Announcement
Collapse
No announcement yet.
Next turn plans
Collapse
X
-
copied from the previous thread for easier reference
OK, I guess you've heard the news.
Surprise, surprise! We've been attacked!
The good news is that GS waited a tad too long – we‘ll have 10-20 tanks to greet them. We have got the counter-settlers, we have got a crapload of arty, we basically have our hydros up, and we have got a nice sum of gold to fund our war efforts. I believe we have done everything we could to get ready for this war - and we are ready, as much as a team in our position can be.
One thing I am not sure about is whether there are GS infantries or mechanized infantries sailing to our shores. GS have had time more than enough to get computers and upgrade their assault infantries to MIs - I guess we better expect MIs to land. GS could have used the Shift-U trick on already boarded units (I am not sure if that's possible, though), or they can use transport chaining to get the units across the sea quickly even if they're not ready this turn. Hopefully, with our first tanks rolling out in 1260AD, this should not be as lethal as GS might have hoped for.
I have reviewed the 1240AD save one more time and I still do not see where they could get to us faster than in 2t (and 2t would imply a landing around Invoice, on flat land, with a beachhead fort city out of question).
Tibi's Table:
Code:GS GoW ND Lego Compared to us strong average weak - Settlers 9 5 (+1) 0 (-1) 2 Workers 24 27 (-2) 62 (+1) 13 (-2) Explorers 4 3 (-2) 0 0 Medieval Infantry 0 (-1) 0 0 0 Horsemen/Knights 0 4(R) 11(A) 8(H) Cavalries 0 18 (-2) 14 51 Riflemen 20 0 0 0 Marines 36 (+8) 24 (+10) 9 (+4) 0 Infantries 57 58 64 86 (+1) Tanks 70 44 0 0 Artilleries 14 27 0 61 Galleys 2 0 0 0 Galleons 0 (-1) 0 0 0 Transports 25 (+3) 18 9 15 Carriers 2 3 0 0 Submarines 3 0 0 8 (+2) Frigates 0 0 1 0 Ironclads 0 0 0 16 Destroyers 24 18 1 8 Battleships 0 0 1 9 Fighters 1 0 0 0 Bombers 0 10 10 (+2) 2 (+1)
NDT Schlepper (ND) SE of Louisxiveau - can carry up to 8 units capable of amphibious attack on Crossing
ND/Arabian city of Louisixveau E-E-E-NE of Crossing - possible launching point of a seaborne attack at Crossing. Crossing stuffed with 11 infantries and 8 horsemen.
Plans for 1240AD (Turn 240):
Unit Movement/Actions
Naturally, all unit movement plans noted below are just tentative and subject to change according to the battlefield situation.
1) Task Force North
Hunt down and sink that GS submarine SW of Invoice to blind GS in that area, if possible. Otherwise, I would not stretch too much - even if we have a good shot at some of the GS DDs to the South, I would not chase them, keeping Task Force North around Invoice. Preventing a GS landing W or S of Invoice means having 20+ tanks to pummel landed GS with (instead of 10).
If U-K1 reports the GS armada E-E-E-E-E of Inchoff, then we'll have to decide whether to strike or pull back. Will depend on the GS armada escort strenght, methinks. Quite likely we would only be throwing our BBs away... Then it might be time to turn southwards and sink some DDs...
2) U-Q2
if operational, U-Q2 should participate in locating the GS subs along our Western coast - will depend on what we learn from the battle reports. I'd expect it to be sunk by the GS submarine (the chances were 2:1 if GS attacked)
3) U-Q1
this one might be intact, if we were lucky... if so, it would probably be best to pull it back a bit to around where U-Q2 was and use it to track down the GS sub, allowing H.B.S. Athena or H.B.S. Poseidon to sink her.
4) U-H2 to move W-SW and fortify, staying out of likely routes GS should be taking, watching the waters between Hurricane and Tornado.
5) all surviving picket ironclads between Stormia and Legos to pull back, the northernmost and southernmost ones to stay, if possible
I do not really believe we will see many of them still there... but that's what they were for - to force GS to reveal their attack early enough to give us time to prepare. We salute the ironclad crews!
6) new submarine finished in Zargonia to be named 'U-Z2' and moved NE-NE-NE-N, replacing Warhammer
7) Warhammer (E-E-SE of Zargonia) to move W-NW and fortify
8) H.B.S. Artemis (Crossing) to move NE-N-N-NW and fortify
unless ND add more combat vessels (they currently have 1 BB we can see and 1 DD that we cannot see, but which must be outside of striking range, speaking about the tile E of Zargonia), this will prevent them from carrying out a seaborne sneak attack at Zargonia, effectively freeing all our Zargonia garrison units for duties elsewhere. We may further bolster the naval defenses with H.B.S. Perseus - though I would prefer leaving her where she is (she covers one tile we otherwise cannot see).
