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War Is Coming: what do we do about it?

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  • War Is Coming: what do we do about it?

    I've been mulling the last turn over... I am not going to deny that it has left me worried. GS rising strong vs. us can mean only one thing: war. There is no doubt about it. GS is not planning to pour everything into their research, launching a spaceship. Maybe after winning this war, but not BEFORE fighting this war.

    Granted, the target might be ND... but, is that really an option? Are we not fooling ourselves here? GS very well knows our approach to the global politics and to the global balance of power. They very well know we would, immediately or very soon, come to ND's aid - if for nothing else, then to simply not let them win. They would only unite ND and Lego. The last thing they need.

    OTOH, attacking us, they can very well hope for ND remaining neutral for quite some time... since ND's only hope is to let others (us, GoW, GS) beat the crap out of each other, hopefully surviving the war as one of the stronger teams without actually fighting in it.

    So... let's take it for granted that it's going to be us and Vox to be attacked.

    Now, what's the situation?

    We've got our early warning screens in place. We will see GS coming - they will have to either sail by our ironclads or sink some of them. The only "surprise" attack may come from GoW - and only as a landing in The Northern Mountains around Castlea, where we could pound them for two turns before they'd reach the first city (Castlea). Good.

    We've got a crapload of rifles. 52 of them, to be precise. 2 of them to be disbanded next turn, but 50 of them will still be there to be upgraded. We are slowly replacing them with newly built infantries... but it's more than obvious that at least some of them shall end up being upgraded to infantries at 20g/unit.

    We've got a crapload of cavalries. Well, crapload. 51 of them. Their chances fighting infantry and tanks will be somewhat, uhm, compromised. Attack of 6 only vs. defense of 8 (tank) or 10 (infantry). You need to get a tank down to 2 pips to have 50+% chances to kill it with a vet cavalry. An infantry must basically be at its last hitpoint to present odds of 50+%. Cavalry needs a heavy arty support to be effective against tanks and infantry (and that's what GS is going to throw at us).

    We've got some arty (14) and a decent number of cannons (22). Unfortunately, facing a stack of, say, 16 infantries and 16 tanks, it does not look all that impressive. We need more. We are doing about +2 new arty pieces every turn.

    Our navy is only building up. First two destroyers in service. More coming every turn - but still far from being an impressive naval force. ATM, we cannot hope for stopping invaders before landing.

    The invasion will come before we get tanks. This is not a given (it would be awesome if I was wrong), but very likely. Means we will have to rely on swarms of infantry to throw in the way of those tanks and loads of artillery to shell them, hoping to wear the invaders off and bog down.

    The crucial point here is that it's most likely going to happen BEFORE we get to tanks. Which brings me to why I started this thread...

    I believe we need to upgrade all or most our cannons & rifles.

    We need 50*20+22*80=2760 gold to do that. If we set 1000g aside as something we do not want to touch (to keep the interest at 50gpt), we will be short of ~1850g this coming turn.

    BTW - Vox have (just heard back from Rhothaerill) 8 more pikes to upgrade. They can upgrade 2 of them using their own funds. 2 more with the gold I sent them this turn (already considered in the above calculations). That's 4 more to go, at 120g/unit. ~500g.

    So... here is what I suggest:

    Let's cut out research down to 10% for 2 turns and then continue at 60% only, discovering Atomic Theory 2t behind the current schedule. Yes, means tanks 2t later (and hydros and modern era and... you get the idea). However, it allows us to have 67 infantries and 42 artilleries in mere 2 turns - before GS/GoW can reach our shores with tanks (GoW was lacking Mass Production this turn, so it would apply to them, too). All our cities currently set to build infantry/artillery would keep doing so, just that all units would be kept, none disbanded. We will need every gun, gentlemen.

    Getting to tanks 2t turns earlier means we will, within 2t from the discovery (but that's at least 13t from now!!!) have like 5-10 more tanks. Compare that to 50 infantries and 20 arty pieces in just 2t.

    Once again - the attack shall come before we get to tanks - we will have to slow down our research anyway (because of the luxury slider). Relying upon getting to tanks on a given turn is naive.

    Plus, rising strong or at least average vs. GS might make them hesitate and delay their attack for a turn or two - which, however, levels the ground, since that's exactly the two turns we are going to "idle" with our research.

