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What Do We Do With Neu Demogyptica?

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  • What Do We Do With Neu Demogyptica?

    We've found an undefended Neu Demogyptica settler. We have an oportunity to capture it, or destroy a potential city. Also, they might retreat it back, in which case we have no chance to capture it before it returns to a safer area. This thread is dedicated to consideration to what we ought to do. The save file has been stopped with us to make a decision.

    Also, we can attempt to establish some kind of diplomatic relations with ND, and try to trade some techs. We got Pottery from the settler, so we have quite a few techs to bargain.

    What should we do?

  • #2
    The land that the settler is on, is VERY good for building a (second) city. Let's try to get the settler out of the way, either by force or by diplomacy. If ND has good land available to them elsewhere, they might give in.

    Proposal: contact them and try to trade techs. Also, try to include in the deal that they move their settler back to other realms. If it is indeed an unguarded settler, they might go for this.

    Can we try to trade offline? That way, the completion of the trade takes only one turn.

    I say: do not trade our map (is this even possible? I don't think so)
    Greatest moments in cat:
    __________________
    "Miaooow..!"

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    • #3
      WAIT!!!!!!!! DON*T DO ANYTHING STUPID!!!

      You're missing mayor point in you analysis: We can see the settler... the settler can't see us.

      Wait and see:

      If the settler moves closer. Attack.

      If the settler builds a city where it is. Raze.

      If the sttler moves away (higly unlikely). Secure the city site with the warrior.

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      • #4
        Interesting observation! Are we sure that it cannot see us?
        Greatest moments in cat:
        __________________
        "Miaooow..!"

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        • #5
          Originally posted by statusperfect
          WAIT!!!!!!!! DON*T DO ANYTHING STUPID!!!

          You're missing mayor point in you analysis: We can see the settler... the settler can't see us.
          Are you sure? I don't think that's possible, but I haven't seen the screenies yet.

          [Edit] Yes, the settler can most certainly see us as well as we can see him[/Edit]
          Last edited by punkbass2000; December 12, 2002, 10:10.
          "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
          -me, discussing my banking history.

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          • #6
            In any case, I say we take full advantage of the situation and bash that settler. They have no chance of retaliation and will be forced into secondrate civdom for the rest of the game.
            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
            -me, discussing my banking history.

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            • #7
              No, they would not. This settler is VERY probably an extra settler, so they would just be deprived of the contents of one goody hut.

              I'm going to run some visibility tests tonight and find out whether we're being watched or not.
              Greatest moments in cat:
              __________________
              "Miaooow..!"

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              • #8
                Originally posted by BigFurryMonster
                No, they would not. This settler is VERY probably an extra settler, so they would just be deprived of the contents of one goody hut.

                I'm going to run some visibility tests tonight and find out whether we're being watched or not.
                I meant that WE will force them into secondrate civdom.
                "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                -me, discussing my banking history.

                Comment


                • #9
                  The Settler should be able to see the hill we are on...he is on plains and we are on a hill, adjacent to his initial sight area (the box of terrain immediately adjacent to him and shared by our vision is also flat terrain.)

                  I say if diplomacy fails, then we take the settler/raze the city...maybe we should back up one square into the hills, wait a turn, then approach again. If he has built a city, then we take it out!
                  "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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                  • #10
                    "What do we do With Neu Demogyptica?"

                    As in 'rare' or 'well done'?
                    "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                    -me, discussing my banking history.

                    Comment


                    • #11
                      Originally posted by BigFurryMonster
                      The land that the settler is on, is VERY good for building a (second) city. Let's try to get the settler out of the way, either by force or by diplomacy. If ND has good land available to them elsewhere, they might give in.

                      Proposal: contact them and try to trade techs. Also, try to include in the deal that they move their settler back to other realms. If it is indeed an unguarded settler, they might go for this.

                      Can we try to trade offline? That way, the completion of the trade takes only one turn.

                      I say: do not trade our map (is this even possible? I don't think so)
                      We should try to negotiate to assume control over the land. Chances are he's fairly far from home, since they probably popped the hut with their scout, and those things can move. If they were closer to home, then the settler would have had time to set up somewhere.

                      The settler can see us. We're on top of a hill, meaning you can see every hill adjacent to your sight range. He can see us and we can see him.

                      PJ, will you try to come up with some kind of diplomatic introduction letter to send to them? If you don't come up with one soon, I'll have to. We only have 24 hours to have the save, and about half of that is gone. If we wait too long then the Germans will be in bed again by the time we get something together.

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                      • #12
                        Options for diplomatic opener:

                        j/k

                        "All your settlers belong to us."
                        "Move or die!!!"
                        "Stay west, it's healthier for you."
                        "Oh look a settler! Just what I need to build those new roads!"
                        "If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.

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                        • #13
                          I'll keep those in mind when I PM Borc again after he replies.

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                          • #14
                            I say try to negotiatiate for them to move the settler. Also attempt to trade techs. I would prefer we not get into any kind of war right now. I think they will agree to move though, especially if it is an undefended settler. They wouldn't want to risk losing it
                            Citizen of the Apolyton team in the ISDG
                            Currently known as Senor Rubris in the PTW DG team

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                            • #15
                              They start with Pottery and Ceremonial Burial, the two techs that we've gotten from goody huts. They might have gotten another tech from a goody hut, but it's doubtful. If they don't reply by the time I have to send the save file on, then it won't be too much of a loss... but I do want to send a message to them letting them know that we know where they are, and that they'd better move that settler.

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