9) H.B.S. Hades to move NW-W and fortify in Jackson, joining H.B.S. Dye Fields & H.B.S. Red Bricks. We'll see if that's enough to control the seas to the Northeast of Legos.
10) U-J1 to move NE-NE-NE-N, heading for the waters between Zenophobia and Trafalgar (prolly SE-SE-SE of Zenophobia)
11) new ('87th', '88th', '89th, & '90th') infantry finished in Karina, S'haven, Tarzania, and Ahhmyfoot to fortify wherever it seems they could be of most help
probably Invoice and Crossing
12) al three bombers to be rebased to Crossing
to be ready to soften the ND BB in 1260, should we decide to sink it; all bombers to be eventually assigned to H.B.S. Tiberius, which is to hit waves in 1260AD, sailing from K'ville to join Task Force North
Worker Movement/Actions
13) 2 workers to bring Panama back to food neutral setup
with the hydro plant finished, the city can return back to a balanced state, cranking out 1t tanks.
14) 2 workers to mine a currently irrigated tile in the Tarzania radius
15) new workers to be kept probably
I added some idling workers to Zargonia last turn, getting to as low as 13 workers - we should aim for 15 again.
Idling workers to idle at strategic locations.
City Management
Extreme Tank Productions commencing!
16) Legopolis to start another bomber
17) Jackson to keep building the bomber (tank prebuild)
18) Farmerville to keep cranking out 1t workers
19) Panama to have 2 cavalries disbanded there and start bomber (tank prebuild)
20) Red Bricks to have 1 cavalry disbanded there and start bomber (tank prebuild)
21) Forkmouth to start bomber (tank prebuild)
22) Karina to have 1 horseman disbanded there, short-rush to 10S and switch to bomber (tank prebuild)
23) Zargonia to have 1 cavalry disbanded there, short-rush to 40S and switch to bomber (tank prebuild)
24) Dye Fields to keep building the bomber (tank prebuild)
25) Logville to start bomber (tank prebuild)
26) Sharpehaven to start bomber (tank prebuild)
27) Tarzania to have 1 cavalry disbanded there, short-rush to 40S and switch to bomber (tank prebuild)
28) Kloreepville to make sure to nail the carrier in 1t
29) Ahhmyfoot to start another infantry
30) Crossing to work all available land tiles; start a 4t submarine
31) Tiberium to start bomber (tank prebuild)
32) Quanto Mechanico to make sure to nail tank in 1t (being prebuilded as a bomber)
33) Abilene to start bomber (tank prebuild)
new citizen to work the rred/mined grassland S-SW of the city
34) Tipperary to switch production to carrier
no real need for a police station here - as K'ville is going to crank tnanks out for some time, we better build our second carrier here (Legopolis will build the needed bombers before the carrier is finished). Free the rred/mined grassland N-NW of the city for Abilene.
35) Nou Camp to start another worker
36) check research slider for possible savings
37) luxury slider to 10%
I believe this is a necessary precaution now - better "waste" 80gpt (that's how much it's going to cost) then have a number of cities riot after intense GS attacks
Also... on the diplomatic front... what about trying to contact GoW and ND, asking about what side they side with? Because, basically, who's not with us is against us. We should make it clear to e.g. ND that unless they move that BB away, it may be sunk at any time as a precautionary measure. It's also time to express our feelings on Louisxiveau - and warn them that we consider it a clearly hostile outpost and we are ready to attack it at any time (nevermind we do not have the marines yet...).
In short: we should avoid the mistake GS did in the Stormian War, allowing Vox to gain support right and left. We should try to "sell" how difficult a time this is for us and how helping GS could prematurely end the whole war (and game!).
Any volunteers?
Zargon - I think you are on friendly terms with Master Zen, aren't you? We could definitely try a probe there...
Feedback! Comments, guys! The motherland needs you!
-
Originally posted by Tiberius
Let me add that it is definitely a good sign that GS didn't declare war to Vox
However the huge nr of marines worries me a bit.
I think ND and GoW will declare war on us as well. If they do not, then we can definitely talk with them.Originally posted by ZargonX
I will talk to MZ, but I don't know who is really in charge over at GoW anymore. I have a bad feeling that the sides are probably already pretty stiffly lined up against us. I'll give it a shot, though.Originally posted by vondrack
As for who's in charge in GoW... seems like MZ is their only player ATM. Panzer being done with this game, Hot_Enamel travelling to a funeral - nobody's left.
I agree that the sides are most likely drawn - but that does not mean we should simply "put up". We need to sell our thing. The tech lag, GS' superefficiency - you know the game... Just making them press less hard would help. Every bit of reluctancy and hesitation on their side would be golden.
