GF:
Hello. I think that we have a common fear. ND is marching on Lux, and is set
to destroy that one city. If they play like I do, they will just keep on
marching and take over 2 more cities. This will leave Lux with only one last
city and their one settler. They will in effect be dead. The only reason I see
ND leaving that last city is that it would be auto razed if they attacked it.
The settler would survive probably because it is mobile and ND couldn’t catch it
to get the two slaves.
Lux is now dead. RIP. The brought it on themselves.
ND however is set to kick some major behind. I don’t know how big they are, but
if they are smart they have two cities with barracks, one that is and one that
isn’t connected to iron. They have little or no research, and are falling
behind the rest of us. But they are probably making 15+/- gpt, meaning that the
veteran warriors they are making in city #1 every 2-3 turns are marching to city
#2, and being upgraded to swords right a way. In the next 30 turns they can
potentially have upwards of 15 veteran swordsmen, and perhaps an elite or two as
well. That is considering losses in their Lux campaign.
With their scouts, they have a large mobile pillaging force. A very good and
cheap unit to pillage a critical roadway or two.
Their gains against Lux places them as by far the largest civ on our continent.
They have some of the best land for growth and production. They also have a
large military with experience. What would you do if you were them?
To the South is a moderately sized civ, the Spaniards, who have been focusing on
REX and trying to be a diplomatic powerhouse. They have a long narrow corridor
for growth so the Spanish cities closest to their cities are very corrupt.
Probably they will be auto razed if attacked. Also, they have been focusing
more on city production then on workers, so this long distance isn’t even
crossed by roads yet. On top of it all they have a large jungle separating the
two nations. Also, their reconnaissance of the land is moderate at best.
To the North West is a slightly smaller civ, the Chinese, who have been talking
of making war from the beginning of time. They already have a large portion of
their army within striking distance of the Chinese capitol, the center of their
production. The Chinese have a mobile armed force, consisting mostly of
horsemen. Difficult, but not impossible, to defeat. Yet without the
connections to their horses, they can build no more. Also, the horses take a
significant number of shields to produce, as many as it takes to make one of
their swordsmen. However, they are not making swordsmen; they are making
warriors and upgrading them. They have excellent reconnaissance of the land,
and a large military that just needs a target.
What would you do in their position? If it were me, I would spend 20 turns
taking out Lux, 10-20 turns building up roads and defense, regrouping the army
and doing some recon. Then, around turn 35 or so, launch a sneak attack.
Remember – all civs are human, so there is no real political consequences to
sneak attacks like you have with the AI. Take out the GoW’s capitol, with a
couple of suicide scouts out for resources and luxuries. After the initial rush
forward, it turns into a slugging match. Horses will not win in a slugging
match – so you turn your forces into raiders and do a lot of damage to their
homelands, while sending your reserves to stop the ND advance. Eventually,
Peace is reached, but most likely at the cost of GoW. ND is hurt badly, but
they will recover fast. Then they only have to march south and they own the
largest continent.
This is not acceptable. Mostly because I would be one of the losers, and so
would you. This was the strategy I proposed to Togas at the start of the game,
but it was rejected out of hand by all those peace loving squid eaters. Oh
well.
So, what are we to do about it. To be honest, Spain is not ready for war. Due
to the barbarians, we have been building defensive units to go with our
settlers, but that is it. Our resources are far away from our capitol, and our
road network is far from complete. With lots of mountains and hills to cross,
and our workers not being industrious, it will take a long time for us to
effectively build up an offensive force. We have begun this process. We have
one setter, and are diverting it to provide access to the resources we need. We
are in the process of building our barracks. We are, in effect gearing up for
the possibility of war.
WE DON’T WANT WAR. War is bad for business. We are businessmen. It is and it
has been our intention to win this game through diplomatic means. If ND takes
out Lux., there is only one option that we can see. We must take down ND.
So, some preliminary questions – how far is down? Do we take them out? Do we
just reduce them so that the three of us are relatively equal? How far do we
go?
I would recommend that we take them down enough so that they are a good buffer
between our states. I would not like to see them eliminated, and if we take
them down to far they will in essence be gone and no longer having fun. Who
would want to continue with only a couple of cities and no chance to win (other
than Trip….)? We estimate that we will have around 8 cities for our homeland.
