Judging from the use of it in the demo game, it seemed like everyone was afraid that they'd get cooties if the luxury slider went to 10%. We might want to use it to increase our production, especially when the science slider is at 10%. Let's say we have a plenty of gold. If our cities stay at size three, we can build swordsmen or horsemen in 5 turns, at size 5 we can build it in 3 turns. Aren't we better off with the luxury slider up, since we almost double our production? The other players won't know what hit them, since their assumptions of our strength are based on 0% luxuries.
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How does the luxury slider double production? I know you need less entertainers, but double production?Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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In this example: a size 3 city could produce a swordsman in 5 turns, and a size 5 city could produce a swordsman in 3 turns.
After 30 turns: the size 3 city produced 6 swordsmen,
the size 5 city produced 10 swordsmen, almost double - the cost of this extra production is using the slider, so all 5 citizens are productive.
All we need is the 4 ancient war techs for well into the future, so our science slider doesn't have to stay high, if war is served by doing elsewise.
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Did replaying also fix the Regent bug, or only the fact that the one team forgot their password the first time and the accel production?
We may be at Regent still and only need a temple...One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
You're wierd. - Krill
An UnOrthOdOx Hobby
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Originally posted by UnOrthOdOx
Did replaying also fix the Regent bug, or only the fact that the one team forgot their password the first time and the accel production?
We may be at Regent still and only need a temple...
If its a choice between 30 shields for the settler or 60 for the temple, build the settler. Raising the slider is the fastest way out of the gate.Last edited by realpolitic; December 5, 2002, 18:47.
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i agree with using luxury slider when we need it, i frequently use it myself, however i don't think it doubles production, especially not since we can use military police and luxuries
until we get the four military techs we need i think that we should try to keep our science slider as high as possible, and avoid tax or luxury expenditures
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we'll sacrifice science for it of course
i don't think we should waste money on techs we don't need, nor try to achieve a tech lead for bragging rights, but we need to maintain parity in our military units imho because i think this game is going to be quite bloody once everything is said and done
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Get the military units first, and then use them. This tends to be a good strategy. (using them means producing them, which is helped by moving tax and lux slider up).Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
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Originally posted by korn469
...we're not playing against the AI, and our human opponents will be quite adept at getting and maintaining a tech lead if we let them, and eventually that will cost us when their high tech units burn down our cities
If you look to the teams, you will see some of the best players of Apo. I don't want to be a lame duck, sitting in seven, maybe eight cities defended by spearmen when the Roleplay team, or any other team, attack us with cavalry, infantry, mech infantry, spaceships, the Death Star...
We need an up-to-date army (fast, powerful, lethal) to crush them!
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