Please read the War Ministry's other recent posts on the developing crisis in the West.
Then vote whether we should change our granary production to a barracks.
Reasons:
1) NDE is bent on aggressive expansion, and no doubt has an edge on us.
2) GoW clearly has a growth and industrial edge on us, just by looking at their start position.
3) We have no food bonuses near our city, and thus, won't be in a position to capitalize on the benefits of a Granary. I.E. we won't have a good settler factory here anyway, perhaps our resources should be better spent.
4) When you can't expand peacefully, then you have only one option left. You must become a survivalist!
5) NDE's second city negates our capability to control the military zone. This zone is a vital part of our nation's defense capabilities and will no doubt be full of vital resources.
After the Barracks, we should build a couple horsemen, then a settler, then more horsemen, ad infinum, until we have at least 6 horsemen, then we must assault the new NDE city and reclaim control of this vital terretory.
Then vote whether we should change our granary production to a barracks.
Reasons:
1) NDE is bent on aggressive expansion, and no doubt has an edge on us.
2) GoW clearly has a growth and industrial edge on us, just by looking at their start position.
3) We have no food bonuses near our city, and thus, won't be in a position to capitalize on the benefits of a Granary. I.E. we won't have a good settler factory here anyway, perhaps our resources should be better spent.
4) When you can't expand peacefully, then you have only one option left. You must become a survivalist!
5) NDE's second city negates our capability to control the military zone. This zone is a vital part of our nation's defense capabilities and will no doubt be full of vital resources.
After the Barracks, we should build a couple horsemen, then a settler, then more horsemen, ad infinum, until we have at least 6 horsemen, then we must assault the new NDE city and reclaim control of this vital terretory.
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