Which tech are we currently researching?
Announcement
Collapse
No announcement yet.
Which tech are we currently researching?
Collapse
X
-
Re-correction: back down to 0% science. GoW researching Math (3 turns + however many for math), Vox researching Mysticism (24 turns), and Roleplay researching Writing (~10 turns), means that any research we do would be wasted, since those are our only research options.Last edited by Jon Shafer; January 18, 2003, 16:53.
Comment
-
In games I prefer to have at least the minimum amount of research points, so techs will take 40 turns whatever happens.
Maybe for safety we should put the tech slider to 10% if we can get a bit of science going.
We might be betrayed by GoW or anyone, and I doubt it will harm our gold output really.
I'd definitely do some research if we have to wait for 6 or more turns before trading.
MP games are a bit different as you don't get money off tech trades if you are already researching something, unless someone feels sorry for you that you've already have researched something. But I still hope we don't adopt a 0% sci policytoo often, though I do love to have a big bank account (or big hut of sheep and gems etc)
Comment
-
Originally posted by Admiral PJ
I'd definitely do some research if we have to wait for 6 or more turns before trading.Greatest moments in cat:
__________________
"Miaooow..!"
Comment
Comment