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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Roleplay is trying to get us to sign a mutual defense pact, in my opinion its to cover their butt so they can annex ND without worrying about losing and/or us joining against them.
Proposed evil plan 2:
The plan as originally proposed is:
We fight fake war with Vox, land in back of GS (in progress)
Land in GS and commence fake war with them. (erveryone already expects this)
ND starts fake war with us by invading us once we are "committed" in GS territory.
RP sees its opportunity to attack ND and attacks.
We swoop in with our galleys and attack RP from the southern coast and swoop in from the east with Riders. ND is fully defended in southern cities and RP DOESN'T take them by suprise.
ND takes the brunt of the Roleplay forces assault.
The beauty of this plan is that even if GS refuses to go along with it we just attack them in real life, lose a couple of Horsemen and accomplish the goal anyway.
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