    What do you think?

  • #2
    WAKE-UP CALL!!!

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    • #3
      C'mon Radek, you know this isn't half as interesting as coming up with names for all the boats.

      Comment


      • #4
        Vondrack , I SAY GO FOR IT!!! We have been waiting for this almost since the begining. In Such a situation we can only defend our selves and 2 turns of research is nothing compared to our whole glorious Ciivilization being torn down by a bunch of violent rednecks. It happened to LUX Invicta, VOX and the RP team, let it not happen to us. So do what you think is right and save our fair nation against our greatest challenge yet. May the Brick be with Us!!!! [If there was a salute smiley , you would see right here]

        Comment


        • #5
          Several things: (bit of brainstorming)

          1. This could be a hoax, with the purpose to make us focus on the military instead of science, to slow down our research and build a huge, expensive military. Since it is commonly known (presumed) that we won't start any war, making us build a big, useless military could be a viable option.

          2. We are desperately short of artilleries. I'd focus on getting more of these. We could delay some navy production maybe, as those won't stop any invasion, unless we have lots of them, which is not possible in only a few turns.

          3. We could slow down our research a bit for more money and upgrades, but then if it's a hoax, it'd mean that we bite it.

          4. I'd upgrade the cannons first, and some rifles. We don't need all the rifles upgraded at once. We need upgrades in exposed coastal cities only, to avoid marine landings.

          So, how about delaying Ath. Theory with 1 turn only, and do a gradual upgrade?

          Additionally, I'd ask Vox if they have any warning screen in place. Damn, they are so week. Maybe we will need to slow down 2 turns after all, to finance Vox's upgrades.

          Oh man, I'm busy. The clients won't leave me deal with the real problems
          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
          --George Bernard Shaw
          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
          --Woody Allen

          Comment


          • #6
            Originally posted by Tiberius
            Well, if we give up our modern wonder building plans, then they've already won the war...

            What is the purpose of any war against us? Not conquer, because this is almost impossible. The only real purpose is to weaken us. So, if we win the military war, but fall behind in the tech race because of it, then we lose the overall war, the big scale battle.
            Well, the thing is that to wage a war against us is actually in our favour, I believe (as long as we are prepared for it and it becomes a war of attrition) - if you look at the GNP figures few turns back (I will have a look at the current standings if I scrap some time today), it's us who can afford huge military while still remaining a very fast researcher (even considering the lux slider we will have to use). We haven't even maxxed the pop in our cities, unlike GS, so more commerce should be flowing in to support military.

            The ultimate goal of a war against Lego would be to cripple us enough to win through space race without needing anyone else.

            GS knows that they would lose a direct research race with us - they have been watching us catching up for several techs now. Once the game gets close to its end, GoW & ND will become much less fervent supporters of GS - they are friends only because there is the big fat guy behind, Lego. It would become "everybody on his own" game. GS would inevitably, to at least a large extent if not fully, suffer the same isolation we are experiencing now. Plus, they know they are going to miss a critical resource or two - happened to them before, likely to happen again.

            Originally posted by Tiberius
            Did it occur to you that this could be only a big hoax? It is unlikely, I admit, but it's possible. They want to force us to focus on the military instead of science and to gain an even bigger tech lead. Not very probable, but a possibility though.

            So I think that we should keep at least some builder options inh reserve, even if we focus on the military.

            Oh well, I will move this discussion on the other thread, the new war thread.
            A hoax is a theoretical possibility, yes. If it was "go for research" or "go for military" then we'd have a much harder time deciding. Fortunately, it's not really the case. Our military production is mostly coming from core cities that are fully equipped with everything they need. They are able to crank units out in 2-3t, so much faster than the remaining, underdeveloped cities, that we can keep those on infra, allowing them to catch up with the cores.

            I believe that this is a crucial moment for us.

            Every game I have played against a human (not that there would have been so many, though), when a war seemed to be coming, it was coming. Never seen anyone luring his opponent into a false feeling of danger. I believe it's because to make the impression of a war coming, you need a huge military - so, forcing someone to build a huge military actually needs you to build a huge military, too, which is counterproductive. Plus, you risk that once the other guy builds his military, he will attack you, happily building your a$$ off (just to make some use of that expensive military).

