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  • Building Timeline

    This is a table Sharpe set up for me to edit in schedules. Hopefully this will help you see queues more clearly. Production is currently in limbo due to anarchy; the table will be updated much further into the future once we're out. -Kloreep

    A green entry means the city grows or otherwise gains pop on that turn; a green * indicates a worker integration; red means pop lose from a poprush or a settler/worker completion or starvation.

    Code:
    TurnLegopsJacksnPanamaRedBrkFVilleForkthKarinaZrgniaDye FdsLogvilShphvnTrzniaKlrpvl
    110 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    111 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    112 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    113 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    114 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    115 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    116 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    117 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    118 Legops Jacksn Panama RedBrk Fville Forkth Karina Zrgnia Dye Fds Logvil Shphvn Trznia Klrpvl
    Last edited by Tiberius; June 18, 2003, 05:59.

  • #2
    Thanks to Tiberius for giving up his game-winning post. -Kloreep

    Past turns:

    Code:
    TurnLegopsJacksnPanamaRedBrkFVilleForkthKarinaZrgniaDye FdsLogvilShphvnTrzniaKlrpvl
    84Merc-21PyrHorse-14Lib-36Set-21Temp-2Work-9Work-3Founded
    85Lib-29PyrHorse-14Lib-38Set-25Bar-3Temp-10Temp-4War-1
    86Lib-37PyrHorse-22Lib-40Set-28Bar-4Temp-11Temp-5War-2
    87Lib-44PyrHorse-CompLib-43Set-CompTemp-6Temp-12Temp-6War-3Founded
    88Lib-51PyrMerc-8Lib-46Set-2Bar-8Temp-13Temp-7War-4Temp-1
    89Lib-59PyrMerc-16Lib-49Set-4Bar-11Temp-14Temp-9War-5Temp-2
    90Lib-69PyrMerc-25Lib-52Set-7Temp-14Temp-15Temp-20War-7Work-3
    91Lib-78PyrMerc-CompLib-55Set-10Temp-17Temp-16Temp-21War-9Work-4
    92Lib-CompPyrMerc-7Lib-58Set-13Temp-20Temp-17Temp-22War-CompWork-5Founded
    93Merc-9Pyr-CompMerc-16Lib-61Set-16Temp-22Temp-18Temp-23War-2Work-6Temp-1
    94Merc-19Work-CompMerc-25Lib-64Set-20Temp-24Temp-19Temp-24War-4Work-7Temp-2
    95Merc-CompBar-11Merc-CompLib-67Set-24Temp-26Temp-20Temp-26War-6Work-8Temp-3
    96Temp-12Gal-22Temp-9Lib-71Set-28Temp-28Temp-31Temp-28War-8Work-9Temp-4
    97Temp-24Gal-CompTemp-18Lib-75Set-CompTemp-31Temp-32Temp-39War-CompWork-CompTemp-5
    98Temp-36Bar-11Temp-27Lib-79Temp-3Temp-36Temp-33Temp-41Temp-2Temp-1Temp-6
    99Temp-48Bar-22Temp-36Lib-CompTemp-7Temp-40Temp-34Temp-CompTemp-4Temp-2Temp-7
    100Temp-CompBar-31Temp-45Temp-4Temp-10Temp-44Temp-35Har-1Temp-6Temp-3Temp-8
    101Mrkt-12Bar-CompTemp-54Temp-9Temp-14Temp-CompTemp-36Har-2Temp-8Temp-4Temp-9Founded
    102 Mrkt-24Merc-11Temp-CompTemp-14Temp-17Bar-3Temp-37Har-3Temp-10Temp-5Temp-11Temp-1
    103Mrkt-36Merc-22Set-9Temp-19Temp-21Bar-6Temp-38Work-4Temp-12Temp-16Temp-13Temp-2
    104Mrkt-48Merc-CompSet-18Temp-24Temp-CompBar-9Temp-39Work-6Temp-14Temp-17Temp-15Temp-3
    105Mrkt-60Work-CompSet-27Temp-29Work-4Bar-12Temp-40Work-8Temp-16Temp-18Temp-17Temp-4
    106Mrkt-72Work-CompSet-CompTemp-34Work-8Bar-15Temp-CompWork-CompTemp-18*Temp-19Temp-19Temp-5
    107 Mrkt-84 Temp-9 Merc-7 Temp-41 Work-Comp Bar-19 Court-1 Har-1 Temp-20 Temp-20 Temp-21* Temp-6
    108 Mrkt-84Temp-9 Merc-7Temp-Comp Work-0 Bar-19Court-1 Har-1Temp-Comp Temp-CompTemp-CompTemp-6
    109 Mrkt-84Temp-9 Merc-7Mrkt-0 Work-0Bar-19 Court-?Har-1 Lib-0Work-0 Bar-0Temp-6 Founded
    edit by Tiberius: I didn't give up completely. I'm at least editing it
    edit by Kloreep: Okay, thanks. But please keep the current turn data in the top post, for comparison etc.
    Last edited by Tiberius; June 18, 2003, 06:00.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

    Comment


    • #3
      Originally posted by Tiberius
      I hope there will be more settlers in the next 20 turns, not just that one in Legopolis.
      I think Farmerville is supposed to make at least two more.

      Comment


      • #4
        I think too it should make, but I'd like to hear it from the MB's mouth
        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
        --George Bernard Shaw
        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
        --Woody Allen

        Comment


        • #5
          Yes, Farmerville will be building two settlers, then a temple. That plus the Legopolis settler means only 3 settlers over the next 20 turns; but remember that once the Pyramids are complete, we'll need to build pop-reducing units more often in our cities, and settlers fit that bill easily.

          Tiberius, do you mind if I use your first post for an archive of previous turns? Your post'll be preserved by vondrack's quote, and I'd like to start moving all the outdated turns down.

          Comment


          • #6
            Originally posted by Kloreep
            Tiberius, do you mind if I use your first post for an archive of previous turns?
            WHAT? You mean the posterity won't be able to see my decisive contribution in winning this game?

            Oh well, I sacrifice myself (and my post) for the good of Legoland
            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
            --George Bernard Shaw
            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
            --Woody Allen

            Comment


            • #7
              I thought we were going to poprush the library in Red Bricks. That would save us 5 or 6 turns (even though I admit in all honesty that I didn't think on other consequencies, like how many turns we'd lose building the temple a little slower with a shrinked Red Bricks).
              Last edited by Tiberius; April 9, 2003, 02:06.
              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
              --George Bernard Shaw
              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
              --Woody Allen

              Comment


              • #8
                Yes, but it seems poprushing isn't effective long-term. Not only would RB be put behind 5 turns of growth (worth one pop, which is worth 2 commerce and a shield in RB), but it would eventually fall behind on builds compared to no-poprushing. In short, poprushing is only worth it in more corrupted cites where a signifigant amount of a pop point's production is wasted.

                Comment


                • #9
                  Hmm, Kloreep? Did you give up this thread? I think it was quite useful.
                  "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                  --George Bernard Shaw
                  A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                  --Woody Allen

                  Comment


                  • #10
                    I fell behind on it and haven't updated it since we entered Republic.

                    I agree it's useful. I'll do a new table soon and fill in the north ASAP. Sharpe says he can do his cities by/on the weekend.

                    Comment


                    • #11
                      Just BTW - there is a quick and dirty timeline schedule in the Master Builder thread (few posts before the end). That's the one I am using when preparing the turn plans (though Panama was changed from two consecutive workers to one settler last turn).

                      Comment


                      • #12
                        Separating the table in 2 parts, one for the north and one for the south sounds like a good idea (and easier to update).
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

                        Comment

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