They likely have a shot at getting to ToE before us. I think we'll need to bee-line for Scientific Method, probably ignoring even Industrialization until we get to Sci Meth.
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GS is in the Ind Era!
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How did they get so far ahead? I guess they ignored all the optional techs we took...
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Re: GS is in the Ind Era!
Originally posted by Kloreep
They likely have a shot at getting to ToE before us. I think we'll need to bee-line for Scientific Method, probably ignoring even Industrialization until we get to Sci Meth.
Originally posted by ZargonX
How did they get so far ahead? I guess they ignored all the optional techs we took...
They are effectively 6 turns of research ahead of us (as we need to finish ToG in 2t and then do Magnetism in 4t). Now they have to make a choice... risking a bit that Voxes will get the tech they will start researching... or stop the research and waive the tech lead.
Plus, they are making our research cheaper.
I do not really mind... what I am surprised is that they did not try to tech embargo us, feeding everybody else with techs we would have to research on our own (with no possibility to get anything in return). As it is, we will be able to trade ToG to GoW, Magnetism to ND, and most probably even ToG to ND (I am going to post my Thursday chat with Zayxus right after playing the turn). This makes the whole GS research project kinda not very profitable...
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Yes, if they get the ToE and Hoover, they might as well just paint a big ol' target on themselves again. Anything that takes attention away from us is probably good in the long run...
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Regarding the ToE and Hoover... I have been looking at the save and checking the F7 screen. I found out GS is probably trying to "confuse" us by seemingly building a number of obsolete wonders - Great Library, Oracle... I am not sure what this means, could be just some kind smoke-screen.
Trying to figure out if we still have a reasonable chance to build ToE/Hoover, I counted the minimum number of turns needed to research Scientific Method (for GS): 4+4+4+4=16 - though, that's just theory, as they are unable to research at 100% all the time and those four techs they need (Steam Power, Medicine, Electricity, and Scientific Method) are worth (120+100+140+100)*24=11040 beakers. Assuming they can do ~600bpt, it would be 5+4+5+4=18t minimum, I think.
Now, we need (4+2) turns more - I do not believe that is doable, unless Voxes get exactly the tech GS have chosen as their first in the industrial era. If GS planned their research and prebuilds properly, they will get ToE and most likely Hoover, too.
If they are after these too, of course.
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