            It is a bet, not a solid-proof conclusion, I admit. If we fall to a hoax, we lose 2t (ATM, we're about 4+4+4+x=12+ turns behind GS - 4t for Atomic Theory, 4t for Electronics, 4t for Mass Production, and something for Radio which they are undoubtedly doing right now). Waiving 2 more turns, falling 14t behind does not seem like that much of a difference...

            OTOH, if we ignore a threat that is real and are caught with our pants down, then we will be set back by much more than 2t, I'd say. Quite possibly more than we would be able to recover.

            I will try to put together some cashflow forecast for different options later today.

            Comment


            • #7
              Originally posted by Tiberius
              1. This could be a hoax, with the purpose to make us focus on the military instead of science, to slow down our research and build a huge, expensive military. Since it is commonly known (presumed) that we won't start any war, making us build a big, useless military could be a viable option.
              Which, however, relies on the assumption we would not use that military once having it. I'm not that sure others rely on our "builder" nature this much - remember Arrian mentioning how GS feared our attack during the Great Bobian War?

              Originally posted by Tiberius
              2. We are desperately short of artilleries. I'd focus on getting more of these. We could delay some navy production maybe, as those won't stop any invasion, unless we have lots of them, which is not possible in only a few turns.
              Completely agreed - and that's actually why we are discussing this research slowdown in the first place. All our rifles (50) only need 1000g to get upgraded. We already have that much in our coffers. But our cannons (20) need 1600g - we are unable to save that much within a reasonable timeframe, while on 4-5t research.

              As for diverting navy/infra to arty:

              Legopolis will do several (at least 2, but possibly more) of them after finishing IA (starting in 2t from the coming turn, in 1140AD).

              Jackson would be able to do 1t artilleries instead of 3t battleships (in a slightly food negative setup). The current BB build will finish in 1t from the coming turn (in 1130AD).

              Panama could be doing 2t arty instead of 2t transports. However, we need at least 5 transports in The Legoon (more would be better) - if GoW attacks Vox to lure our forces into Voxtavia and GS then cuts the RR link along the Isthmus of Invoice, we will need a way to get those units back - every transport anchored W-NW of Port Hammer means 8 units back in Legoland, ready to fight/bombard on the very next turn.

              Ahhmyfoot could be switched from a stock exchange to arty, yes.

              Quanto Mechanico could start producing 2t arty after finishing its cathedral (in 1t from the coming turn, in 1130AD) - though I would very much prefer doing a hospital here then. 3 more pop points are going to be huge for this city (after Nou Camp frees its hills).

              Abilene could start on arty after finishing its uni build (2t from the coming turn, in 1140AD)

              And that's it. Other cities are simply not suitable for building arty.

              So, reasonably:

              ATM:
              We currently have 14 artilleries.

              2t arty coming from 4 cities (D.F., R.D., S'h, Logville)
              That's 2 new arty pieces every turn. No change planned.

              I believe it's reasonable to assume that the war will start within 5-10 turns (if it's going to start at all). To play it safe, let's assume 5t. That's at least 10 new pieces. Legopolis will contribute 2 pieces. Jackson could contribute 3 pieces, sacrificing one BB. Ahhmyfoot can contribute 3 pieces, sacrificing a stock exchange. Quanto Mechanico could contribute 1 piece, sacrificing a hospital. Abilene can contribute 1 new piece. That's 10 more new pieces, at most. 20 new pieces over the next 5 turns. 14+20=34 arty pieces to face the landing troops. Not enough.

              OTOH, upgrading 20 cannons (1600g needed), we could allow Q.M. to build its hospital and still have 33+20=53 arty pieces to face landing GS tanks. That sounds just about right, 50-60 is what I would consider appropriate, assuming an invading force of about 30 tanks and 20-30 infantry.

              Hmmm. Not only this needs the upgrade gold, but it also needs a production re-focus. I will reflect that in the turn plan, switching Ahhmyfoot to arty immediately and other cities ASAP.

