I know that Steve asked for postponing this debate for later, but I don't believe we have that much time to make our minds up regarding this issue (certainly less than 20 turns - 4 turns to Education and then whatever it will take us to research Astronomy... once having that researched, we will have to pick our next research goal, which - in case we go for the Bach's - would have to be the Music Theory, an otherwise useless tech), so we better not delay it too much. I'm carrying the discussion to a separate thread, since I believe this is a topic deserving one.
Just to know where it starts, I am including a copy of my post from the Next turn plans thread:
I may be missing something, but why was that urgent to rush the Cathedral in Legopolis? We have no-Sistine clauses with everybody except Spain, who we agreed that don't really have chances to build a wonder before us. The rush was quite expensive and I'm not sure that we couldn't have waited 2 or 3 more turns.
Edit: I know this is already too late for this question, so I expect an answer only to satisfy my curiosity.
The true reason for partially rushing the cathedral build in Legopolis is that we would like to build TWO wonders in Legopolis now - first, the Bach's Cathedral, second, the Sistine's Chapel. That will make us independent on the imported luxuries (and it is very likely that when the "assault at Fortress Legoland" happens, we will be lux-embargoed by everybody or almost everybody).
Thanks to our deals with other teams, the Sistine's is "almost safe" and can be (taking a reasonable risk) built later - the only team we will have to watch for wonder building activities will be Spain/RPers... and who knows, we may be able to get that clause later on...). RPers are definitely unable to beat us to the FIRST 600-shield wonder (which will probably be the Bach's for us). However, they might be able to beat us to the SECOND 600-shield wonder (which we assume will be the Sistine's for us), if they wanted to and tried hard. For this second wonder, we will need every single turn to be faster than them (if they really decide to go for the Sistine's, that is... which is unlikely, but not totally impossible).
Partially rushing the cathedral speeded up its completion by 3 turns. Legopolis will spend these three saved turns at pop 9, producing at least 20 shields per turn. That's at least 60 shields total - 10% of the total wonder shield cost. Considering we have no pressing need for gold, effectively "buying" 10% of the wonder for 232 gold sounds like a good deal.
Plus, this also means we will finish the happiness wonder 3 turns earlier - and since Bach's Cathedral makes two unhappy citizens content in every city, all our cities will be able to grow beyond pop ~6 these three turns earlier... which means further benefits, though their quantification would be difficult ATM.
The reason for building the Bach's Cathedral first is that it decreases the number of unhappy citizens in every city with no other prerequisites - unlike the Sistine's Chapel that needs a 160-shield cathedral to affect the city in question.
Personally, if we had to choose between the Sistine's and Bach's, I would prefer Bach's... though having both is what we should try VERY hard to get. With both of them, our cities with a temple and cathedral will be able to operate at pop 4+1+1+3+3+2=14! (base, dyes, temple, cathedral, Sistine's, Bach's). Add a colosseum, and it's 16. For most of our cities, this means working all fine tiles.
And here I am adding my comments to Steve's post:
Perhaps I didn't express myself properly in the other thread - not only that we KNOW (from the savegame analysis) that RPers are nowhere even remotely "close" to completing the Sistine's Chapel, but I strongly believe they are NOT prebuilding it AT ALL. And if all this ritual dancing around the "no Sistine clause" and all the talking about their prebuilds and plans are false, as we know for sure, then I believe it's just an attempt to extort us for as much as they can imagine. I do not believe they actually ever planned to build it... it's just another example of their "smart diplomacy".
"Getting the chance" is relative. Unless we build the Sistine's first, I'm quite sure we will be able to build the Bach's almost uncontested. Only 2 other teams will get Education from us in the near future (we can safely delay others, as we have no pressing need for gold or other techs) - GS, which is recuperating from the war, goes for Banking. While we can't rule out the possibility of them trying to build Bach's, we will be in a very good position - if they beat us, we simply fall back to the Sistine's... OTOH, if we beat them, they cannot do the same because of the treaty they signed with us. The other team receiving Education is GoW - and they have agreed to waive Bach's in our favour.
