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The Lego Growth Plan

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  • #16
    OK, being barely able to move after this "do something for your health" weekend (someone tell me why I was doing that... five ricochet matches on Saturday, three more squash matches on Sunday... every one at least half an hour... I almost died of exhaustion... ), I decided to spend some time thinking over our expansion plans. With Farmerville almost founded, we better put together some plan, because things should go much faster now.

    First, the picture:



    Here is a couple of thoughts on what I was thinking of... I'll discuss the cities approximately in the order of their importance, as perceived by myself, though there are still factors that may shuffle the order quite a bit.

    EXISTING CITIES

    Legopolis, Jackson
    Already founded (I guess Jackson will remain Jackson, even though I initially used the name as a placeholder only... ). I would like to see both these cities to focus on building units, improvements, and maybe even wonders ASAP, as they have a great production potential with a minimum corruption/waste problem. Once Farmerville is up and running, I would like to see Legopolis and Jackson stop seeing settlers and workers as a priority and focus on improvements and units. Namely: one of the cities (preferrably Legopolis, because of its central location) should build barracks and start cranking out veteran military units that will serve as garrisons in newly founded cities. This is because when units are upgraded, they return back to the rank they were built with. Regulars are always upgraded to regulars, even if they'd fought all the way to an elite. I consider building regular military units a waste of shields. Unless we discover an immediate military threat in the SE, I would like to stop building regular military units and move on to veterans.

    Speaking more time-specific, I believe we should build one more settler in Jackson, one worker (after a Merc) in Legopolis, and then start using both cities as productionhouses, spitting a worker here and there only to prevent any overcrowding, while not artificially hampering the growth of these cities.

    TIER 1 CITY SITES

    Farmerville
    This one will probably be founded on the very next turn. With the extreme abundance of food in the area, this city should for all the foreseeable future remain a settler/worker farm. I agree with building a worker first, to mine the bonus grasslands, perhaps irrigate the wheat etc.

    TIER 2 CITY SITES

    Red Brick
    A city I tentatively named Red Brick for myself (Spiffor's name, actually ) is the one between Legopolis and Farmerville (the green one). You may not 100% agree with me about the importance of this site, but here is why I would like to see it founded soon: the southern parts of our empire need to be road connected to the core area north of the jungle, otherwise moving units between these areas will take forever. If we found Red Brick on the strategically well positioned tile protected by rivers from three sides, it will effectively clear one jungle tile for us, leaving only two more (N and N-N of the Red Brick site) to be cleared in order to have a passage suitable for building a road. Besides, the site is quite close to Legopolis and should thus have a pretty low corruption/waste (C&W) - thanks to the rivers there and its proximity to Legopolis, Red Brick could bring LOTS of gold to our treasury. If we work the two forest tiles (E and SE of the city site), perhaps even chopping one down, we should be able to build a temple there soon - and the outer tile ring encloses four grassland tiles that would ensure steady growth of the city.

    Panama
    Knowing that the isthmus probably leads to a peninsula only, the strategic importance of this site is close to zero. However, its proximity to Legopolis and the game forest tile make it a good city site anyway... Its problem is that without further improvements (like plains irrigation and jungle clearing), it will grow slowly after hitting pop 2. That's why I put it slightly behind the Red Brick site now.

    Forkmouth
    Another tentative name for the "cyan" site at the Threefork River delta, east of Farmerville. This site is just too good to be overlooked for too long... but the problem is that it would take 9 turns to get our Legopolis settler there. That's about twice as much as to Red Brick or Panama sites. Plus, it is quite far away from the capital and we are likely to suffer heavy C&W problems down there. I would probably assign this site to the first Farmerville settler.

    TIER 3 CITY SITES

    Dye Fields
    It seems that the game is actually being played on less than Regent (Legopolis would have no unhappy citizens with pop 3, even if left ungarrisoned). Thus, connecting the luxuries has pretty low priority. As the principal problem of the Dye Fields site is that - barring jungle clearing - it will grow very slowly. For now, it would be a wasted settler, I believe. However, later on, when we manage to clear the jungle on at least two dye tiles, allowing for the road to be built to the city site, this city, so close to the capital, shall be just gushing cash.

    Sharpehaven
    Another tent... ah, you know already... This is the "blue" site in the southwestern part of the landmass, with the wheat and gold in its radius. You may object the placement, wishing it to be one tile SW... well, I tried that and eventually decided it would not be very wise. We would actually be sacrificing three (otherwise completely unused/wasted) hill tiles plus one more tile overlap with Forkmouth for having the wheat tile in the inner ring and one extra grassland tile. Pretty bad deal, IMHO. I would rather put up with a slower start, build a temple or library there, and grab the wheat tile only after expanding the city radius.

    TIER 4 CITY SITES

    Suez
    That's the site on the other end of the isthmus. This site may (and probably will) still move a bit, if Howard spots any fish or whales after climbing the mountain... Even if there is nothing of interest up there, it may still be wise to found that city on the middle hill (NE of the grassland tile) - we would sacrifice one forest plain tile for one extra food from the (city) hill tile plus better defense bonus and greater visibility radius.

