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What shall we build in our second city?

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  • What shall we build in our second city?

    Well, I hope Zargon will not mind too much... I believe we need to decide pretty soon, so I am posting this poll now rather than waiting for him to do it.

    After hesitating a bit, I've made the poll multiple-choice (mostly because I myself have no clear choice #1 ). Be so kind and vote for all the options you consider reasonable, possibly commenting on your preferences (and perhaps on what to built NEXT).

    I have posted sort of a summary in the D2Ch thread. For easier reference, I am repeating it here again (it does reflect my personal preferences though, so take it with a grain of salt and feel free to argue as much as you feel fit):
    Originally posted by vondrack
    a) Warrior. Some of you know how much I dislike these suckers... I believe we already have more than enough. Yet another warrior does not seem to do much good - I do not think we need any more cheap explorers now and for the the next 13 turns, we have no urge to garrison Jackson.
    b) Archer. However strange this may seem, I guess that building an archer might be ok. He would be completed soon enough (in 9 turns) to garrison Jackson once the pop reaches 3 there. He would be having a fine edge over barbarians that might come from the Northern Mountains. And he might come in handy in the unlikely case that another team tries to trigger our Golden Age.
    c) Merc. Building a Merc seems to be just as fine as an archer, maybe even slightly better. It would take 13 turns to build him. That would be just in time to calm the third citizen down. A Settler would then take 6 turns, if I am not mistaken, which is again quite fine, as it would not deplete the population of Jackson too early. Good choice, I'd say.
    d) Temple. Too costly both in terms of shields and upkeep. Using another garrison unit costs at worst the same as having a Temple. We do not really need the Jackson radius to expand, as everything we need is inside the inner ring. I would consider building a Temple only later, possibly in preparation for wonder building or in anticipation of the government change (should we go for the Republic). Wrong choice for now, IMHO.
    e) Granary. With a Granary, Jackson would grow once in 4 turns instead of once in 7 turns. That would be nice, but only if we process the extra pop units into settlers and workers. However, considering its coastal location and awesome production potential, Jackson is likely to go for wonders later in the game (Colossus and The Great Lighthouse come to my mind). Granary would be of no use then (actually, just needlessly consuming the upkeep gold), as we'd be forced to stop the city growth anyway, in order to keep its population content. Wrong choice, IMHO.
    f) Barracks. Just reread most of the Granary section and apply it to the Barracks. Jackson is likely to take on wonders and for such a city, Barracks would be just an unnecessary luxury. We do not need Barracks to bolster Jackson's defenses either (there will be no threat there in like thousands of years). Bad choice, IMHO.
    11
    Warrior
    27.27%
    3
    Archer
    18.18%
    2
    Numidian Mercenary
    54.55%
    6
    Temple
    0.00%
    0
    Granary
    0.00%
    0
    Barracks
    0.00%
    0
    Banana Plantation
    0.00%
    0

    The poll is expired.


  • #2
    No surprise, I voted for an Archer or Merc (very slightly preferring the Merc).

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    • #3
      I put in my vote for a Merc. At this point, Mercs are a very solid investment, as they will provide ample defense, and we won't need to upgrade them until the age of gunpowder, which is far, far away at this point. As has been said elsewhere, another warrior is just going to be a throw-away unit at this point, anyway.
      I make movies. Come check 'em out.

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      • #4
        Re: What shall we build in our second city?

        Originally posted by vondrack
        Well, I hope Zargon will not mind too much... I believe we need to decide pretty soon, so I am posting this poll now rather than waiting for him to do it.
        Well, you beat me to it! I guess I can't be too upset about that
        I make movies. Come check 'em out.

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        • #5
          I voted Archer+Mercenary. They both seem to be good. I slightly prefer the archer, because with the archer we win 3 turns. We can quickly build then a worker and after that the mercenary+settler pair for our new settlement.
          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
          --George Bernard Shaw
          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
          --Woody Allen

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          • #6
            I voted warrior.
            As you may know, I just love having my cities founded ASAP, and I don't want to lose any precious turn with a unit which is useless right now.
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
            "I have never cut off my penis when I was upset over a girl." -- Dis

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            • #7
              Warrior.

              Archer would be okay, but definitely not optimal.

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