From Vox:
Greetings Ghengis. Trust all is well with you.
I assume this is still a go from your side, as I am now going to share confidential aspects of the Vox plans.
We are very close to d-day. Or more correctly named - I-day. We just played the 875bc turn. We will be set to go on 775bc. In 4 turns. We can delay to 5. We very much want to go sooner than later.
Our intel from various sources tells us that GS does not have a large army, they do not suspect anything (other than us returning to Bob), they may possibly not have a barracks, but they are researching feudalism, and will be finished in 11-13 turns. They are a republic now.
When we say 'go' in 4 turns, that means taking out their northern observer warrior. That will indicate that something is up - we will have declared war - but then we still have 6 turns to get our main force into position to attack the first city. Because of the observer set-up we can not get any closer. We will be inserting a couple units via galley on the east side to take out another GS observer warrior, and then they will be proceeding south via the galley to look for the iron source.
The question here is how big a dent can we make quickly. We are going in force. 14 Immortals and 5 spearmen in the first wave, 3 more Immortals two turns after that, and then 11 in the 6 turns after that. The re-inforcements may actually be larger, as we haven't calculated in the impact of our GA.
So - the question is - when and where should you come in. The ferry idea will still work. If you want to land two horsemen and take out the observer warrior - we can probably cover our tracks by saying it is a retaliation raid by GoW, and they took out the GS warrior so there would be no observers. That is getting a bit fancy - and they may read through it. Besides - they are so dismissive of us that the thought of GoW and NeuD landing will scare them into a bigger reaction than if they thought it was just us.
So we should probably stick to the plan where we take out the warrior. But then you could land horsemen, return to Desolation Point to pick up more, and then sail south when the bulk of their forces are reacting to our Immortal Army. They will not have much idea of its size until it emerges from the mountains next to their first city. That first city is farly close, we think, to their central core of cities, which will be our main target.
Your galleys can then sail down the west coast looking for targets of opportunity, preferably their iron source. The horseman, if any, which landed previously, will follow us down and can counter-attack chariots or bowmen should they appear. Your presence will not be known for awhile, and should add a second element of surprise.
It is four turns of galley moves from Desolation Point to a landing spot on South Estonia. But then only 2 and a bit moves south of there before you cross the 'border'. I trust this helps with your planning. I can provide more details if required.
We are committed to winning this war - and are not pulling any half measures. We will have a constant stream of units being produced from the northern cities. We have workers lined up to build the supply line. We are set to go.
Please let me know of your plans, and how you can see yourself best co-operating with our moves.
We also need to determine if any ruse is really required given how soon we are set to go. But it would still be fun to do some sabre rattling - and we are keeping GS well-informed this time of our plans to re-invade Bob.
To secrecy - and victory!
Your partner in arms .... Beta.
Greetings Ghengis. Trust all is well with you.
I assume this is still a go from your side, as I am now going to share confidential aspects of the Vox plans.
We are very close to d-day. Or more correctly named - I-day. We just played the 875bc turn. We will be set to go on 775bc. In 4 turns. We can delay to 5. We very much want to go sooner than later.
Our intel from various sources tells us that GS does not have a large army, they do not suspect anything (other than us returning to Bob), they may possibly not have a barracks, but they are researching feudalism, and will be finished in 11-13 turns. They are a republic now.
When we say 'go' in 4 turns, that means taking out their northern observer warrior. That will indicate that something is up - we will have declared war - but then we still have 6 turns to get our main force into position to attack the first city. Because of the observer set-up we can not get any closer. We will be inserting a couple units via galley on the east side to take out another GS observer warrior, and then they will be proceeding south via the galley to look for the iron source.
The question here is how big a dent can we make quickly. We are going in force. 14 Immortals and 5 spearmen in the first wave, 3 more Immortals two turns after that, and then 11 in the 6 turns after that. The re-inforcements may actually be larger, as we haven't calculated in the impact of our GA.
So - the question is - when and where should you come in. The ferry idea will still work. If you want to land two horsemen and take out the observer warrior - we can probably cover our tracks by saying it is a retaliation raid by GoW, and they took out the GS warrior so there would be no observers. That is getting a bit fancy - and they may read through it. Besides - they are so dismissive of us that the thought of GoW and NeuD landing will scare them into a bigger reaction than if they thought it was just us.
So we should probably stick to the plan where we take out the warrior. But then you could land horsemen, return to Desolation Point to pick up more, and then sail south when the bulk of their forces are reacting to our Immortal Army. They will not have much idea of its size until it emerges from the mountains next to their first city. That first city is farly close, we think, to their central core of cities, which will be our main target.
Your galleys can then sail down the west coast looking for targets of opportunity, preferably their iron source. The horseman, if any, which landed previously, will follow us down and can counter-attack chariots or bowmen should they appear. Your presence will not be known for awhile, and should add a second element of surprise.
It is four turns of galley moves from Desolation Point to a landing spot on South Estonia. But then only 2 and a bit moves south of there before you cross the 'border'. I trust this helps with your planning. I can provide more details if required.
We are committed to winning this war - and are not pulling any half measures. We will have a constant stream of units being produced from the northern cities. We have workers lined up to build the supply line. We are set to go.
Please let me know of your plans, and how you can see yourself best co-operating with our moves.
We also need to determine if any ruse is really required given how soon we are set to go. But it would still be fun to do some sabre rattling - and we are keeping GS well-informed this time of our plans to re-invade Bob.
To secrecy - and victory!
Your partner in arms .... Beta.
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