Announcement

Collapse
No announcement yet.

Why Pay for Labor?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    UnOrthOdOx You're a genius!

    We need to tell ND that we want to start the war when we get Chivalry though, we don't want them to have a UU when we dont.

    No to Traded workers!

    They work half as fast. We still have to expend one pop to make the trade. We lose out on about 1 shield and 1or 2 gold (until we have Libraries and Republic)we need to max out shields.

    Except as a ploy to seduce Legoland into attacking ND.

    Comment


    • #17
      Let's not take what anyone says at face value, even Legoland might stab us in the back.

      Comment


      • #18
        Originally posted by realpolitic
        No to Traded workers!

        They work half as fast.
        I agree, until we can build a good base of Workers I think we should use our own to speed up development, then as we get the base tiles complete we may want to phase this into effect.

        I like the idea of using Legos as a subterfuge to divide ND but they may not fall for it as that is the same plan we have discussed with them to use on Lego. Perhaps a plan where they go after Lego, and we go after Vox/GS, only when they go after Lego we go after them.

        Comment


        • #19
          Originally posted by donegeal
          I have tried a cultural win on this size of a map with the Babs. It is almost to difficult to get enough culture to achieve the 100,000 point level. The 20,000 point city level is one that will be watched.
          Yes, but it's hard to get. First, this game should be short, Cavalry will proably decide it. The game lasts 540 turns maximum, and it's hard toget early. A Library and temple will generate 10cpt after 1000 years. 20000 cp = 50 cpt * 400 turns, but fear of an OCC win could be an effective propaganda tool.

          Comment

          Working...
          X