    Kloreepville
    Sorry, Kloreep, I was just running out of names, so one of the most sucking sites got (temporarily!) your name... Just come up with something I could name this site (Sucker Bay? ) and I will change it. Well, yes, that's the site on the east coast, roughly E of Legopolis... I cant think of a reasonable reason other than grabbing the land. The site may once be fine, but it will need LOTS of jungle clearing...

    North Outpost
    You guessed it, that's the cyan one next to the giant mountains on the northern tip of our landmass. Just landgrab (hoping for iron), nothing else. Even though with a harbour, the city can grow to pop 12 and be thus a fine source of gold... But speaking productionwise, it will always be mostly just a poor relative...

    At the moment, my personal ladder would be:

    Farmerville
    Red Brick
    Forkmouth/Panama

    Dye Fields
    Sharpehaven
    North Outpost
    Suez
    Kloreepville

    Of course, what we discover further to the S/SE may have crucial impact on this order. However, the first four are unlikely to change.

    Comment


    • #17
      Hmm... all good. Though I want to once again petition for Forkmouth to be moved SE; it will overlap more with farmerville, but give the city an extra hill.

      And that actually isn't a half bad spot for Kloreepville; it may look like nothing now, but once the workers road all around, clear and irrigate jungle, and mine a few hills, that city will be a powerhouse!

      Comment


      • #18
        OK, being barely able to move after this "do something for your health" weekend (someone tell me why I was doing that... I almost died of exhaustion...
        What doesn't kill you, makes you stronger... and don't forget ... living is hazardous to your health

        Nice analysis, Vondrack ! Very thorough!

        My 2 cents...

        I agree with the suggested city locations - like you I originally thought that "Sharpehaven" should be located right beside the wheat but you do bring up a good point about the hills. We should be able to concentrate on a temple first by that point I hope. However, its final location will depend heavily on Forkmouth's location.

        My personal ladder (never heard that term before) would be:

        Farmerville
        then Panama
        then Redbrick

        Farmerville is obvious, though we will have to explore more east too.

        Panama is my next preference due to the probable presence of the western land mass - it would be to our advantage to have a port on the western coast asap. The food won't be much of a problem initially and with a worker irrigating the plains it should grow to size 4 with little difficulty, however after that it may be a problem.

        Redbrick is a good location too, though we will need to mine the grassland asap and clear the jungle as well. If it wasn't for the western landmass problem, I would possibly favor this location first; however, we will need more workers before we colonize this location.

        Sharpehaven will be a great location as will Forkmouth - but corruption will be a problem until we get the Forbidden Palace (I suggest either Farmerville, Forkmouth or possibly Redbrick for that small wonder)

        DyeFields and Kloreepville have massive jungle problems and will be good locations, once we have cleared the jungle somewhat.

        My suggestion would be to found Farmerville and send the Legopolis settler west to Panama.

        As for Jackson, a question is whether it can build a settler before reaching size 4. If so, it should build a settler that will become Redbrick. Otherwise, build a worker.

        I think that regardless, Legopolis should build a worker as soon as it gets back to size 2 - as we are soon reaching the point where we are going to really need workers.

        My gut feeling is that one of the missing civs is on the western landmass and that another civ is to the southeast of us. If we find a civ SE of us, Redbrick and Forkmouth go way up in the priority list.

        Comment


        • #19
          It does look very good. Great work, Radek

          As for Forkmouth, I don't think we need to move it SE; in the suggested position it'll have 2 (or even 3) hills and 2 deserts that can be mined. We can also mine the bonus grasslands, so I think Vondrack's proposal is good enough, no need to move it.

          I agree to move the settler production to Farmerville. Thus Legopolis could build units, workers from time to time and maybe even wonders. I'd like to see that we start building our first wonder soon!! I'd go for the Colossus in Jackson (I suggest we rename it later Port Jackson).

          Just a word about North Outpost: even though this is very far away in the future, with the addition of Commercial docks, harbors are now extremly good cities, even without production; the gold output could be awesome.

          The proposed founding orders are fine; I agree also with Sharpe about the necessity of workers soon.
          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
          --George Bernard Shaw
          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
          --Woody Allen

          Comment


          • #20
            I would also be against moving Forkmouth at all. I think the proposed location is good as is.

            Using Farmville as a settler center seems the most obvious choice, and probably the most effective one. It will make settling the southern areas much easier, and any lands that we may find beyond.

            barring any upcoming developments, I think the current proposals are quite good.
            I make movies. Come check 'em out.

            Comment


            • #21
              Originally posted by Kloreep
              Hmm... all good. Though I want to once again petition for Forkmouth to be moved SE; it will overlap more with farmerville, but give the city an extra hill.
              Well, as Tiberius correctly points out, Forkmouth will be able to work three hill tiles, plus three bonus, possibly mined grasslands, plus two mined desert tiles. That should make it a production powerhouse even without that extra hill. Besides, we would get one extra hill, but lose another one in the West - the one in the overlap with Sharpehaven, as Sharpehaven has hills more than enough, it is almost certain that we will be able to assign the overlapping one to Forkmouth... Plus, we would lose one grassland, one bonus grassland, and one overlapped grassland for one desert, one overlapped desert, and one overlapped wheat floodplain (not mentioning giving up a nice city defense bonus). That sounds like a pretty bad deal to me...