              Originally posted by Tiberius
              4. I'd upgrade the cannons first, and some rifles. We don't need all the rifles upgraded at once. We need upgrades in exposed coastal cities only, to avoid marine landings.
              Well... we shall need like 3-4 infantries per every exposed coastal town. Depending on how well GS/GoW do it, that can easily be 40-50 infantries. PLUS, we will need healthy reserves we will have to throw in the way of the invading stack. Assuming 30 tanks, we are going to need at least 30 infantries. That's ~70-80 infantries we need to reasonably cover our bases. We have 15, can upgrade 50 more - and we are building about 1 new infantry per turn.

              Within 5t, that's 70 infantries - just the minimum I'd consider appropriate.

              Originally posted by Tiberius
              3. We could slow down our research a bit for more money and upgrades, but then if it's a hoax, it'd mean that we bite it.

              So, how about delaying Ath. Theory with 1 turn only, and do a gradual upgrade?
              We only have three possibilities:

              1) no change, continue as planned
              2) slow down by 1t
              3) slow down by 2t

              I am going to put together three cashflow scenarios in a separate post.

              Originally posted by Tiberius
              Additionally, I'd ask Vox if they have any warning screen in place. Damn, they are so week. Maybe we will need to slow down 2 turns after all, to finance Vox's upgrades.
              I asked them about 2 turns ago, I think. Rhotherill said GS was unable to come directly at them without getting spotted, but would have been able to go unnoticed via the far North. He shuffled their caravels and DDs - should be covered by now. The entrance to The Legoon (S of Memory) shall be blocked in 3t at the latest.

              Voxes shall need 100gpt until the discovery of Flight (8t, IIRC, as I have already sent the gold for this turn). They need 480g to finish upgrading their military (last 4 pikes to infantry).

              Oh, and - we will need some gold to plant our spies...

              Originally posted by Tiberius
              Oh man, I'm busy. The clients won't leave me deal with the real problems
              Must be the same sort I am having troubles with.

              Comment


              • #8
                Originally posted by vondrack
                I am going to put together three cashflow scenarios in a separate post.
                So, here we go. I am assuming roughly constant gold surplus - on one hand, we are going to complete new units and city improvements, on the other hand, we're going to add all the newly built workers to our cities (Rhothaerill emailed me last night they had no need for more workers, at least for few turns). That should pretty much even out.

                The first number in brackets is the number of beakers accumulated into the AT research

                (790) 1120AD: 1930g, at +230gpt/+790bpt (2098g+233gpt-400g sent to Vox in 1110AD)

                Scenario A: no change
                (1580) 1130AD: 1930g+230gpt=2160g, 220g sent to Vox
                (2370) 1140AD: 2160g+230-220g=2170g, 220g sent to Vox
                --------------: IA finished, spies planted with GS & GoW, ~400g
                --------------: science upped to 70% -> +70gpt/+920bpt
                (3290) 1150AD: 2170g-400g+70gpt-220g=1620g, 220g sent to Vox
                --------------: science upped to 80% -> -80gpt/+1060bpt
                (4350) 1160AD: 1620g-80gpt-220g=1320g, 220g sent to Vox
                --------------: Vox upgrade needs satisfied
                --------------: Atomic Theory discovered, starting Electronics

                Means that in 1160AD, we'd only have ~100g to upgrade whatever we'd need. Plus, Electronics will be 4320-10%=3888 beakers. A 4t Electronics research will require 70%-80% science for all 4t (unless GS distributes it, which I doubt). That's +70gpt to -80gpt, while having to support Vox with about 100gpt to keep them at 100% research (Flight to be discovered in 1200AD). I believe it's obvious this is a way to hell. That would not be daring, that would foolish.

                Scenario B: 1t slowdown
                ( 790) 1120AD: science cut to 10% -> +1000gpt/+130bpt
                ( 920) 1130AD: 1930g+1000gpt=2930g, 220g sent to Vox
                --------------: science upped back to 60% -> +230gpt/+790bpt
                (1710) 1140AD: 2930g+230gpt-220g=2940g, 220g sent to Vox
                --------------: IA finished, spies planted with GS & GoW, ~400g
                (2500) 1150AD: 2940g-400g+230gpt-220g=2550g, 220g sent to Vox
                --------------: science upped to 70% -> +70gpt/+920bpt
                (3420) 1160AD: 2550g+70gpt-220g=2400g, 220g sent to Vox
                --------------: Vox upgrade needs satisfied
                (4340) 1170AD: 2400+70gpt-220g=2250g, 100g sent to Vox
                --------------: Atomic Theory discovered, starting Electronics

                Means that in 1160AD, we'd effectively have ~1200g. We'd still be short of ~1350g (i.e. about 11 cannons). Plus, that 4t Electronics is going to need ~300g to cover the temporary deficit...

