Well, maybe these talks have been already held here or in the public forums, but I think the current situation is worth discussing.
I opened the latest save at disposal (740 AD), and I saw the game has experienced very interesting evolutions in a year, more than I would think by reading threads.
We are at the beginning of the industrial era, and we can already guess who has a shot at victory now:
- Roleplayers: forget it. Unless somebody is nice enough to give them generous spoils in a future war, they are completely out now (and even then, they wouldn't have a shot at victory, only a shot at being significant again). 4 cities, and traits that don't fit their situation at all, il the best way for them not to have any chance.
- Vox: They're out of the race to victory, but they are still able to weight quite much in a future war, or tech race. I don't know if they still believe at their chance of victory, and if they intend to reach it. If not, I suppose they intend to have as an important role as possible in helping determining who'll win.
The only way for them to claim victory would be that all major world powers become wrecked by a World War that doesn't affect them, and then seizing some rich territory from weakened Legoland, IMHO.
- Glory of War. A pretty big territory, many cities with great potential, a militaristic trait, and a good diplomacy. All of that make them good contenders for winning a war. However, of all the 4 major teams, they seem the weakest industrially and tech-wise, and the gap will probably deepen. Unless a war shakes the current balance of power soon, they won't be able to claim victory. And I'm sure they know it. I expect them to prepare for war against whichever power that isn't prepared to it yet.
- Gathering Storm: significant territory, obvious technology lead that will last at least until the early modern era, powerful traits, good shot at getting ToE and Hoover's. They have an excellent chance to win the game, if not for a territory that is smaller than the other powers'. That's why they are likely to need a war to secure their dominance, against any upstart Civ threateneing it.
- Legoland: huge territory, industrial lead, commercial lead, growing military, growing scientific potential, good diplomatic relationships. We're the favorites for the Space Race. And we're the ones with a huge "Target" printed on us.
This is our main weakness: we only have an excellent shot at victory if things remain peaceful, if they remain the way they are. And they won't: the other major teams won't hand us our victory on a silver platter. They'll try to prune us, to get the lead at the right moment.
I don't think they'll want to wipe us out completely (although they'll do it if their initial onslaught makes it possible). But they'll try to weaken us, to raze our cities or hand them to Vox, so that we are out of the equation. And unless another team becomes big on the radar, this WILL happen.
- Neu Demogyptica.
They don't look like it, with them not being especially strong tech-wise. But they are bound to get the best territory among all teams, when they'll finish resettling former Spain. Fertile and huge territory, better than anybody else's. If they play it right (i.e. if they have 0% science once they get industrialization + electricity + sanitation, so that they can go on a building spree), they'll have the most impressive industrial machine by the end of the industrial era. Better than us.
I expect that's the reason why they approached us with a MPP proposal. Both of us have most to benefit from keeping the status quo, as it will allow us to outpace any other team by the time the Space Race begins.
I opened the latest save at disposal (740 AD), and I saw the game has experienced very interesting evolutions in a year, more than I would think by reading threads.
We are at the beginning of the industrial era, and we can already guess who has a shot at victory now:
- Roleplayers: forget it. Unless somebody is nice enough to give them generous spoils in a future war, they are completely out now (and even then, they wouldn't have a shot at victory, only a shot at being significant again). 4 cities, and traits that don't fit their situation at all, il the best way for them not to have any chance.
- Vox: They're out of the race to victory, but they are still able to weight quite much in a future war, or tech race. I don't know if they still believe at their chance of victory, and if they intend to reach it. If not, I suppose they intend to have as an important role as possible in helping determining who'll win.
The only way for them to claim victory would be that all major world powers become wrecked by a World War that doesn't affect them, and then seizing some rich territory from weakened Legoland, IMHO.
- Glory of War. A pretty big territory, many cities with great potential, a militaristic trait, and a good diplomacy. All of that make them good contenders for winning a war. However, of all the 4 major teams, they seem the weakest industrially and tech-wise, and the gap will probably deepen. Unless a war shakes the current balance of power soon, they won't be able to claim victory. And I'm sure they know it. I expect them to prepare for war against whichever power that isn't prepared to it yet.
- Gathering Storm: significant territory, obvious technology lead that will last at least until the early modern era, powerful traits, good shot at getting ToE and Hoover's. They have an excellent chance to win the game, if not for a territory that is smaller than the other powers'. That's why they are likely to need a war to secure their dominance, against any upstart Civ threateneing it.
- Legoland: huge territory, industrial lead, commercial lead, growing military, growing scientific potential, good diplomatic relationships. We're the favorites for the Space Race. And we're the ones with a huge "Target" printed on us.
This is our main weakness: we only have an excellent shot at victory if things remain peaceful, if they remain the way they are. And they won't: the other major teams won't hand us our victory on a silver platter. They'll try to prune us, to get the lead at the right moment.
I don't think they'll want to wipe us out completely (although they'll do it if their initial onslaught makes it possible). But they'll try to weaken us, to raze our cities or hand them to Vox, so that we are out of the equation. And unless another team becomes big on the radar, this WILL happen.
- Neu Demogyptica.
They don't look like it, with them not being especially strong tech-wise. But they are bound to get the best territory among all teams, when they'll finish resettling former Spain. Fertile and huge territory, better than anybody else's. If they play it right (i.e. if they have 0% science once they get industrialization + electricity + sanitation, so that they can go on a building spree), they'll have the most impressive industrial machine by the end of the industrial era. Better than us.
I expect that's the reason why they approached us with a MPP proposal. Both of us have most to benefit from keeping the status quo, as it will allow us to outpace any other team by the time the Space Race begins.
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