You, from what I hear, have space for 6 or so. When ND takes our Lux, they will
probably have room for around 14. Therefore, including the last two from Lux,
there will be room for around 30 cities total. I propose the following: GoW
and Spain each grow to around 10-12 cities each, and leave the rest for ND. Any
cities we take will probably be in or near enough the jungle to need lots of
work. You would end up with a mix of old Lux and ND cities. We shall attempt
(without the map I do not know if this is possible) to NOT have any joint
border. No offence, but we don’t completely tr!
ust you (would you trust your team if you were us?)
Actual Battle plans – well, we need at least 30 turns to be where ND is now.
That is some nice free information for you and your team. Hopefully, Trip is
stubborn enough that if it gets that far (which we hope it doesn’t) we will get
this time. Then, while ND is regrouping and preparing to march (you must be our
eyes and ears), we can launch a preemptive strike in the south. Unfortunately,
I don’t think our strike will have much force behind it, but we will be geared
up for the long run and should be able to hold our own weight. Once the ND army
moves south to counter us, you march in from the north. Germany should be used
to a two front war, and they will know what will result from it in the long run
if they stick with it. Therefore, we hope to make peace with them leaving them
strong enough to be sovereign, yet weak enough to no longer be a threat to
either of us.
This is all contingent. All of this is theoretical and based off of my
delusions and suppositions. That is why Togas gave me permission to talk to you
OUTSIDE of any normal channels. Plausible deniability is the phrase I do
believe. I would like to hear your thoughts and comments. I can stay after
work today (ends approximately 5pm EST – so I can stay until around 6 or 6:30 as
needed) if you would like to chat. Otherwise, I will be around on Sunday I
suspect helping UnOrthOdOx put together the Gazette. Or you can just email me
at Godking@prodigy.net or use PM’s. Up to you. PM me back to let me know when
and what will work well for you. We do have some time, so I don’t think there
is any rush.
GK
PS - I used email as this message would have to be cut into 3 peices to be
PM'ed.
Hello. I think that we have a common fear. ND is marching on Lux, and is set
to destroy that one city. If they play like I do, they will just keep on
marching and take over 2 more cities. This will leave Lux with only one last
city and their one settler. They will in effect be dead. The only reason I see
ND leaving that last city is that it would be auto razed if they attacked it.
The settler would survive probably because it is mobile and ND couldn’t catch it
to get the two slaves.
Lux is now dead. RIP. The brought it on themselves.
ND however is set to kick some major behind. I don’t know how big they are, but
if they are smart they have two cities with barracks, one that is and one that
isn’t connected to iron. They have little or no research, and are falling
behind the rest of us. But they are probably making 15+/- gpt, meaning that the
veteran warriors they are making in city #1 every 2-3 turns are marching to city
#2, and being upgraded to swords right a way. In the next 30 turns they can
potentially have upwards of 15 veteran swordsmen, and perhaps an elite or two as
well. That is considering losses in their Lux campaign.
With their scouts, they have a large mobile pillaging force. A very good and
cheap unit to pillage a critical roadway or two.
Their gains against Lux places them as by far the largest civ on our continent.
They have some of the best land for growth and production. They also have a
large military with experience. What would you do if you were them?
To the South is a moderately sized civ, the Spaniards, who have been focusing on
REX and trying to be a diplomatic powerhouse. They have a long narrow corridor
for growth so the Spanish cities closest to their cities are very corrupt.
Probably they will be auto razed if attacked. Also, they have been focusing
more on city production then on workers, so this long distance isn’t even
crossed by roads yet. On top of it all they have a large jungle separating the
two nations. Also, their reconnaissance of the land is moderate at best.
To the North West is a slightly smaller civ, the Chinese, who have been talking
of making war from the beginning of time. They already have a large portion of
their army within striking distance of the Chinese capitol, the center of their
production. The Chinese have a mobile armed force, consisting mostly of
horsemen. Difficult, but not impossible, to defeat. Yet without the
connections to their horses, they can build no more. Also, the horses take a
significant number of shields to produce, as many as it takes to make one of
their swordsmen. However, they are not making swordsmen; they are making
warriors and upgrading them. They have excellent reconnaissance of the land,
and a large military that just needs a target.
