Watching GS build new and new combat settlers (they have 5 of them ATM), I can't help getting memories (and so must be Leo ). In the DoN game, Hot Enamel effectively "crawled" through Leo's defense line using several combat settlers. Ugly as hell, but deadly effective.
The problem is I've never been able to figure out a counter-strategy.
But today, an idea crossed my mind.
Correct me if I am wrong, but... you cannot build a city right next to an existing city, right? No matter if it's yours or not.
So... what about building a fort city right next to where GS lands, wherever it is?
I assume they'd follow the usual "safe" landing pattern - first, a big stack of infantries plus 1 combat settler. We won't have the power to kill them all, so they will build a fort city on the following turn, and pour the remaining forces in. More combat settlers make way for the tanks, which roll into our interior pretty much at will.
Now, what about if we had a spare settler ready, building a fort right next to their landed stack? They will either have to attack the fort with all they will have landed (and we will be prepared for that, stuffing the fort with so many arties and so many infantries that they will be out of luck - hopefully), or they will have to withdraw, or they will have to land the remaining forces without the fort, getting stuck.
Either way, we get a free turn of artillery barrage. With 60 some arty pieces, that's quite something. Plus, we will be able to move our fast ships closer.
In order to make this possible, I suggest we change the current Port Hammer build to a settler - the city produces the same number of shields at pop 10 as at pop 12, so the only difference is some commerce. Plus, it grows quite fast on its own.
Anyone sure about the assumption I base this upon (no fort possible next to an existing city)?
The problem is I've never been able to figure out a counter-strategy.
But today, an idea crossed my mind.
Correct me if I am wrong, but... you cannot build a city right next to an existing city, right? No matter if it's yours or not.
So... what about building a fort city right next to where GS lands, wherever it is?
I assume they'd follow the usual "safe" landing pattern - first, a big stack of infantries plus 1 combat settler. We won't have the power to kill them all, so they will build a fort city on the following turn, and pour the remaining forces in. More combat settlers make way for the tanks, which roll into our interior pretty much at will.
Now, what about if we had a spare settler ready, building a fort right next to their landed stack? They will either have to attack the fort with all they will have landed (and we will be prepared for that, stuffing the fort with so many arties and so many infantries that they will be out of luck - hopefully), or they will have to withdraw, or they will have to land the remaining forces without the fort, getting stuck.
Either way, we get a free turn of artillery barrage. With 60 some arty pieces, that's quite something. Plus, we will be able to move our fast ships closer.
In order to make this possible, I suggest we change the current Port Hammer build to a settler - the city produces the same number of shields at pop 10 as at pop 12, so the only difference is some commerce. Plus, it grows quite fast on its own.
Anyone sure about the assumption I base this upon (no fort possible next to an existing city)?
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