Originally posted by delmar
Scouting is also very important. For this reason I usually build a few warriors while the worker finishes the tile improvements that are necessery for the aforementioned optimized setup. If I feel that the warriors produced during this period are not sufficient for scouting, then I build further warriors in the second city. This is often not necessary because I find sea in one or more directions, limiting the scope of scouting by warrior. In any case, I wouldn't delay the start of the escort/settler production much after the optimized setup is ready for the sake of building scouts, as having more than 4 units per city for a prolonged period indirectly means that we can't keep our research set to 100%, which I consider an extremely important thing this early in the game.
Scouting is also very important. For this reason I usually build a few warriors while the worker finishes the tile improvements that are necessery for the aforementioned optimized setup. If I feel that the warriors produced during this period are not sufficient for scouting, then I build further warriors in the second city. This is often not necessary because I find sea in one or more directions, limiting the scope of scouting by warrior. In any case, I wouldn't delay the start of the escort/settler production much after the optimized setup is ready for the sake of building scouts, as having more than 4 units per city for a prolonged period indirectly means that we can't keep our research set to 100%, which I consider an extremely important thing this early in the game.
Originally posted by delmar
Some voiced their opinion that a strategy this early is useless because it will change anyway. I don't agree with this statement, as I can hardly imagine any situation where I wouldn't want to build settlers for a long time and obviously the settler can't go alone so there must be an escort as well.
Some voiced their opinion that a strategy this early is useless because it will change anyway. I don't agree with this statement, as I can hardly imagine any situation where I wouldn't want to build settlers for a long time and obviously the settler can't go alone so there must be an escort as well.
Originally posted by delmar
I realize that one of the major issues at hand is what that certain "escort" should be, and that it seems to depend on many yet unknown things. For example whether we are alone or not. My answer to this question would be that we should shoot for a strategy that will work in most cases. Specifically I wouldn't dare to count on being alone, therefore I would not even consider a strategy that needs changing if we meet another civ.
I realize that one of the major issues at hand is what that certain "escort" should be, and that it seems to depend on many yet unknown things. For example whether we are alone or not. My answer to this question would be that we should shoot for a strategy that will work in most cases. Specifically I wouldn't dare to count on being alone, therefore I would not even consider a strategy that needs changing if we meet another civ.
Originally posted by delmar
I realize that one of the major issues at hand is I don't know whether the 2-warrior escort is good enough for the case where we are not alone. I never build many warriors, only 3-4 for exploring and suppressing early unrest in the capital, for the simple reason that their upgradeability sucks. An exception to this rule would be if I wanted to have a bunch of swordsmen, which I usually don't. Therefore I am tempted to say that the 2-warrior version is inferior.
I realize that one of the major issues at hand is I don't know whether the 2-warrior escort is good enough for the case where we are not alone. I never build many warriors, only 3-4 for exploring and suppressing early unrest in the capital, for the simple reason that their upgradeability sucks. An exception to this rule would be if I wanted to have a bunch of swordsmen, which I usually don't. Therefore I am tempted to say that the 2-warrior version is inferior.
Originally posted by delmar
At the same time I can see the adventage of having 2 warriors in each city permanently, for supressing unrest and for basic protection. They might be also useful, after upgraded to swordsmen, to take out enemy units before they can attack.
At the same time I can see the adventage of having 2 warriors in each city permanently, for supressing unrest and for basic protection. They might be also useful, after upgraded to swordsmen, to take out enemy units before they can attack.
Originally posted by delmar
Yes, I noticed that city spacing thing, too. I am a bit surprised that some folks are on one hand afraid that someone will steamroll us before we can say "Numidian Mercenary" and on the other hand are worried about not being able to use all the 20 tiles around a city. Well, all I can say is that we will have what the majority wants...
Yes, I noticed that city spacing thing, too. I am a bit surprised that some folks are on one hand afraid that someone will steamroll us before we can say "Numidian Mercenary" and on the other hand are worried about not being able to use all the 20 tiles around a city. Well, all I can say is that we will have what the majority wants...
Besides, I do not consider the ability to reinforce in one turn that important. Two turns is most often enough. You just have to plan ahead and as soon as there is a threat, move reserve troops into a 1-turn reach of the possibly threatened site. Completely surprising attacks are rather rare, as cities can "see" their full two tile radius all the time.
Originally posted by Tiberius
PS You should find somebody to update the “Guidelines for the President/VP” thread after dec. 20.
PS You should find somebody to update the “Guidelines for the President/VP” thread after dec. 20.
Comment