GS played their turn VERY fast - not sure if it's a good sign or not. But it means we have to start planning our next turn quickly. The coming turn will be crucial for setting our defenses up, as on the following turn, GS will deal their blow - we have to be ready for impact.
I carefully doctored a map showing all we've known this turn for sure - it's stitched together from partial screenshots taken while our ships were moving.
Additionally, the yellow area is where the 2/4 GS submarine must be. The red lines denote areas where there is a possibility of GS transports - the one close to their coast is the extent of our intel at the end of Turn 240 (except the red dot, which was a GS transport off the Stormian coast, the whole area was clear of any GS transports). The red line further to Legos is the farthest a GS transport or transports were able to move - combined with what we could see this turn (the map underneath), we at least know where there can be hidden transports we do not yet know about.
Click the map to open a full scale version (0.47 MB JPEG picture).
I carefully doctored a map showing all we've known this turn for sure - it's stitched together from partial screenshots taken while our ships were moving.
Additionally, the yellow area is where the 2/4 GS submarine must be. The red lines denote areas where there is a possibility of GS transports - the one close to their coast is the extent of our intel at the end of Turn 240 (except the red dot, which was a GS transport off the Stormian coast, the whole area was clear of any GS transports). The red line further to Legos is the farthest a GS transport or transports were able to move - combined with what we could see this turn (the map underneath), we at least know where there can be hidden transports we do not yet know about.
Click the map to open a full scale version (0.47 MB JPEG picture).
Comment