I know this isn't really my ministry,
but I loaded our save up, and found if we decrease the science rate to 30% or the lowest we can, then it still takes 34 turns for iron and gives us 3 gold per turn revenue, now we have a road.
Normally with 100% science it takes 31 turns for iron working, and 0 GPT.
I propose we decrease science rate to 30% therefore, as it now only increases the time for research by 3 turns, and as everyone else will be going for ironworking soon we would be wise to save up some money for diplomacy, and buying techs.
It may be quite a good time to raise taxes, we would get 102 gold at 3 per turn, even more when we make more cities(thats assuming 3GPT over 34 turns i think)
AdmiralPJ
Everyone post if you agree/disagree/don't care
but I loaded our save up, and found if we decrease the science rate to 30% or the lowest we can, then it still takes 34 turns for iron and gives us 3 gold per turn revenue, now we have a road.
Normally with 100% science it takes 31 turns for iron working, and 0 GPT.
I propose we decrease science rate to 30% therefore, as it now only increases the time for research by 3 turns, and as everyone else will be going for ironworking soon we would be wise to save up some money for diplomacy, and buying techs.
It may be quite a good time to raise taxes, we would get 102 gold at 3 per turn, even more when we make more cities(thats assuming 3GPT over 34 turns i think)
AdmiralPJ
Everyone post if you agree/disagree/don't care
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