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  • Trade Plan

    I'm not sure whether this is the responsibility of my department, but here I go anyway:

    Trade Plan

    In trading, try to trade as much as possible in the beginning. Every trade between two other Civs is a setback for us.

    Also, try to trade 'evenly' - in the Science Screen (F6), it can be found which techs have (roughly) which costs.

    Do not trade maps (in the future).

    Try to trade for some land near the ND settler (see other thread).



    I'll update this plan later.
    Greatest moments in cat:
    __________________
    "Miaooow..!"

  • #2
    Which techs do we have? Bronze Working, Pottery and which other two, I forget?

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    • #3
      Ceremonial burial and Masonry
      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
      -me, discussing my banking history.

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      • #4
        Okay, thanks... logged. I'll keep that in mind for any potential trade deals.

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        • #5
          We need to trade territory map with ND actually. They have rough idea of where we are but we dont have any idea where they are. So trading map for map is actually benefit for us
          :-p

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          • #6
            Well, we kinda need mapmaking first, which is several techs away (alphabet -> writing -> mapmaking)

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            • #7
              Why is their idea of the map better than ours?
              Greatest moments in cat:
              __________________
              "Miaooow..!"

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              • #8
                They're expasionist, and started with a scout. They already know our capital location (I can confirm they know this). We don't have anything to lose from trading it to them.

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