Ok, I've been looking things over, and I've put together a few proposals for some more long-term planning in terms of production and worker actions.
Legopolis
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-The three options, as I see it, for upcoming production in Legopolis involves three choices.
1. If we want Legopolis to continue functioning as a settler farm, investing in a granary wouldn't be such a bad idea. While it will slow settler output temporarily, it will benefit this function in the long run.
2. If we don't want a pure settler center, we should at least build one more settler after the next Merc, and follow up with either a temple to establish an early culture-core, or more Mercs to supply new cities with protection.
3. After the merc, we could also consider producing another worker in Legopolis. This could be used first and formorst to link the road network to Panama, and then subsequently to help Panama get off the ground. Indeed, we could even consider creating two workers, assigning the second to begin the arduous task of clearing the nearby jungles, but that is a task that can be delayed in lieu of the other options.
Jackson
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Following the production of the next settler in Jackson, which seems to be the choice of the majority, we have the issue as to whether to make it a wonder production center. This has been thoroughly discussed in the Jackson Production thread, so I will not rehash it here.
However, as for Worker1, upon completion of his current mining duties, he should move to the sea-cow and commence mining there (2190 BC, I think...). Following that, if we indeed want Jackson as the wonder-builder, mining of the nearby hills would be the next task.
Farmerville
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As has already been ordered, a rush-built warrior will start things off and hold off the barbarian hordes. Following this, I feel we should build a worker, who can then irrigate the nearby wheat to set up Farmerville from its obvious task: settler farm. Once the wheat is irrigated, begin mining the two bonus squares for a production boost, and then start the city cranking out settlers as fast as possible. With the city running at full speed, we should be able to settle the southern lands with relative expedience.
So, there you have it. As with all plans, these are of course subject to change with external factors. I would like to hear everyone's opinions, so hopefully we can have a good solid framework in place to work with.
Legopolis
--------------------
-The three options, as I see it, for upcoming production in Legopolis involves three choices.
1. If we want Legopolis to continue functioning as a settler farm, investing in a granary wouldn't be such a bad idea. While it will slow settler output temporarily, it will benefit this function in the long run.
2. If we don't want a pure settler center, we should at least build one more settler after the next Merc, and follow up with either a temple to establish an early culture-core, or more Mercs to supply new cities with protection.
3. After the merc, we could also consider producing another worker in Legopolis. This could be used first and formorst to link the road network to Panama, and then subsequently to help Panama get off the ground. Indeed, we could even consider creating two workers, assigning the second to begin the arduous task of clearing the nearby jungles, but that is a task that can be delayed in lieu of the other options.
Jackson
------------------
Following the production of the next settler in Jackson, which seems to be the choice of the majority, we have the issue as to whether to make it a wonder production center. This has been thoroughly discussed in the Jackson Production thread, so I will not rehash it here.
However, as for Worker1, upon completion of his current mining duties, he should move to the sea-cow and commence mining there (2190 BC, I think...). Following that, if we indeed want Jackson as the wonder-builder, mining of the nearby hills would be the next task.
Farmerville
----------------------
As has already been ordered, a rush-built warrior will start things off and hold off the barbarian hordes. Following this, I feel we should build a worker, who can then irrigate the nearby wheat to set up Farmerville from its obvious task: settler farm. Once the wheat is irrigated, begin mining the two bonus squares for a production boost, and then start the city cranking out settlers as fast as possible. With the city running at full speed, we should be able to settle the southern lands with relative expedience.
So, there you have it. As with all plans, these are of course subject to change with external factors. I would like to hear everyone's opinions, so hopefully we can have a good solid framework in place to work with.
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