Now this is an argument I refuse to accept. Our treaties are absolutely 100% clear and unambiguous - with the exception of RPers, we are granted the Sistine's Chapel by everybody (and Bach's by GoW). There is not a single word about this clause being voided by any other build. Another team claiming the fulfillment of the "no Sistine" clause through building the Bach's is simply dead wrong. It is totally unacceptable.
As for "the other civs WON'T allow us to have both happiness wonders" argument... well, that's pretty much like saying "the other civs WON'T allow us to win this game". It is not (and SHOULD not be) about what they allow us - it should be more about what we allow them. With the strength of our economy and our huge potential, we are one of the primary candidates for winning this game.
The Pyramids, our industriousness, commerciality, and the landmass we have at our disposal make us a target no matter how many happiness wonders we have. We are growing into a juggernaut and everybody can see that - topped only by GS at this moment. "Flying under the radar" is not a feasible strategy anymore - we WILL get attacked sooner or later and we better do our best to be prepared. The happiness wonders are important parts of our strategy, as they make our dependency on imported (read: embargoed during the war) luxuries minimal.
This is not to say that we should not trade our dyes for other luxuries - sure we shall! But trading for luxuries will be fine until the war breaks out - once it breaks out, I am almost sure we will be (openly or de facto) embargoed by everybody or almost everybody (even by teams that will not attack us with their troops). Simply because they'll want to see a strong team weakened - just like we sided with Vox in order to hamper GS' progress. This logic is cruel, but 100% understandable and correct.
Now, imagine what would happen to our fine-tuned economy if we lost 3-4 luxuries almost instantly... that's like 3-8 happy faces gone! We would have to spend a LOT of gold on keeping the cities in order, if they heavily relied on these luxuries. OTOH, if the only thing that happens after the luxembargo is put in effect is that most our cities drop from the WLT*D status and we'll have to use an entertainer in our 2-3 biggest cities, then we are fine...
I can see only two improvements that may make sense in Legopolis: University and Bank. Neither of these has an effect on our economy dramatic enough to balance the possible nation-wide benefits from the second happiness wonder. Besides, there is still a possibility of building the other happiness wonder somewhere else, not in Legopolis (though we're unlikely to have another site as productive as Legopolis within ~30 turns). We will have enough second level cities to keep our military on par with others (keep in mind that within ~20 turns, Karina will finish the Forbidden Palace, improving the usefulness of our non-core cities dramatically), so Legopolis will not be needed for building our military up.
The monopoly on dyes will help us a lot in the peace times, but will be utterly useless during a war - while the other teams can lose one luxury (dyes), we can lose up to 7 luxuries (all non-dyes), which makes luxembargo a very viable strategy.
I am going to add a couple more ideas and reasons in a new post.
Just to know where it starts, I am including a copy of my post from the Next turn plans thread:
I may be missing something, but why was that urgent to rush the Cathedral in Legopolis? We have no-Sistine clauses with everybody except Spain, who we agreed that don't really have chances to build a wonder before us. The rush was quite expensive and I'm not sure that we couldn't have waited 2 or 3 more turns.
Edit: I know this is already too late for this question, so I expect an answer only to satisfy my curiosity.
Thanks to our deals with other teams, the Sistine's is "almost safe" and can be (taking a reasonable risk) built later - the only team we will have to watch for wonder building activities will be Spain/RPers... and who knows, we may be able to get that clause later on...). RPers are definitely unable to beat us to the FIRST 600-shield wonder (which will probably be the Bach's for us). However, they might be able to beat us to the SECOND 600-shield wonder (which we assume will be the Sistine's for us), if they wanted to and tried hard. For this second wonder, we will need every single turn to be faster than them (if they really decide to go for the Sistine's, that is... which is unlikely, but not totally impossible).
Partially rushing the cathedral speeded up its completion by 3 turns. Legopolis will spend these three saved turns at pop 9, producing at least 20 shields per turn. That's at least 60 shields total - 10% of the total wonder shield cost. Considering we have no pressing need for gold, effectively "buying" 10% of the wonder for 232 gold sounds like a good deal.
Plus, this also means we will finish the happiness wonder 3 turns earlier - and since Bach's Cathedral makes two unhappy citizens content in every city, all our cities will be able to grow beyond pop ~6 these three turns earlier... which means further benefits, though their quantification would be difficult ATM.
