Announcement

Collapse
No announcement yet.

What should we build in Forkmouth?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What should we build in Forkmouth?

    There's disagreement over this, and it's time to sort it out. What do you want to build in Forkmouth?

    I'm neutral, myself; I can see the benefits of another exploration galley in the west, but I also want a Barracks. As long as the Barracks is the second build at most, I'm happy.
    8
    Barracks
    12.50%
    1
    Galley
    62.50%
    5
    Warrior
    0.00%
    0
    Archer
    0.00%
    0
    Worker
    12.50%
    1
    Settler
    0.00%
    0
    Harbor
    0.00%
    0
    Temple
    12.50%
    1
    Numidian Merc
    0.00%
    0
    Courthouse
    0.00%
    0

    The poll is expired.


  • #2
    Wow! It looks like we are going to build a galley.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

    Comment


    • #3
      Magelleyan ?
      Galleypoli ? No, wait, that's a place. Damn, it sounded so good.

      Or should we name it with the name of a girl, like the sailors often?

      Shelley ? Ally ? Leya? Gal Leya ?

      Sinbad? Ulysses/Odysseus? Popeye ?

      Or maybe a regular name this time (Voyager, etc).
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

      Comment


      • #4
        Well, I'm okay with a galley, but as the head of the Airforce, I demand a barracks second!

        But, seriously, we need another barracks...
        I make movies. Come check 'em out.

        Comment


        • #5
          I agree, but with the building speed of Forkmouth, we won't see to many units built here.
          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
          --George Bernard Shaw
          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
          --Woody Allen

          Comment


          • #6
            Agreed, Barracks next.

            Comment


            • #7
              Sharpe and I have been talking about Forkmouth in IRC, and we've found that the new galley will only be no more than 6 turns ahead of Galleyleo (that's with the poprush). On top of that, Forkmouth would then either produce a regular unit or spend a long while building barracks and then producing its first unit.

              If, on the other hand, the galley build is cancelled and a barracks is built (also using a 1-pop rush) instead, Forkmouth can have a vet unit ready in 23 turns and can continue producing vet units and workers for a while after that.

              I originally voted galley, but I now would change my vote to Barracks. Especially considering how military-poor we are right now. If someone invaded us with more than one galleyfull of units, we could lose a lot. And there are barbs out there, and there will be more settlers to guard...

              Anyone else want to switch to Barracks? (Or I could open a new poll if revealing your vote on this issue is a bad idea.)

              Comment


              • #8
                The thinking looks pretty sound on that. I would support a switch to barracks.
                I make movies. Come check 'em out.

                Comment


                • #9
                  I have voted for a Temple, but have no problem with Barracks. I truly dislike the Galley option... So, yes, by all means, let's switch to something more durable...

                  Comment


                  • #10
                    One vet unit in 23 turns? Wow! Now I feel safe
                    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                    --George Bernard Shaw
                    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                    --Woody Allen

                    Comment


                    • #11
                      Originally posted by Tiberius
                      One vet unit in 23 turns? Wow! Now I feel safe
                      He meant the first vet unit would be ready in 23 turns from now, Tibi. Forkmouth should be able to produce at least 3-4 shields per turn, if Farmerville is any indication, resulting in a vet unit being built every 5-7 turns from that moment on. That would not be bad...

                      Comment


                      • #12
                        He meant the first vet unit would be ready in 23 turns from now, Tibi
                        I know. What I meant is that the reason to build barracks in FM is that "how military-poor we are right now" and yet the first unit will be ready in 23 turns from now on. That will help a lot our defences.

                        If we want troops we have to build them in Panama, Jackson and Legopolis. Building barracks in FM is a waste of shields.

                        Just my 2 cents; but I don't change my vote.

                        Edit: if I changed it though, I'd vote for workers. We need to improve Forkmouth and Sharpeheaven, the river hills around Legopolis, to clear the jungles around Red Bricks, Dye Fields, Legopolis and Jackson, to prepare the terrain for Benelux and other new cities, etc; there is a lot of work to do.
                        Last edited by Tiberius; April 1, 2003, 03:44.
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

                        Comment


                        • #13
                          Agreed, you do have a point that it is a little bit long term project. But I would sort of oppose using our core cities for cranking out units. One of them (Panama), yes. But the others (Legopolis, Jackson, soon Red Bricks, too) should work mostly on infrastructure and wonders - Sistine is quite crucial for us, as is Bach's... and there are other nice wonders we would certainly not mind building. So, I'd prefer having 2-3 "weaker" cities (like Forkmouth) producing vet units at a slower pace than one supercity producing them fast. That supercity may be used more effectively for something else, something that the weaker ones could not even think of...

                          Comment


                          • #14
                            Actually Panama would be better for infrastructure (library, market) than Jackson, with all its rivertiles. IMHO Jackson would be better to crank out units than Panama, but in Panama we already have baracks, so in the short term Panama is good enough.

                            Well, I don't have anything against barracks in Forkmouth, only not so soon. A few workers to improve it (and the other cities), than a temple to let it grow (thus producing more shields) and only after that barracks and units. This is how I would do it.
                            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                            --George Bernard Shaw
                            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                            --Woody Allen

                            Comment


                            • #15
                              Agreed, Jackson will be better suited for units... we should build barracks there anyway, if only for the purpose if improving its defenses - our key city with Pyramids simply has to have an installation fully healing units in 1 turn.

                              As for Workers... I believe Frank, later joined by one other Red Bricks worker) will be enough to improve the Forkmouth area fast enough - the city does not grow that fast ATM.

                              And as for Temple... hehe... I voted for a Temple.

                              Comment

                              Working...
                              X