What would you do in their position? If it were me, I would spend 20 turns
taking out Lux, 10-20 turns building up roads and defense, regrouping the army
and doing some recon. Then, around turn 35 or so, launch a sneak attack.
Remember – all civs are human, so there is no real political consequences to
sneak attacks like you have with the AI. Take out the GoW’s capitol, with a
couple of suicide scouts out for resources and luxuries. After the initial rush
forward, it turns into a slugging match. Horses will not win in a slugging
match – so you turn your forces into raiders and do a lot of damage to their
homelands, while sending your reserves to stop the ND advance. Eventually,
Peace is reached, but most likely at the cost of GoW. ND is hurt badly, but
they will recover fast. Then they only have to march south and they own the
largest continent.
This is not acceptable. Mostly because I would be one of the losers, and so
would you. This was the strategy I proposed to Togas at the start of the game,
but it was rejected out of hand by all those peace loving squid eaters. Oh
well.
So, what are we to do about it. To be honest, Spain is not ready for war. Due
to the barbarians, we have been building defensive units to go with our
settlers, but that is it. Our resources are far away from our capitol, and our
road network is far from complete. With lots of mountains and hills to cross,
and our workers not being industrious, it will take a long time for us to
effectively build up an offensive force. We have begun this process. We have
one setter, and are diverting it to provide access to the resources we need. We
are in the process of building our barracks. We are, in effect gearing up for
the possibility of war.
WE DON’T WANT WAR. War is bad for business. We are businessmen. It is and it
has been our intention to win this game through diplomatic means. If ND takes
out Lux., there is only one option that we can see. We must take down ND.
So, some preliminary questions – how far is down? Do we take them out? Do we
just reduce them so that the three of us are relatively equal? How far do we
go?
I would recommend that we take them down enough so that they are a good buffer
between our states. I would not like to see them eliminated, and if we take
them down to far they will in essence be gone and no longer having fun. Who
would want to continue with only a couple of cities and no chance to win (other
than Trip….)? We estimate that we will have around 8 cities for our homeland.
You, from what I hear, have space for 6 or so. When ND takes our Lux, they will
probably have room for around 14. Therefore, including the last two from Lux,
there will be room for around 30 cities total. I propose the following: GoW
and Spain each grow to around 10-12 cities each, and leave the rest for ND. Any
cities we take will probably be in or near enough the jungle to need lots of
work. You would end up with a mix of old Lux and ND cities. We shall attempt
(without the map I do not know if this is possible) to NOT have any joint
border. No offence, but we don’t completely tr!
ust you (would you trust your team if you were us?)
Actual Battle plans – well, we need at least 30 turns to be where ND is now.
That is some nice free information for you and your team. Hopefully, Trip is
stubborn enough that if it gets that far (which we hope it doesn’t) we will get
this time. Then, while ND is regrouping and preparing to march (you must be our
eyes and ears), we can launch a preemptive strike in the south. Unfortunately,
I don’t think our strike will have much force behind it, but we will be geared
up for the long run and should be able to hold our own weight. Once the ND army
moves south to counter us, you march in from the north. Germany should be used
to a two front war, and they will know what will result from it in the long run
if they stick with it. Therefore, we hope to make peace with them leaving them
strong enough to be sovereign, yet weak enough to no longer be a threat to
either of us.
This is all contingent. All of this is theoretical and based off of my
delusions and suppositions. That is why Togas gave me permission to talk to you
OUTSIDE of any normal channels. Plausible deniability is the phrase I do
believe. I would like to hear your thoughts and comments. I can stay after
work today (ends approximately 5pm EST – so I can stay until around 6 or 6:30 as
needed) if you would like to chat. Otherwise, I will be around on Sunday I
suspect helping UnOrthOdOx put together the Gazette. Or you can just email me
at Godking@prodigy.net or use PM’s. Up to you. PM me back to let me know when
and what will work well for you. We do have some time, so I don’t think there
is any rush.
GK
PS - I used email as this message would have to be cut into 3 peices to be
PM'ed.
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