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CEGE: Emergency Meeting - Cities #3 and #4

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  • CEGE: Emergency Meeting - Cities #3 and #4

    Okay, due to recent events, BFM and I have come up with a new scheme for our city locations. I will outline them in an image. City #3 will be built in two turns, and city #4 will be built in five.


  • #2
    Since I didn't mention it, purple is our current territory. Red is the additons we'll get after we build the cities in those 2 spots (mainly along our road network), and the yellow tiles are our future city sites.

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    • #3
      Not what I would have liked to see, but it'll do.

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      • #4
        What would you prefer?

        This is democracy (in name ), so if you have a better idea, then please share... This is just what BFM and I thought was good for the current situation.

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        • #5
          Seeing as we don't have much other choice, I'd go with it. It'll do.
          oh god how did this get here I am not good with livejournal

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          • #6
            Er, that's what I meant. Considering the events that have transpired, this is the best we can do.

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            • #7
              .

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              • #8
                *Trip shakes his head

                You people make things so difficult for me.

                Anyways, here are the stats for the new territory:
                1 Cattle tile.
                1 Mined-Shielded-Roaded-Grassland tile.
                2 Shielded-Roaded tiles.
                1 Roaded-Forest-Plains tile.
                1 Shielded-Grassland tile.
                6 Grassland tiles.
                4 Plains tiles.
                4 Forest-Grassland tiles.
                1 Mountain tile.

                For a grand total of 20 new tiles.

                Access to tiles of each city:

                Regio:
                1 Grassland tile.
                1 Roaded-Plains tile.
                6 Plains tiles.
                1 River-Forested-Plains tile.
                1 Hill tile.
                1 River-Mountain tile.

                Campus Felix (City #3):
                1 Cattle tile.
                1 Mined-Roaded-Shielded-Grassland tile.
                1 Roaded-Shielded-Grassland tile.
                1 Shielded-Grassland tile.
                4 Grassland tiles.
                3 Plains tiles.

                City #4:
                1 Mined-Roaded-Shielded-Grassland tile.
                2 Roaded-Shielded-Grassland tile.
                1 Roaded-Forest-Plains tile.
                1 Roaded-Hill tile.
                4 Grassland tiles.
                3 Plains tiles.
                2 Forest-Grassland tiles.
                1 Mountain tile.

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                • #9
                  GoW has a vet spear in Dreadnautica. They must have build some barracks fairly quickly. As for our city locations, I personally am not a far of tightly packed cities, but assuming we will be doing a lot or warring before the stop growing, I am ok with it.
                  Citizen of the Apolyton team in the ISDG
                  Currently known as Senor Rubris in the PTW DG team

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