No...just last night, this situation popped 3 barbs I wasn't prepared for...I say it's better to pop with a military unit.
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You have about 8 or 9 turns (give or take) before your culture expands. 5 turns to build the first warrior, and 2 to explore, then one to get back between your city and the goody hut. So, take the warrior, use your two exploritory turns to hop from hill to hill, then move back to a defensive position.
That's a smart compromise, yes?"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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Trip IIRC the hut will pop upon founding the city. The hut is currently due S 1 square of the settler, so it wil fall in the 9-square city radius immediately upon founding, so it will be popped. I don't believe u can get barbs in this particular case since their would literally be no way to stop your city from getting ramsacked.Citizen of the Apolyton team in the ISDG
Currently known as Senor Rubris in the PTW DG team
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I would say send the first one W. See Aeson's Scouting Thread for reasons why. After that depends completely upon what the first warrior sees."I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
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