What can we do with our worker ?
I've just ran a simulation which proves we'll have our settler one turn after Legopolis grows to size 3, if we use the shield grassland and mine it.
In my simulation, whether we mine or road first, the settler is produced at turn 15 anyways (it's produced at turn 16 if we don't mine). But roading our shielded grassland first will hasten research.
The math is:
If we mine the tile first, we'll discover Bronze in 3300 BC rather than 3350. And I don't want any turn to be wasted.
As a conclusion, I say we road first, and mine after
Edit : bolded the conclusion so that everyone knows what the post was about
I've just ran a simulation which proves we'll have our settler one turn after Legopolis grows to size 3, if we use the shield grassland and mine it.
In my simulation, whether we mine or road first, the settler is produced at turn 15 anyways (it's produced at turn 16 if we don't mine). But roading our shielded grassland first will hasten research.
The math is:
4000 BC : Foundation of Legopolis, worker sent SW. Growth in 7 turns. Bronze in 18 turns.
3950 BC : 2 shields in Legopolis, worker starts roading. Growth in 6 turns, bronze in 17 turns
3900 BC : 4 shields in Legopolis, growth in 5 turns, bronze in 16 turns.
3850 BC : worker starts mining. 4 shields in Legopolis, growth in 4 turns, bronze in 12 turns.
3800 BC : 8 shields. 3 turns to growth. Bronze in 11 turns.
3750 BC : Warrior built. 2 turns to growth. Bronze in 10 turns. (that's what we've done until now)
Now, the results of my simulation :
3700 BC : worker done mining. Sent N. 3 shields in Legopolis. Growth in 1 turn. Bronze in 9 turns.
3650 BC : worker starts roading. 7 shields in Legopolis. Legopolis pop 2. Growth in 7 turns. Science slider set to 100%. Bronze in 7 turns.
3600 BC : warrior ready. Starting settler. Growth in 6 turns. Bronze in 6 turns.
3550 BC : done roading. started mining. 4 shields in Legopolis. Growth in 5 turns. Bronze in 4 turns.
3500 BC : 8 shields in Legopolis. Growth in 4 turns. Bronze in 3 turns. Borders expand.
3450 BC : 12 shields. Growth in 3 turns. Bronze in 2 turns.
3400 BC : done mining. 17 shields in Legopolis. Growth in 2 turns. Bronze next turn.
3350 BC 22 shields in Legopolis. Growth next turn. Bronze discovered
3300 BC Legopolis pop 3. Works the new shield grassland. 28 shields in Legopolis. Growth in 7 turns.
3250 BC Settler ready. Legopolis grows to size 2 in 6 turns.
3950 BC : 2 shields in Legopolis, worker starts roading. Growth in 6 turns, bronze in 17 turns
3900 BC : 4 shields in Legopolis, growth in 5 turns, bronze in 16 turns.
3850 BC : worker starts mining. 4 shields in Legopolis, growth in 4 turns, bronze in 12 turns.
3800 BC : 8 shields. 3 turns to growth. Bronze in 11 turns.
3750 BC : Warrior built. 2 turns to growth. Bronze in 10 turns. (that's what we've done until now)
Now, the results of my simulation :
3700 BC : worker done mining. Sent N. 3 shields in Legopolis. Growth in 1 turn. Bronze in 9 turns.
3650 BC : worker starts roading. 7 shields in Legopolis. Legopolis pop 2. Growth in 7 turns. Science slider set to 100%. Bronze in 7 turns.
3600 BC : warrior ready. Starting settler. Growth in 6 turns. Bronze in 6 turns.
3550 BC : done roading. started mining. 4 shields in Legopolis. Growth in 5 turns. Bronze in 4 turns.
3500 BC : 8 shields in Legopolis. Growth in 4 turns. Bronze in 3 turns. Borders expand.
3450 BC : 12 shields. Growth in 3 turns. Bronze in 2 turns.
3400 BC : done mining. 17 shields in Legopolis. Growth in 2 turns. Bronze next turn.
3350 BC 22 shields in Legopolis. Growth next turn. Bronze discovered
3300 BC Legopolis pop 3. Works the new shield grassland. 28 shields in Legopolis. Growth in 7 turns.
3250 BC Settler ready. Legopolis grows to size 2 in 6 turns.
As a conclusion, I say we road first, and mine after
Edit : bolded the conclusion so that everyone knows what the post was about
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