The reason for building the Bach's Cathedral first is that it decreases the number of unhappy citizens in every city with no other prerequisites - unlike the Sistine's Chapel that needs a 160-shield cathedral to affect the city in question.
Personally, if we had to choose between the Sistine's and Bach's, I would prefer Bach's... though having both is what we should try VERY hard to get. With both of them, our cities with a temple and cathedral will be able to operate at pop 4+1+1+3+3+2=14! (base, dyes, temple, cathedral, Sistine's, Bach's). Add a colosseum, and it's 16. For most of our cities, this means working all fine tiles.
And here I am adding my comments to Steve's post:
Originally posted by Sharpe
No, I don't agree with this. We should get Sistine out of the way first, especially if RP is building it (yes I know we will beat them to it regardless).
No, I don't agree with this. We should get Sistine out of the way first, especially if RP is building it (yes I know we will beat them to it regardless).
Originally posted by Sharpe
As for Bach, I don't think we will get the chance to build it as I suspect some other team, especially one on Bob will try to get it first. As it is we are having to race RP for Sistine. If by some unusual situation RP does beat us to Sistine, then we can feel free to switch to Bach.
As for Bach, I don't think we will get the chance to build it as I suspect some other team, especially one on Bob will try to get it first. As it is we are having to race RP for Sistine. If by some unusual situation RP does beat us to Sistine, then we can feel free to switch to Bach.
Originally posted by Sharpe
Plus as I have been saying frequently the other civs will regard the building of Bach as fulfillment of the "no-Sistine clause". And most of all, the other civs WON'T allow us to have both happiness wonders. In the MP games that I have played (admittedly Civ 2), Bach and Michelangelo/Sistine Chapel were rarely built by the same civ and when they were, each time that civ was targeted for extermination by all the other civs.
Plus as I have been saying frequently the other civs will regard the building of Bach as fulfillment of the "no-Sistine clause". And most of all, the other civs WON'T allow us to have both happiness wonders. In the MP games that I have played (admittedly Civ 2), Bach and Michelangelo/Sistine Chapel were rarely built by the same civ and when they were, each time that civ was targeted for extermination by all the other civs.
As for "the other civs WON'T allow us to have both happiness wonders" argument... well, that's pretty much like saying "the other civs WON'T allow us to win this game". It is not (and SHOULD not be) about what they allow us - it should be more about what we allow them. With the strength of our economy and our huge potential, we are one of the primary candidates for winning this game.
The Pyramids, our industriousness, commerciality, and the landmass we have at our disposal make us a target no matter how many happiness wonders we have. We are growing into a juggernaut and everybody can see that - topped only by GS at this moment. "Flying under the radar" is not a feasible strategy anymore - we WILL get attacked sooner or later and we better do our best to be prepared. The happiness wonders are important parts of our strategy, as they make our dependency on imported (read: embargoed during the war) luxuries minimal.
This is not to say that we should not trade our dyes for other luxuries - sure we shall! But trading for luxuries will be fine until the war breaks out - once it breaks out, I am almost sure we will be (openly or de facto) embargoed by everybody or almost everybody (even by teams that will not attack us with their troops). Simply because they'll want to see a strong team weakened - just like we sided with Vox in order to hamper GS' progress. This logic is cruel, but 100% understandable and correct.
Now, imagine what would happen to our fine-tuned economy if we lost 3-4 luxuries almost instantly... that's like 3-8 happy faces gone! We would have to spend a LOT of gold on keeping the cities in order, if they heavily relied on these luxuries. OTOH, if the only thing that happens after the luxembargo is put in effect is that most our cities drop from the WLT*D status and we'll have to use an entertainer in our 2-3 biggest cities, then we are fine...
Originally posted by Sharpe
Besides, there are other very necessary things we have to build aside from happiness wonders - as well we do have a monopoly on dyes that we can trade for other luxuries too.
Besides, there are other very necessary things we have to build aside from happiness wonders - as well we do have a monopoly on dyes that we can trade for other luxuries too.
The monopoly on dyes will help us a lot in the peace times, but will be utterly useless during a war - while the other teams can lose one luxury (dyes), we can lose up to 7 luxuries (all non-dyes), which makes luxembargo a very viable strategy.
I am going to add a couple more ideas and reasons in a new post.
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