Howdy.
In between my work, report writing, and so forth, I was able to start a couple of games as the Spanish. I played on emperor (I think that is the one between deity and monarch), and, generally, got my but kicked. I figured the AI on this level would be close to humans. Now, the strategy that worked best for me was as follow:
Research writing & lit first two things. Keep science at around 50%. At the first opportunity start and build the great library. Then go for republic. We should have been able to trade for three other techs in-between, in order of priority:
I include masonry in the hopes we can build the pyramids. I doubt we will have the chance, but if nothing else, we can shift the shields toward the GL. I feel the GL will be our biggest asset, as it will allow us to spend our money on units (with republic) than on buying tech.
I built the city in the best location I could see in the start up. I didn’t worry if I had to move it 3 squares or so to get there. I always tried to get it on a floodplain, or near some cows. The more food the better off it was. The first build was a warrior, to use as a scout. Then, depending on food and production time, I usually built a barracks next. I would have preferred a settler, but that was not an option, I had another warrior, temple or barracks as options. As it has the palace, culture was not a concern. As I made it into a settler factory, the pop never got large enough to need a temple for happiness. Food was the major issue.
What I ended up doing, after the barracks was built, I popped out a settler, then alternated, 1 warrior and 1 settler. It worked out on more that one occasion to have perfect timing for doing this. At this point, I had met rival civs, traded for pottery, and instead of one of the settlers, I pop rushed a granary. Then I was able to devote this city exclusive to putting out settlers. I had 4-5 cities by now, and city #2 had started on its first built, the pyramids. About 50-60% of the time, it was able to complete it.
This strategy worked well for the initial stages. Which is why I am putting it here. However, there is one major flaw with it that the AI will not pick apart. Home defense is not good. Not good at all. REX is great, you can get about 15 cities quick. Science stunk. I never had a chance without having the GL. With it, I was able to drop science spending to just enough to make sure I got republic, then zero until the GL expired. This cash was more than enough to let me buy units, and when someone attacked me, I could bribe all of their neighbors. I never played past the start of the industrial age, but I figured that in about 3 of the 8 games, I had a chance for victory, either diplomatic or space race.
One key that I also noticed is that the forbidden palace is key. Once it was on line, we rocked. Without it, we were mediocre at best.
GK
In between my work, report writing, and so forth, I was able to start a couple of games as the Spanish. I played on emperor (I think that is the one between deity and monarch), and, generally, got my but kicked. I figured the AI on this level would be close to humans. Now, the strategy that worked best for me was as follow:
Research writing & lit first two things. Keep science at around 50%. At the first opportunity start and build the great library. Then go for republic. We should have been able to trade for three other techs in-between, in order of priority:
- Writing
Literature
Bronze Working (trade/buy)
Pottery (trade/buy)
Masonry (trade/buy)
I include masonry in the hopes we can build the pyramids. I doubt we will have the chance, but if nothing else, we can shift the shields toward the GL. I feel the GL will be our biggest asset, as it will allow us to spend our money on units (with republic) than on buying tech.
I built the city in the best location I could see in the start up. I didn’t worry if I had to move it 3 squares or so to get there. I always tried to get it on a floodplain, or near some cows. The more food the better off it was. The first build was a warrior, to use as a scout. Then, depending on food and production time, I usually built a barracks next. I would have preferred a settler, but that was not an option, I had another warrior, temple or barracks as options. As it has the palace, culture was not a concern. As I made it into a settler factory, the pop never got large enough to need a temple for happiness. Food was the major issue.
What I ended up doing, after the barracks was built, I popped out a settler, then alternated, 1 warrior and 1 settler. It worked out on more that one occasion to have perfect timing for doing this. At this point, I had met rival civs, traded for pottery, and instead of one of the settlers, I pop rushed a granary. Then I was able to devote this city exclusive to putting out settlers. I had 4-5 cities by now, and city #2 had started on its first built, the pyramids. About 50-60% of the time, it was able to complete it.
This strategy worked well for the initial stages. Which is why I am putting it here. However, there is one major flaw with it that the AI will not pick apart. Home defense is not good. Not good at all. REX is great, you can get about 15 cities quick. Science stunk. I never had a chance without having the GL. With it, I was able to drop science spending to just enough to make sure I got republic, then zero until the GL expired. This cash was more than enough to let me buy units, and when someone attacked me, I could bribe all of their neighbors. I never played past the start of the industrial age, but I figured that in about 3 of the 8 games, I had a chance for victory, either diplomatic or space race.
One key that I also noticed is that the forbidden palace is key. Once it was on line, we rocked. Without it, we were mediocre at best.
GK
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