I second expanding as fast as possible. We must build settlers as often as possible in the early game, even if it means they are poorly defended (say, a city can only produce a warrior and a settler every 20 turns, then the settler is only defended by this one warrior).
I support mining 2 tiles near our capital, so that we'd be able to churn out good units to protect our settlers, and more warriors to explore our surroundings.
Once it has been done, our worker(s) should primarily build roads between our cities, and connect goods if possible. I'm against wasting workers to build colonies, except if the situation is extremely urgent.
I support buying workers from AI civs whenever possible. The AI sells its workers for 27 gold (at least in regular Civ3), and they can work in cities as efficiently as native Legolians.
Should we play Carthage, Bronze working should be the first tech to be researched. As we might meet other teams rather than AIs, we risk not to be able to trade for it, so we must have a fairly high research rate (maybe even 100%).
Once we have Bronze working, beeing towards monarchy is a good idea. Masonry and Alphabet are good techs, and we should be able to trade them for Ceremonial burial and warrior code, that the opponent is likely to deem less "sensible" than Bronze working.
Monarchy is a good regime IMO, because it can be discovered fairly quickly, and will allow us to be at war (which will happen without a doubt)
We should build cities relatively close to each other. Since we lack religious trait if we play Carthage, building temples will be much, much more difficult than in religious (we'd have to whip much more people to rush it). So, we must try to avoid too big holes in our borders.
I only endorse going to early war against a relatively weak AI. We should avoid declaring war to any other team, even if it's dying and the loot is attractive : my idea of diplomacy is centered around our "peacemongering" reputation.
I support mining 2 tiles near our capital, so that we'd be able to churn out good units to protect our settlers, and more warriors to explore our surroundings.
Once it has been done, our worker(s) should primarily build roads between our cities, and connect goods if possible. I'm against wasting workers to build colonies, except if the situation is extremely urgent.
I support buying workers from AI civs whenever possible. The AI sells its workers for 27 gold (at least in regular Civ3), and they can work in cities as efficiently as native Legolians.
Should we play Carthage, Bronze working should be the first tech to be researched. As we might meet other teams rather than AIs, we risk not to be able to trade for it, so we must have a fairly high research rate (maybe even 100%).
Once we have Bronze working, beeing towards monarchy is a good idea. Masonry and Alphabet are good techs, and we should be able to trade them for Ceremonial burial and warrior code, that the opponent is likely to deem less "sensible" than Bronze working.
Monarchy is a good regime IMO, because it can be discovered fairly quickly, and will allow us to be at war (which will happen without a doubt)
We should build cities relatively close to each other. Since we lack religious trait if we play Carthage, building temples will be much, much more difficult than in religious (we'd have to whip much more people to rush it). So, we must try to avoid too big holes in our borders.
I only endorse going to early war against a relatively weak AI. We should avoid declaring war to any other team, even if it's dying and the loot is attractive : my idea of diplomacy is centered around our "peacemongering" reputation.
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