              Originally posted by Kloreep
              And that actually isn't a half bad spot for Kloreepville; it may look like nothing now, but once the workers road all around, clear and irrigate jungle, and mine a few hills, that city will be a powerhouse!
              Do I understand it correctly that you are happy with that city? Then it's yours forever...

              BTW, everybody, see my post in the City Names thread, please, and comment there or here regarding the city names.

              Originally posted by Sharpe
              What doesn't kill you, makes you stronger... and don't forget ... living is hazardous to your health
              Oh, that's right... just that you never know what actually kills you...

              Originally posted by Sharpe
              My personal ladder (never heard that term before) would be:
              Perhaps, because I used the term incorrectly? Mind you, I am not a native speaker - if "ladder" does not fit in this context, please, tell me (I love improving my English, I really do ).

              Originally posted by Sharpe
              Farmerville
              then Panama
              then Redbrick

              Farmerville is obvious, though we will have to explore more east too.

              Panama is my next preference due to the probable presence of the western land mass - it would be to our advantage to have a port on the western coast asap. The food won't be much of a problem initially and with a worker irrigating the plains it should grow to size 4 with little difficulty, however after that it may be a problem.
              This is a good point about the need of having a port close to the western landmass. A very good point. Did not think of that before... especially if we order Jackson to build a wonder (Colossus or Lighthouse), we will need another decent port to build our galleys. Panama would be just fine.

              Originally posted by Sharpe
              Sharpehaven will be a great location as will Forkmouth - but corruption will be a problem until we get the Forbidden Palace (I suggest either Farmerville, Forkmouth or possibly Redbrick for that small wonder)
              Well, I'd be rather hesitant to speak about Forbidden Palace this early. Chatting with Nimitz yesterday, I realized he brought up a very good point - should we get off our landmass soon enough, we might be able to establish a foothold on another landmass (primarily in order to get at least one more luxury - we do have abundance of Dyes, but nothing else...). It would only be natural to build the Palace there then... As far as the known landmass of ours is concerned, Legopolis is almost ideally located... building Forbidden Palace in Red Brick or Farmerville sounds almost like wasting its effects... But I do admit this is just a speculation for the time being. Just thought I would mention the idea.

              Originally posted by Sharpe
              As for Jackson, a question is whether it can build a settler before reaching size 4. If so, it should build a settler that will become Redbrick. Otherwise, build a worker.
              No need to worry about pop 4. The game is actually not Regent, but almost certainly Chieftain (I tried to remove the garrison from Legopolis, when attempting to solve the double production problem yesterday, and to my surprise, the three guys in the city remained content!). Sir Ralph later confirmed my observation. So, I believe that building a settler in Jackson is a no brainer.

              Originally posted by Sharpe
              I think that regardless, Legopolis should build a worker as soon as it gets back to size 2 - as we are soon reaching the point where we are going to really need workers.
              That would mean building a worker right after the settler, I think. Legopolis should be pop+1 in 6 turns, the settler will be done in 2 turns. After the settler completion, the production will drop to 3 shields, which makes the worker to take 4 turns - which should be exactly the time Legopolis grows again.

              However, I would insert another Mercenary (or Archer) between the settler and worker. Depleting the Legopolis population so drastically would make it very weak production-wise, forcing it to operate on pop 1/prod 3 for full seven turns... I do not think we need the worker THAT badly, as the newly founded cities mostly have a tile or two that are fine to work even without any improvements. If we build a Merc first, a worker then, and something else later, this something else should be done MUCH earlier (anyone feeling like running a sim? I am just guessing regarding this... I do have some non-DG stuff to do today...).

              Comment


              • #22
                For our next round of settlement:

                I think the settler from Jackson should be used to found the Red Bricks site. The first settler issue from Farmerville should found Forkmouth.
                I make movies. Come check 'em out.

                Comment


                • #23
                  Originally posted by ZargonX
                  For our next round of settlement:

                  I think the settler from Jackson should be used to found the Red Bricks site. The first settler issue from Farmerville should found Forkmouth.
                  Agreed. Even if the Red Bricks site is currently pretty mediocre, it is the missing link between the Northern and Southern parts of our empire. I would go the same way.

                  Comment


                  • #24
                    The first thing Red Bricks should build is a worker.
                    The second thing: well, a worker wouldn't hurt (if possible)
                    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                    --George Bernard Shaw
                    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                    --Woody Allen

                    Comment


                    • #25
                      Originally posted by Tiberius
                      The first thing Red Bricks should build is a worker.
                      The second thing: well, a worker wouldn't hurt (if possible)
                      Agreed. It should take 10 turns to build the worker. The same 10 turns Red Bricks will need to go pop+1. Only after the city generates two workers that will clear its ring, it will be time to make it a regular "productive" city.

                      Comment

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