Okay, due to recent events, BFM and I have come up with a new scheme for our city locations. I will outline them in an image. City #3 will be built in two turns, and city #4 will be built in five.
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No announcement yet.
CEGE: Emergency Meeting - Cities #3 and #4
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*Trip shakes his head
You people make things so difficult for me.
Anyways, here are the stats for the new territory:
1 Cattle tile.
1 Mined-Shielded-Roaded-Grassland tile.
2 Shielded-Roaded tiles.
1 Roaded-Forest-Plains tile.
1 Shielded-Grassland tile.
6 Grassland tiles.
4 Plains tiles.
4 Forest-Grassland tiles.
1 Mountain tile.
For a grand total of 20 new tiles.
Access to tiles of each city:
Regio:
1 Grassland tile.
1 Roaded-Plains tile.
6 Plains tiles.
1 River-Forested-Plains tile.
1 Hill tile.
1 River-Mountain tile.
Campus Felix (City #3):
1 Cattle tile.
1 Mined-Roaded-Shielded-Grassland tile.
1 Roaded-Shielded-Grassland tile.
1 Shielded-Grassland tile.
4 Grassland tiles.
3 Plains tiles.
City #4:
1 Mined-Roaded-Shielded-Grassland tile.
2 Roaded-Shielded-Grassland tile.
1 Roaded-Forest-Plains tile.
1 Roaded-Hill tile.
4 Grassland tiles.
3 Plains tiles.
2 Forest-Grassland tiles.
1 Mountain tile.
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GoW has a vet spear in Dreadnautica. They must have build some barracks fairly quickly. As for our city locations, I personally am not a far of tightly packed cities, but assuming we will be doing a lot or warring before the stop growing, I am ok with it.Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
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