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So... about all that killing... we never did decide...

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  • So... about all that killing... we never did decide...

    Guys, a few issues remain hanging regarding the role-play aspects of this team before we start:

    1. Supreme Leader's Purges: Result in Execution or Exile?

    We never did decide precisely how to use as "die roll" to decide this and what the chance of execution -vs- exile would be for the character (with the total number of characters the SL is attempting to execute being an extra variable). Input welcome.

    2. Assassinations (player-to-player): Yes or No?

    I vote No and I know that Togas said he opposes, but this is one of the last truly democratic decisions we're going to make before gamestart

    3. If Assassinations permitted, how do the "die rolls" work? What is the chance of success?

    (same issue)
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

  • #2
    1. Disappearance. Only the Despot knows. Then the character reappears with number 2, 3, ..., 27 (in the worst cases )
    2. At this point, I think reasonnable for me to vote No !
    3. There should be something to deter too many attempts, so, the author of the attempt could be killed in the process (dice 1); dice 2 to 4 = nothing; dice 5 and 6 the assassination succeeds.
    Last edited by DAVOUT; November 14, 2002, 18:39.
    Statistical anomaly.
    The only thing necessary for the triumph of evil is for good men to do nothing.

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    • #3
      I am not realy interested in this issue........ I just figure that when the time comes, either Togas will step down, or someone will ask him and he will step aside to let that someone lead the way for a while. It only becomes an issue if we have some unruly despot, who we will just have MarkG ban for us if it means 1 person stays and 17 leave....

      Just because we are cave dwealers, doesn't mean we will not act in a fairly civilized manor.....
      If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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      • #4
        DAVOUT,
        . I was going to vote against the idea of assisanations, but I'm starting to think it has it's benefits

        -- Only kidding (I'm pretty sure death threats are against Poly rules )

        -- adaMada
        Civ 3 Democracy Game:
        PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
        Intersite PTW Game: Member of Apolyton

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        • #5
          Bah!

          There's no need for us to kill each other, or to work out complex rules for assassination/excile.

          Let's keep it simple.

          I kill whomever it suits me.

          You only kill me if you get a majority AND I'm not wise enough to your schemes to kill you off first!

          Perfect plan, me thinks.

          --Togas
          Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
          Member of the Mercenary Team in the Civ 4 Team Democracy Game.
          Former Consul for the Apolyton C3C Intersite Tournament Team.
          Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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          • #6
            I still think there should be something of a limit to how many people the Supreme Leader can kill in a set time period, however...

            It would certainly affect the overall public order and the function of the very society itself if the Supreme Leader was the routinely kill THE ENTIRE TRIBE every week to ensure that the rule against new characters can't start a coup for at least a week means he can never be overthrown

            Seriously, just make it so he can only kill HALF THE TRIBE in a single week . He can still commit mass slaughter, but there are limits before the community universally realize it's gotten out of hand and he goes down Caligula style...
            Long-time poster on Apolyton and WePlayCiv
            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
            7th President of Apolyton in the 1st Civ3 Democracy Game

            Comment


            • #7
              The main and possibly only difference between a despot and an ordinary man is that the despot consider that he is not concerned by limits assigned to others. After all, we have chosen Togas for some reasons !
              Statistical anomaly.
              The only thing necessary for the triumph of evil is for good men to do nothing.

              Comment


              • #8
                I think that there should be a point of no-return for the leader.

                like, a point where he cant really decide on killing people anymore... his own men turn against him, and hes screwed.
                Resident Filipina Lady Boy Expert.

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                • #9
                  The leader must announce each killing at least one hour apart. This way if he tries to kil all 17 members we have 17 hours to realize he's gone off the deep end and we can hold an emergency coup.
                  meet the new boss, same as the old boss

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                  • #10
                    That's a good rule.

                    Only one person can be killed per hour.

                    Perfect solution.

                    Just to note, even though you're "dead" your family still gets to vote in the coup thread. You just can't be the only who started it.

                    --Togas
                    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                    Former Consul for the Apolyton C3C Intersite Tournament Team.
                    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

                    Comment


                    • #11
                      Originally posted by Togas
                      That's a good rule.

                      Only one person can be killed per hour.

                      Perfect solution.

                      --Togas
                      Oh, this allows AMAZING exploitation of time zones
                      Long-time poster on Apolyton and WePlayCiv
                      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                      7th President of Apolyton in the 1st Civ3 Democracy Game

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                      • #12
                        Originally posted by Arnelos


                        Oh, this allows AMAZING exploitation of time zones
                        We could just use GMT time, or increase the limit to one person/every two hours, or something.

                        Unless I'm not getting your drift.
                        meet the new boss, same as the old boss

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