OK, plans for 1650BC:
1) Angus NE
Agreed
2) Marky Merc S, then fortify
Agreed
3) Conan N, attacking the camp
Agreed
4) Gaul N
Sure
5) MercG E, looking for a barb camp (those warriors must have come from somewhere)
No, the eastern squares were unfogged only 4 turns ago in Turn 50 - I suggest MercG go north, some of those squares have been fogged for a long while in the jungle plus it will keep him fairly close to Farmerville if a barb pops up nearby the worker or worse yet nearby Legopolis or Jackson.
6) Merciless NW to Legopolis, then fortify
Agreed
7) Jimbo to mine
Agreed
Thanks for the extra info re: Legopolis and Farmerville - as you said there probably are a couple of errors but that chart gives a good overall picture of Legopolis's situation.
1) Angus NE
Agreed
2) Marky Merc S, then fortify
Agreed
3) Conan N, attacking the camp
Agreed
4) Gaul N
Sure
5) MercG E, looking for a barb camp (those warriors must have come from somewhere)
No, the eastern squares were unfogged only 4 turns ago in Turn 50 - I suggest MercG go north, some of those squares have been fogged for a long while in the jungle plus it will keep him fairly close to Farmerville if a barb pops up nearby the worker or worse yet nearby Legopolis or Jackson.
6) Merciless NW to Legopolis, then fortify
Agreed
7) Jimbo to mine
Agreed
Thanks for the extra info re: Legopolis and Farmerville - as you said there probably are a couple of errors but that chart gives a good overall picture of Legopolis's situation.
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