The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
I think we should hold the save for a while, and swap jpgs with Vox.
For GS to leave their back cities undefended, they must have EVERYTHING on the from line to meet Vox.
If we can jigsaw a map together (ours & Vox's)...we may get an idea exactly where GS troops are.
It would be almost a good gamble to take out a couple of those smaller cities.
- Land the horses.
- Tell GS that we want them to squeal like pigs on the forum, so that we it gives ND the impression we have committed our troops to a GS war....It may force ND to attack us..which is what we & RP want.
- Perhaps GS wont attack our Horsemen, and gamble that we wont kill their cities.
- Next turn, we kill their cities...raze them...and on the same turn, move the horses back to the safety of our galley
- But this all depends on what we will see on the Vox Jpg
I agree with that. We can land both horses, one to threaten both monsoon and whatever to the south, they can attack, and be back on a galley the next turn if we need them to.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
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