can further Interrogate them.

                [OOC] I'l try to provide some close ups of that site soon, but the SPDG calls.....I just got my FTP space back, so I'll provide better Graphics shortly.

                [EDIT] I've put up the larger pictures from my FTP Space. Thanks Again to Dejon for providing some of his space, initally.

                The placement with the third plan requires that the city to the NE be on the coast and that that actual Coastline allows for a City at that spot.

                Personally, I don't like to have Cities overlap too much, because of the Micromanagement Issues. It's almost a nightmare in the SPDG. I can see some Overlap, because of Terrain, or having the overlap on Terrain in places that won't be used for a LONG time.
                [/Edit]
                [/OOC]

                Senor Iwana Eta Tamali
                Last edited by E_T; December 16, 2002, 17:25.
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                Comment


                • #9
                  I would use a modified Plan 3

                  except, un-overlap Madrid on all cases

                  Madrid needs its room to grow,

                  otherwise, the more coastal cities, the more i like. A strong navy might become an important factor.

                  Cities on rivers is always a good thing... the jungle should be cut fast, and we could have a great starting position overall.
                  Resident Filipina Lady Boy Expert.

                  Comment


                  • #10
                    We aren't going to know which plan is ultimately superior until we see the land to the southwest that would comprise those 1-2 cities out there. For now, I agre on the city location for the valley of the cows.
                    Long-time poster on Apolyton and WePlayCiv
                    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                    7th President of Apolyton in the 1st Civ3 Democracy Game

                    Comment


                    • #11
                      actually, what if we move that Valey of the Cows city one over SW?

                      we would only lose on hills mountain and jungle, and possibly gain on better forest and grassland
                      Resident Filipina Lady Boy Expert.

                      Comment


                      • #12
                        Originally posted by Ninot
                        actually, what if we move that Valey of the Cows city one over SW?

                        we would only lose on hills mountain and jungle, and possibly gain on better forest and grassland
                        I believe the idea is to keep our cities close together for defense and to prevent enemies from being able to wander in between our cities. The present location shares borders with Madrid and is reachable in two turns from Madrid (another tile would make it three turns). If there is more good land further SW or W, then we can make more cities.

                        Comment


                        • #13
                          I prefer Plan #3. We would just have to post a guard in the Wheatfields to keep out the workers and slaves from the new city. Or we could make it the Despot’s Vacation Palace.

                          #1 is very bad because it lacks a coastal city which we need. Yes, four squares don’t get used in #2 and #3, but those four are just useless desert anyway and if they do turn out to have something in future times, our boundaries will have long included the squares.

                          Comment


                          • #14
                            Originally posted by Ninot
                            actually, what if we move that Valey of the Cows city one over SW?
                            The aroma from 2 giant hills of steaming cow plop left by the giant cows will waft over the city and no one will live there unless they have to. Unlike Madrid, the Valley of the Cows has no sea breezes to blow the smell out to sea. The other site is far enough away from the cow plop that it can be endured until the slaves clear the nearer hill away.

                            do you think the other civs will want to trade us something for an infinite supply of luxury cow plop?

                            Comment


                            • #15
                              [OCC] Suggested name for City near the Cows

                              [ooc]

                              I suggest that the City be named Pamplona, in honor of the Yearly Running of the Bulls.

                              I don't know how to roleplay this part but I'll Try

                              [/ooc]

                              Exaulted Leader, Togas, I have a bit of further Information about the Valley of the Cows. My Sons told me of having been Run off from the Cattle Herds by some Magnificant Bulls. One of these Large Males had almost Gored My Eldest Son, but he was able to get out of the way at the last moment.

                              [ooc] winging it here[/ooc]

                              Because of the hazards that they have faced in bringing us these Reports and for these Magnicicant Bulls, I request that you name the City that is soon to be built there, Pamplona.

                              Senor Iwana Eta Tamali
                              Come and see me at WePlayCiv
                              Worship the Comic here!
                              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

                              Comment

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