I'd imagine that we would do that only if the situation becomes desperate.
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War Is Coming: what do we do about it?
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Originally posted by Jack_www
would you consider war time economy? I know that it is hard to turn off once we do it, but it would boost millitary product if it came to that point.
However, if we get unlucky and suffer high infantry losses, we may have no other choice, but to mobilize. The difference between 1t & 2t infantries/tanks may be the difference between winning or losing the war. We would have to carefully check how many cities would become capable of producing military units faster... the price is very high: only military builds allowed (except for whatever you are building at the moment you mobilize).
So... consider? Seriously consider? Definitely! Actually use? Only in a rather specific situation, I'd say.
The longer this war will last, the more likely it will be, I think - especially if GoW contributes more than just a token distraction stack to the war effort. To withstand the might of united economies of GS & GoW longer then just few turns, we would probably have to mobilize.
I used mobilization once - it was in that memorable DoN game. It almost helped me to defeat Hot_Enamel. I had a war-torn empire only to work with (pretty much destroyed by a previous attack), yet I was able to outproduce/outbuild him in terms of military within just few turns. It's definitely something to keep in mind.
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I wonder if this is just a bug-breaker or not, but there is a state of war between GoW and ND ..."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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I guess this is the time we have to sit and wait. We have done all we could to prepare.
I could see the Coalition of the Damned (COD) using a multi-pronged approach. GS, GoW, and ND hitting us at different points, trying to spread us out.
OR
They could hit in one concentrated spot.
Is there a way they can take advantage of the turn order? I not sure what the order is, or if it's possible.
Oh well, all we can do is wait.
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Originally posted by Tiberius
I wonder if this is just a bug-breaker or not, but there is a state of war between GoW and ND ...Last edited by vondrack; October 6, 2004, 10:07.
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Good catch."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Bad news: ND and GoW have Espionage. Most probably GS will have it too, this turn.
I suppose that at least one of them will steal our map, and maybe troop locations.
Maybe it'd be an idea to try to catch some spies in the coming turns
They must have been waiting for this before the attack, though it puzzles me why they let us so close to Mot. Transp."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Originally posted by Tiberius
Bad news: ND and GoW have Espionage. Most probably GS will have it too, this turn.
I suppose that at least one of them will steal our map, and maybe troop locations.
Maybe it'd be an idea to try to catch some spies in the coming turns
They must have been waiting for this before the attack, though it puzzles me why they let us so close to Mot. Transp.
As for stealing plans... we cannot steal GoW plans. Not even immediately (costs 2620g). Ours should be just about the same cost for them, methinks. I highly doubt they'd waste that much gold... a simple spy is much more of a possibility.
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I don't think Tibi was suggesting that we steal any troop locations. In any case, I agree that this spending would be useless. We will be able to see their transports well in advance, except around Crossing.
A good use of the gold is to steal technology(Radio Towers). Also as Tibi suggested, we could locate enemy spies, but I think this would be secondary.
I doubt they will wait; they have already made the mistake of waiting too long.
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Originally posted by lmtoops
I don't think Tibi was suggesting that we steal any troop locations.
Originally posted by Tiberius
Bad news: ND and GoW have Espionage. Most probably GS will have it too, this turn.
I suppose that at least one of them will steal our map, and maybe troop locations.
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Do we know that 'they' have a good knowledge of how vital VOX is to our science. i was just wodering because their anilation would constitute as a serious blow right? and Vox be ideal for a blow of vengence despite their high amount of hilled cities. maybe we should suggest they locate a settler within Legoland just incase.
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Originally posted by rendelnep
Do we know that 'they' have a good knowledge of how vital VOX is to our science. i was just wodering because their anilation would constitute as a serious blow right? and Vox be ideal for a blow of vengence despite their high amount of hilled cities. maybe we should suggest they locate a settler within Legoland just incase.
Either way, there is not much we can do. Having a settler somewhere in Legoland would be useless. It's not the very Vox existence that is important to us. It's their research power, their free modern tech, and their support. Saving them just for the sake of saving them would make little sense.
Fortunately, the rough terrain of Voxtavia and the Voxian city spacing does not really make a sudden crushing blow possible. And if someone simply lands, then it's pretty much like if Legos was invaded - we'd send in as much as we'd be able to. Escorted arty and cavalry/tanks.
BTW, Vox do have a picket wall up, just like we have.
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