The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I firmly believe that non-ministers should form advisory councils under the ministers.
Each ministry will perhaps determine how it opperates. If I am voted in by majority as a minister, then I'd expect to have no less than three advisors. Not only will these individuals assist in my absence, but they will also allow me to gather more insight into my decisions. As the game advances, each ministry will most likely end up parcelling out control of regions and/or sub-functions.
In short, I foresee all team members having at least one job function.
Also, to add to BFM's questions:
Will ministers be allowed to serve as advisors to other ministries?
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
Senate and unofficial council. Some for of advisory cabinet for each ministry will most likely be established at some point, and most of the discussion will go on here in the forum, which will give our ministers an idea on what they need to do.
Good, hope we get the leadership firmed up soon...
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
Yes, as soon as the ministers are chosen one of their first tasks should be choosing their advisors.
"If you're not having fun, then you're losing the game."-Copyright Warrior Poet 11/18/2002 "No plan survives first contact with the enemy."-Tsun Tzu -Don't know when B.C.
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