We need to set a system with what we can and cannot trade so that what happened this morning (we lost Ceremonial Burial because another civ negotiated to trade Masonry before us) doesn't happen again.
Can we have limits on what we consider tradeable:
Authorized to trade:
Current Treasury (or set a max limit of Treasury)
Gold Per Turn (currently a max of 0)
Techs:
Masonry
Trade for:
Ceremonial Burial
Military Techs
Alphabet (the tree towards Literacy (the Great Library))
Something like that so we can make quick offers and counter offers and hopefully beat other civs to the trades. This way if the assigned diplomat isn't availabe it won't give another civ the edge because we can't trade.
Can we have limits on what we consider tradeable:
Authorized to trade:
Current Treasury (or set a max limit of Treasury)
Gold Per Turn (currently a max of 0)
Techs:
Masonry
Trade for:
Ceremonial Burial
Military Techs
Alphabet (the tree towards Literacy (the Great Library))
Something like that so we can make quick offers and counter offers and hopefully beat other civs to the trades. This way if the assigned diplomat isn't availabe it won't give another civ the edge because we can't trade.
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