I know we can handle GS alone. But handling GS from one side, GoW from the other, and having troops tied in the Southeast because of ND marines... well... that would be rough...Originally posted by ZargonX
Well, one positive sign of the dissarry at GoW is that they probably aren't planning a massive invasion Unless this has all been a front and they really aren't disorganized at all
Comment
-
Originally posted by DeepO
turn 240: 1250 AD
DD attacks IR Shark. DD 4/4.
DD attacks IR Southfork. DD 1/4.
DD attacks DD Achilles. DD 2/4.
Sub attacks DD Poseidon . Sub 2/4.
DD attacks DD Argonout. DD 2/4.
Sub attacks Sub U-Q2. Sub 1/4.
DD attacks DD Athena. DD 2/4.
DD attacks IR Dagger. DD 2/4.
DD attacks IR Sledgehammer. DD 3/4.
DD attacks IR Maul. DD destroyed. IR Maul 3/4.
DD attacks IR Maul(3/4). DD promotes to elite 4/5.
DD attacks IR Iron. DD 3/4.
Total: 12 attacks, 11 won, 1 lost, 1 promotion.
We lost 1 DD.
Lego lost 6 Ir, 1 Sub, 4 DD.
Considering the information from the battle log posted by DeepO in the public forum, I suggest the following changes to the turn plan posted earlier:
A) use F1 trick to switch Tipperary production to destroyer
we lost all DDs in the Western Ocean and badly need at least some submarine hunters - this one would be ready this very turn.
There must be a 2/4 GS DD where H.B.S. Argonaut was last turn (it was exactly 5 tiles away from the GS DD). With this new DD (H.B.S. Tisiphone - Tisiphone was a minor Greek goddess, The Avenger), we should be able to take the GS DD out (it's exactly 6 tiles from Tipperary):
B) use the new DD finished in Tipperary to kill the 2/4 GS DD W-W-W-SW-SW-SW of Tipperary
C) H.B.S. Myrmidon (SE-SE-SE-SE-E of Tiberium) to move SW-SW-W-W-W-W
hurrying to the Western Ocean
There must be a 2/4 GS DD where H.B.S. Athena was last turn (it was exactly 5 tiles away from the GS DD).
There must also be a 1/4 GS Sub within 2 tiles from where U-Q2 was last turn. She needed 1 tile to attack, 2 tiles to move away - they might have left the badly wounded sub with their DD or moved it 2 tiles towards Stormia.
Let's pull U-Q1 back and try sinking either the GS sub (easy kill, GS half-blinded in the area) or the DD (odds to win 78%). I would prefer sinking the sub - better odds and we would blind GS in that area. DD can wait.
D) U-Q1 to move E-E-... look for the GS sub, possibly engaging it. If out of sight/range, engage the GS DD NE (E-E-NE of the current U-Q1 location).
E) use F1 trick to switch Sharpehaven production to submarine
it would help Task Force North to get rid of the submarine bugger around Invoice:
F) new submarine finished in Sharpehaven ('U-S1') to move NW-NW-NW-W
hopefully locating the GS sub, allowing one of the BBs to sink it (we might even soften it with bombers starting from Invoice, to avoid "surprises")
Nothing else ATM... GS was lucky with our DDs (we did not do well with them), but had quite a terrible luck with our ironclads... if you check the theoretical probabilities, our obsolete IRs did unexpectedly well, inflicting quite some damage on the attacking DDs - Maul even sank a DD losing a single hp only (odds of ~2%)!Last edited by vondrack; October 27, 2004, 16:03.
Comment
-
Something just crossed my mind... considering the odds of a marine attacking an infantry fortified in a fortress on flat land, we'd most probably be able to prevent GS from landing W or S of Invoice in 2t - by simply piling infantries enough on the landing tiles. They would need 2-3 marines per every infantry. They would either get ashore eventually, losing most of their marine corps getting there, or have to stay at sea.
Which, however, means, that we will have 20 tanks to greet landing GS with...
Comment
-
I've contacted MZ to see who is actually in charge over there now; hopefully he'll get back to me soon.
Comment
-
Well, I guess we can expect the inevitable ****ing from ND at this point, as well. I hope they enjoy handing the game to GS. ****ers.
Comment
-
Originally posted by ZargonX
Well, I guess we can expect the inevitable ****ing from ND at this point, as well. I hope they enjoy handing the game to GS. ****ers.
We knew this was likely to happen. ND may very well stay out of this - they actually do not have much to send at us...
We'll see... the situation is serious, but nothing's lost yet.
Comment
-
Originally posted by redstar1
Any movement on the diplomatic front? This would be an ideal oppurtunity for GOW/ND top mount an invasion of Stormia
Comment
Comment