Originally posted by Sharpe
- I agree with rendelnep - how does this plan stop a concentrated invasion in one spot?
- The Mystery Isle factor - if they wanted to, GoW could gather together a huge force on Mystery Isle and with its closeness to us, send large amounts of reinforcements quickly - similar situation exists in the southern crossing near RP
- I agree with rendelnep - how does this plan stop a concentrated invasion in one spot?
- The Mystery Isle factor - if they wanted to, GoW could gather together a huge force on Mystery Isle and with its closeness to us, send large amounts of reinforcements quickly - similar situation exists in the southern crossing near RP
Originally posted by Sharpe
- How "undefended" will our coastal and interior cities be in this plan? I have been advocating at least 2 defensive units per city on the east coast and at least one per city in the interior in the past for example. We can't afford to lose cities even temporarily due to the thousands of shields in buildings that could be lost if any city fell.
- How "undefended" will our coastal and interior cities be in this plan? I have been advocating at least 2 defensive units per city on the east coast and at least one per city in the interior in the past for example. We can't afford to lose cities even temporarily due to the thousands of shields in buildings that could be lost if any city fell.
Originally posted by Sharpe
- What about enemy blocking units that would prevent us from properly reinforcing any invasion spot who block roads and pillage our terraforming. Unfortunately all of the Bob uniques are mounted units and for blocking and pillaging, both the Rider and Conquistador would be terrors for using such tactics (more likely the Conquistador admittedly).
- What about enemy blocking units that would prevent us from properly reinforcing any invasion spot who block roads and pillage our terraforming. Unfortunately all of the Bob uniques are mounted units and for blocking and pillaging, both the Rider and Conquistador would be terrors for using such tactics (more likely the Conquistador admittedly).
Originally posted by Sharpe
- How do bombardment units fit in this plan especially as they only have a range of 1 currently and so need to get close to the action with adequate defensive units to prevent their capture? Also how do we deal with enemy artillery units or worse yet ship based bombardment ? (admittedly ships are not much of a concern yet)
- How do bombardment units fit in this plan especially as they only have a range of 1 currently and so need to get close to the action with adequate defensive units to prevent their capture? Also how do we deal with enemy artillery units or worse yet ship based bombardment ? (admittedly ships are not much of a concern yet)
Originally posted by Sharpe
- Since the teams see the iron and horses in Panama, it will be a major target of any attacker. (Remember how both Vox and GS were desperately trying to remove access to the other team's iron)
- Since the teams see the iron and horses in Panama, it will be a major target of any attacker. (Remember how both Vox and GS were desperately trying to remove access to the other team's iron)
If I were planning an invasion of Legoland, right now. I would gead to the far South. There is iron and horse resources. I could transport a large force and set up a couple of town, before we could respond. At least we have barb-hunter roaming the South; they are our early warning system.
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