I've just seen ZargonX ordered us to mine the cattle near Jackson. While I see the rationale behind it (more shields, and Jackson's growth is accelerated already), I wonder if we shouldn't irrigate it instead.
If we irrigate the cattle, we'll get 4 food from the tile, which will double the growth of the city (incredibly useful under despotism). It will turn Jackson in a settler farm you can only dream of, which creates a settler every ten turns
Here's the math.
Such an intense settler farm can be extremely interesting, and will virtually allow us to make something else in other cities like Isthmus City or Legopolis.
By being bigger than size 3, other cities will build Numidians more rapidly, or (gasp) wonders earlier. Basically, irrigating the cattle gives us the edge of an early granary in our second city, for almost free ! (we just don't mine it)
Any comments ?
If we irrigate the cattle, we'll get 4 food from the tile, which will double the growth of the city (incredibly useful under despotism). It will turn Jackson in a settler farm you can only dream of, which creates a settler every ten turns
Here's the math.
Turn 0 : Jackson 1 pop, no food in reserve. 4 excess food, 2 shields produced (none in reserve)
Turn 1 : 4 food in stock, 2 shields in stock
Turn 2 : 8 food in stock, 4 shields in stock
Turn 3 : 12 food in stock, 6 shields in stock
Turn 4 : 16 food in stock, 8 shields in stock
Turn 5 : Jackson grows to size 2, 10 shields in stock. It now produces 4 shields (mined bonus grassland)
Turn 6 : 4 food in stock, 14 shields in stock
Turn 7 : 8 food in stock, 18 shields in stock
Turn 8 : 12 food in stock, 22 shields in stock
Turn 9 : 16 food in stock, 26 shields in stock
Turn 10 : Jackson grows to size 3. Settler produced. Jackson shrinks back to size 1.
Turn 1 : 4 food in stock, 2 shields in stock
Turn 2 : 8 food in stock, 4 shields in stock
Turn 3 : 12 food in stock, 6 shields in stock
Turn 4 : 16 food in stock, 8 shields in stock
Turn 5 : Jackson grows to size 2, 10 shields in stock. It now produces 4 shields (mined bonus grassland)
Turn 6 : 4 food in stock, 14 shields in stock
Turn 7 : 8 food in stock, 18 shields in stock
Turn 8 : 12 food in stock, 22 shields in stock
Turn 9 : 16 food in stock, 26 shields in stock
Turn 10 : Jackson grows to size 3. Settler produced. Jackson shrinks back to size 1.
By being bigger than size 3, other cities will build Numidians more rapidly, or (gasp) wonders earlier. Basically, irrigating the cattle gives us the edge of an early granary in our second city, for almost free ! (we just don't mine it)
Any comments ?
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