                Scenario C: 2t slowdown
                ( 790) 1120AD: science cut to 10% -> +1000gpt/+130bpt
                ( 920) 1130AD: 1930g+1000gpt=2930g, 220g sent to Vox
                (1050) 1140AD: 2930g+1000gpt-220g=3710g, 220g sent to Vox
                --------------: IA finished, spies planted with GS & GoW, ~400g
                --------------: science upped back to 60% -> +230gpt/+790bpt
                (1840) 1150AD: 3710g-400g+230gpt-220g=3320g, 220g sent to Vox
                (2620) 1160AD: 3320g+230gpt-220g=3330g, 220g sent to Vox
                --------------: Vox upgrade needs satisfied
                (3410) 1170AD: 3330g+230gpt-220g=3340g, 100g sent to Vox
                --------------: science upped to 70% -> +70gpt/+920bpt
                (4330) 1180AD: 3340+70gpt-100g=3310g

                Means that in 1160AD, we'd effectively have 2340g to upgrade whatever we'd need. That's almost as much as we need to upgrade all cannons and rifles (2600g). About 2 cannons short of what we need (maximum).

                So, looking at the scenarios, I believe it is a no-brainer that we have to slow down by at least 1t. Immediately. Upgrade ~25 rifles to rise in strength, hopefully scaring GS into delaying their invasion a bit. I would then suggest to go back to the schedule and watch carefully - on the very first turn something happens, we slow by another turn and finish all the upgrades. If nothing happens, we do AT in 6t instead of the originally planned 5t.

                Guys, be so kind and CHECK ALL THE NUMBERS. It's a bit messy and I could have made a mistake. Before adopting a stance, check them thoroughly for possible discrepancies. Thanks!

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                • #9
                  BTW, we should have much better intel available in 1140AD, after planting our spies - we should then be able to see how much of a threat a possible GS invasion is and whether we will have enough to face it.

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                  • #10
                    Hmmm, I think there might be more than GS to worry about... How likely is it that they will go on their own? I would imagine GOW have a few military units of their own they can throw our way. Or perhaps the plan is that GS invades Lego while GOW takes on Vox....

                    I hate fog of war, for all we know there could be a fleet of GOW transports out there right now loading up...
                    Si tacuisses, philosophus mansisses

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                    • #11
                      Have we had a chat to GS? Perhaps they might like to listen to a little 'lets both invade Bob' plan....

                      Si tacuisses, philosophus mansisses

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                      • #12
                        Heh, I am sure they'd be eager to join such a plan...

                        I am actually assuming the attack will come from two directions - GoW attacking Vox and GS attacking us. Most likely timed so that GoW lures our arty/attackers to Voxtavia - and GS will then try to close the trap by cutting the rail link along the Ishtmus of Invoice (difficult to prevent, as it is quite stretched). That's why I am getting that naval link between Port Hammer and Voxtavia ready and its capacity as high as possible... could be a nasty surprise for them...

                        I am less worried about GoW, since they do not have (and will not have - to keep our research costs high) Motorized Transport - so, no tanks. I am not really concerned about a diversionary stack of GoW infantries...

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                        • #13
                          ACtually, I'm quite worried about GoW sending in a big stack of infantry merely to pillage the **** out of our lands. They wouldn't even have to take our cities. Just do enough damage to slow us down for a few extra turns, giving GS the edge they need. Maybe I'm thinking too hard...
                          I make movies. Come check 'em out.

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                          • #14
                            This is actually possible. Imagine a stack of 25-30 infantries and maybe even cavalries pillaging our hills around Legopolis, Panama and Jackson. Not a nice picture, especially if GS would land with tanks somewhere else.

                            OK, let's slow down our reseach, upgrade those arties and build as many new ones as possible.
                            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                            --George Bernard Shaw
                            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                            --Woody Allen

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                            • #15
                              Slow down for one or two turns?

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