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Number One Threat: Neu Demogyptia.

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  • Number One Threat: Neu Demogyptia.

    They had already discovered The Wheel before us and are between us and Roleplay. They have already contacted a fourth civ and are in the postion of trading techs between us and the other two civs which only have contact with Neu Demo.

    I think we should build the first camp and then the second camp should be the one south of Imperial City.

    Imperial City should start on the Pyramids as soon as the settler is finished.

    We could cut the forest with the game and mine it giving us a 3/1/2 tile to allow one of the camps faster growth for workers and settlers. With the Pyramids and those 3 city sites on hills with rivers those cities should grow to size 12 fairly quickly, once size 7 they have free walls with the city defensive bonus on top of the hill terrain bonus.

    I think we could use a Worker to build a colony on the the Horse to the west of Imperial City.

    Any suggestions/comments.

  • #2
    So we have a new question. Do we still build a fort first (work/settler factory) or do we settle our second castle?

    Two things come to mind about this. One: that source of Gems. Get that and we would start with two Lux in our borders to start. Boom. Happy people for quite some time. Two: Move toward ND. But I think going for the city site down by the spices is a little too aggressive. My vote would be for the middle site then for the Gem site. Go for the middle site and plant Basher in the middle of the coast and the cultural border of the city. If we see ND (or anyone for that matter) we tell them that that land is claimed by us and to attempt to settle there would constutue a declaration of war. It ours. Tell them so.
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
    '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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    • #3
      Your strategy sounds like a good one.

      I have suggested a tech trade of Masonry for Ceremonial between our two teams, but I have not yet recieved a response.
      Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
      King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
      ---------
      May God Bless.

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      • #4
        I've gotten word that Roleplay has contacted the Demogypticans. Apparently they just had a big chat to discuss trades ectera. My friend told me they ran into a ND scout but wouldn't tell me what kind of trade they agreed/didn't agree to.

        They did trade minimaps and he said that Lux was visible to the east of the Demogypticans on the Demo minimap.

        He also said there is some discussion in their forum about a potential tech embargo against the Demogypticans.
        Proud member of the Hawk Party.

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        • #5
          Perhaps our warior on the Demogyptian border needs to go East then south.

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          • #6
            I think any early wonders are a waste of time. There are 6 other civs that might get it, and even if we did, it costs as much as 7 granaries. In that time we could have settled all over, or built 20 archers or 13 swordsmen or horsemen, and even if we do get it we'll have nothing to show for it until it's completely built, be more vunlerable for a while because of spending those shields, and the others will be aware of our temporary vulnerabilty/future threat and choose to attack us then.


            We need to get at least one ally for a future war, attack while they're building wonders or soon after. What good is it to get The Pyramids just to lose half your cities?

            The Wonders present us & our ally a golden opportunity to attack.

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            • #7
              I'm seriously considering having Imperial City build a second settler and with the first one from Camp Cod quckly founding the remaining two camps.

              If the three civs do ally against us, this will give us enormous unit production power and a highly defensible core with them all being on hills.

              Any city site stolen by Lux or New Demo can be taken and razed by our Horsemen.

              I see sprinkling in a few Workers into the build queus and perhaps planting a colony on the Horse resource.

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              • #8
                Yes, I would say another Imperial City settler would be beneficial.
                Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                ---------
                May God Bless.

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                • #9
                  Wow.. was thinking the same thing on the way to work this morning.

                  We need to prepare for this war, and perhaps even strike out early if it looks like their pact has been locked in.
                  Perhaps a 2 horseman sortie for each civ to raze undefended cities, kill workers, and pillage.

                  More cities and more units are required.
                  "No Comment"

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