Thanks for putting up the report and screens, Vondrack.
The demographics screen is quite interesting. (For one thing, Legopolis is number one! Yeah! ) We also see who has imaginative city names (no one ), who used their team's name (us, GoW, Vox), and who is just plain lazy (DG).
But, on a more serious note, I notice our 2 megatons of Mfg. Goods ranks us only 3rd in that category. This corresponds nicely to our 2 shield production, so I assume it's a straight conversion.
This means there are two teams producting 3 or more shields. I doubt anyone's added their worker to their city (that probably should have jumped their city to #1). This means two teams have one of the following: a plains cattle tile, a game forest tile, or mountains of stupidity. If it's one of the first two, we are definitely far from having the best starting position (unless it turns out we have great sites for more cities, which looks unlikely).
That's the main thing I saw. We also have the worst disease; that's likely the fact that we have jungle next to our city, which gives a chance of disease killing off citizens in our city. (I hope that 11% isn't the chance each turn If it is, we had better clear it after we improve the cattle grass & bonus grass tiles.)
The demographics screen is quite interesting. (For one thing, Legopolis is number one! Yeah! ) We also see who has imaginative city names (no one ), who used their team's name (us, GoW, Vox), and who is just plain lazy (DG).
But, on a more serious note, I notice our 2 megatons of Mfg. Goods ranks us only 3rd in that category. This corresponds nicely to our 2 shield production, so I assume it's a straight conversion.
This means there are two teams producting 3 or more shields. I doubt anyone's added their worker to their city (that probably should have jumped their city to #1). This means two teams have one of the following: a plains cattle tile, a game forest tile, or mountains of stupidity. If it's one of the first two, we are definitely far from having the best starting position (unless it turns out we have great sites for more cities, which looks unlikely).
That's the main thing I saw. We also have the worst disease; that's likely the fact that we have jungle next to our city, which gives a chance of disease killing off citizens in our city. (I hope that 11% isn't the chance each turn If it is, we had better clear it after we improve the cattle grass & bonus grass tiles.)
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