With the deterioration of our relations with our main luxury provider, ND, I felt it's time to find out what our future options are in the happiness department were - this a revised and enhanced analysis I had once posted in the GA thread. My goal is to find out the maximum city population we can reasonably expect to satisfy with what seems to be pretty limited luxury imports.
Happiness Analysis
Game is being played on Chieftain. That's 4 citizens born content. All citizens beyond the fourth one are born unhappy. We have one luxury of our own (dyes). This luxury generates one happy face, making one of our content citizens happy:
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, balanced by the happy C01
J. S. Bach's Cathedral decreases the number of unhappy citizens on the continent by 2 per city (generates 2 content faces). Thus, we have:
C01 ... born content; made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, balanced by the happy C01
Every large city will undoubtedly have a temple, which generates 1 content face:
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, made content by temple
C08 ... born unhappy, balanced by the happy C01
Sistine Chapel doubles the effect of our cathedrals - instead of just 3 content faces, they generate 6 content faces:
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, balanced by the happy C01
Fortunately, our cities are highly productive and we will be able to equip them with colloseums, which generate 2 content faces.
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, made content by colloseum
C15 ... born unhappy, made content by colloseum
C16 ... born unhappy, balanced by the happy C01
Means that a city equipped with a temple, a cathedral, and a colloseum can grow to pop 16 with no imported luxuries. That's a pretty good news - all we need is pop 20, as higher pop cities are not much more useful than pop 20 ones (no tiles to work for the extra citizens).
Now, as long as there is peace between us and the rest of the world, we can reasonably expect others (GoW, GS, and ND) to trade one of their luxuries for our dyes. That's 3 luxuries (2nd, 3rd, & 4th) undoubtedly benefitting from that the city is equipped with a marketplace - total of 1+2+2=5 happy faces:
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, made content by colloseum
C15 ... born unhappy, made content by colloseum
C16 ... born unhappy, balanced by the happy C01
C17 ... born unhappy, balanced by the happy C02
C18 ... born unhappy, balanced by the happy C03
C19 ... born unhappy, balanced by the happy C04
C20 ... born unhappy, balanced by the happy C05
C21 ... born unhappy, balanced by the happy C06
Now, is this not great news? Our cities shall be able to operate at their maximum fully usable population (20) even if we only get 3 imported luxuries from GoW, GS, and ND (one from each). I believe it's reasonably safe to assume they will keep trading, as our dyes bring them something like 3-4 happy faces, while their luxury only provides us with 1-2 happy faces.
We will not enjoy WLTKDs, but that's something we should be easily able to do without - it was much more important to have WLTKD everywhere when cities were producing under 20spt that it will be to have it once our cities generate 50+spt. It's worth pointing out, though, that with Sistine Chapel, our cities are able to grow up to pop 12 and still remain in WLTKD, provided they have a temple, marketplace, and cathedral.
So, what all this means - once our current plentiful luxury supplies from ND dry out, our cities will need the following structures (assuming we are still able to trade for three imported luxuries):
under pop 12 ... marketplace only
C01 ... born content; made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, balanced by the happy C01
C08 ... born unhappy, balanced by the happy C02
C09 ... born unhappy, balanced by the happy C03
C10 ... born unhappy, balanced by the happy C04
C11 ... born unhappy, balanced by the happy C05
C12 ... born unhappy, balanced by the happy C06
pop 13 ... temple, marketplace
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, made content by temple
C08 ... born unhappy, balanced by the happy C01
C09 ... born unhappy, balanced by the happy C02
C10 ... born unhappy, balanced by the happy C03
C11 ... born unhappy, balanced by the happy C04
C12 ... born unhappy, balanced by the happy C05
C13 ... born unhappy, balanced by the happy C06
pop 14-19 ... temple, marketplace, cathedral
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, balanced by the happy C01
C15 ... born unhappy, balanced by the happy C02
C16 ... born unhappy, balanced by the happy C03
C17 ... born unhappy, balanced by the happy C04
C18 ... born unhappy, balanced by the happy C05
C19 ... born unhappy, balanced by the happy C06
pop 20 ... temple, marketplace, cathedral, colloseum
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy,. made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, made content by colloseum
C15 ... born unhappy, made content by colloseum
C16 ... born unhappy, balanced by the happy C01
C17 ... born unhappy, balanced by the happy C02
C18 ... born unhappy, balanced by the happy C03
C19 ... born unhappy, balanced by the happy C04
C20 ... born unhappy, balanced by the happy C05
C21 ... born unhappy, balanced by the happy C06 (RESERVE)
Obviously, once we are attacked and lose (probably all of) the imported luxuries, we will have to use the luxury slider - though early in the war, we will only need to get the maximum of 5 happy faces through the luxury slider - that will be more than covered by setting it to 10%.
Happiness Analysis
Game is being played on Chieftain. That's 4 citizens born content. All citizens beyond the fourth one are born unhappy. We have one luxury of our own (dyes). This luxury generates one happy face, making one of our content citizens happy:
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, balanced by the happy C01
J. S. Bach's Cathedral decreases the number of unhappy citizens on the continent by 2 per city (generates 2 content faces). Thus, we have:
C01 ... born content; made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, balanced by the happy C01
Every large city will undoubtedly have a temple, which generates 1 content face:
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, made content by temple
C08 ... born unhappy, balanced by the happy C01
Sistine Chapel doubles the effect of our cathedrals - instead of just 3 content faces, they generate 6 content faces:
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, balanced by the happy C01
Fortunately, our cities are highly productive and we will be able to equip them with colloseums, which generate 2 content faces.
C01 ... born content, made happy by dyes
C02 ... born content
C03 ... born content
C04 ... born content
C05 ... born unhappy, made content by Bach
C06 ... born unhappy, made content by Bach
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, made content by colloseum
C15 ... born unhappy, made content by colloseum
C16 ... born unhappy, balanced by the happy C01
Means that a city equipped with a temple, a cathedral, and a colloseum can grow to pop 16 with no imported luxuries. That's a pretty good news - all we need is pop 20, as higher pop cities are not much more useful than pop 20 ones (no tiles to work for the extra citizens).
Now, as long as there is peace between us and the rest of the world, we can reasonably expect others (GoW, GS, and ND) to trade one of their luxuries for our dyes. That's 3 luxuries (2nd, 3rd, & 4th) undoubtedly benefitting from that the city is equipped with a marketplace - total of 1+2+2=5 happy faces:
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, made content by colloseum
C15 ... born unhappy, made content by colloseum
C16 ... born unhappy, balanced by the happy C01
C17 ... born unhappy, balanced by the happy C02
C18 ... born unhappy, balanced by the happy C03
C19 ... born unhappy, balanced by the happy C04
C20 ... born unhappy, balanced by the happy C05
C21 ... born unhappy, balanced by the happy C06
Now, is this not great news? Our cities shall be able to operate at their maximum fully usable population (20) even if we only get 3 imported luxuries from GoW, GS, and ND (one from each). I believe it's reasonably safe to assume they will keep trading, as our dyes bring them something like 3-4 happy faces, while their luxury only provides us with 1-2 happy faces.
We will not enjoy WLTKDs, but that's something we should be easily able to do without - it was much more important to have WLTKD everywhere when cities were producing under 20spt that it will be to have it once our cities generate 50+spt. It's worth pointing out, though, that with Sistine Chapel, our cities are able to grow up to pop 12 and still remain in WLTKD, provided they have a temple, marketplace, and cathedral.
So, what all this means - once our current plentiful luxury supplies from ND dry out, our cities will need the following structures (assuming we are still able to trade for three imported luxuries):
under pop 12 ... marketplace only
C01 ... born content; made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, balanced by the happy C01
C08 ... born unhappy, balanced by the happy C02
C09 ... born unhappy, balanced by the happy C03
C10 ... born unhappy, balanced by the happy C04
C11 ... born unhappy, balanced by the happy C05
C12 ... born unhappy, balanced by the happy C06
pop 13 ... temple, marketplace
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, made content by temple
C08 ... born unhappy, balanced by the happy C01
C09 ... born unhappy, balanced by the happy C02
C10 ... born unhappy, balanced by the happy C03
C11 ... born unhappy, balanced by the happy C04
C12 ... born unhappy, balanced by the happy C05
C13 ... born unhappy, balanced by the happy C06
pop 14-19 ... temple, marketplace, cathedral
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy, made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, balanced by the happy C01
C15 ... born unhappy, balanced by the happy C02
C16 ... born unhappy, balanced by the happy C03
C17 ... born unhappy, balanced by the happy C04
C18 ... born unhappy, balanced by the happy C05
C19 ... born unhappy, balanced by the happy C06
pop 20 ... temple, marketplace, cathedral, colloseum
C01 ... born content, made happy by dyes
C02 ... born content, made happy by imported lux #1
C03 ... born content, made happy by imported lux #2
C04 ... born content, made happy by imported lux #2
C05 ... born unhappy, made content by Bach, made happy by imported lux #3
C06 ... born unhappy, made content by Bach, made happy by imported lux #3
C07 ... born unhappy,. made content by temple
C08 ... born unhappy, made content by Sistine/cathedral
C09 ... born unhappy, made content by Sistine/cathedral
C10 ... born unhappy, made content by Sistine/cathedral
C11 ... born unhappy, made content by Sistine/cathedral
C12 ... born unhappy, made content by Sistine/cathedral
C13 ... born unhappy, made content by Sistine/cathedral
C14 ... born unhappy, made content by colloseum
C15 ... born unhappy, made content by colloseum
C16 ... born unhappy, balanced by the happy C01
C17 ... born unhappy, balanced by the happy C02
C18 ... born unhappy, balanced by the happy C03
C19 ... born unhappy, balanced by the happy C04
C20 ... born unhappy, balanced by the happy C05
C21 ... born unhappy, balanced by the happy C06 (RESERVE)
Obviously, once we are attacked and lose (probably all of) the imported luxuries, we will have to use the luxury slider - though early in the war, we will only need to get the maximum of 5 happy faces through the luxury slider - that will be more than covered by setting it to 10%.
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