The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Wow, that would take quite a while to list them all. How about leaders?
Trip: Aggressive personality, tends to keep things moving and not afraid to bend rules to suit his needs. Will keep his team moving, if a bit unorganized.
NYE: Calculating mind, tended to play peacemaker more often in the DG, though did get into one or two heated disputes (sometimes with yours truly). Likes things to be DECIDED 'his way' but is flexible on the execution of the decision (likes to structure the PROCESS out of game, but is willing to listen on the best course in game)
Borc: Appears to be attempting to do to much, seems to forget/overlook some things he deems unimportant. I have found him to be somewhat removed, really.
Darekill: Much more pleasant than Borc IMO, very receptive to discussion and was fairly open with me/us as an ambassador in the UN. Too bad Borc replaced him IMO...
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
I had most of that in my notepad for my personal use as Consul to those teams, actually. The others fall under Panzer's control. The Civs are(in playing order, from memory...):
1) Gathering Storm - Egypt
2) NeuDemogyptica - Arabia
3) Glory of War - China
4) Roleplay - Spain
Leader: Togas - Pleasant and intelligent fellow, lawyer in RL. Leaned more toward builder tendancies in the DG
5) Vox Controli - Persia
Leader: flash(bunch of numbers)- don't know him the slightest, tried to join us once...
6) Lux Invicta - Ottomans
7) Legoland - Carthage
Leader: Not sure, Spiffor? Spiffor was a clasic builder in the DG, tended to grate on my nerves so didn't get to know him too well. Seemed intelligent enough, but insistant on no war. Even the DIA (the builder political party) was too agressive for him.
One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin You're wierd. - Krill
Gathering Storm, NeuDemogyptica, and Vox Controli look like our biggest threats because of their play style and civs, though we shouldn't under estimate any of the other teams
so what course of action would you suggest in dealing with each of the civs?
Gathering Storm: i would suggest that we approach them in a careful moment, and strike as soon as we knew we had a good chance of victory, but not before then simply because i think they will be able to rally more allies than we will, and if we launch an unorganized attack i think it will be unsuccessful. They might look like builders, but I think this group is wolves in sheeps clothing.
NeuDemogyptica: i think as soon as we see any weakness from them we should take advantage of it. i think that they will have about as much chance of forming alliances as we will, and i think that while they will be solid and agressive that they won't be quite as prepared as GS
Roleplay: I think that they will have an easy time forming alliances, and that out of all of the teams we will be able to use honest diplomacy to achieve the results we want. I think that they will have a pity factor if we just launch unprovoked attacks on them that other civs wouldn't have. I also think that they will be agressive, yet unlike other teams diplomatic actions could ward off hostilities.
Vox Controli: I predict they will be one of the most hostile teams in the game, but I dont think that they will be quite as prepared or as polished as GS. I think that if we encounter them and attack them, other civs will stay out of the conflict as long as they don't think the victor will come out with too much power. Once we find them we should take them out if possible.
Lux Invicta: I think they will be polished, and hostile if they either have allies or a clear cut military advantage, but otherwise they will use caution. I'm unsure if they will be able to secure strong alliances or not. I could see them, the roleplay team, and legoland forming a fairly strong triad until the more "dangerous" civs such as ourselves are out of the way.
Legoland : Builders pure and simple. I think this will be the easiest civ to bully, and I hope they are the first civ we encounter. The earlier we meet them the easier it will be to lure them into our sphere of influence. I think that they would find being under our thumb mutually advantageous. They help us research, we help protect them, and we both get powerful in the process. I don't think they would attack unless they were fairly certain they could beat us, so gunboat (or rider) diplomacy should work quite well with them.
Do NOT underestimate Roleplay. They put on a good show but have VERY aggressive and strategic members such as Togas and Arnelos. These two gleefully supported warmonger tendancies in the Civ3DG.
I'll post later, I'm talking to adaMada - the RP ambassador.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
I feel that GS will be a team to be wary of early. They went with a civ that has a cheap quick aggressive early UU and I think they will use it to go after the first civ they encounter, or maybe save their military for us.
I am also concerned with Neu Demogyptia simple because I don't know then at all. They are the big mystery. The Dark horse of the PTW-DG.
With LI "devotion" to "diversity", I feel that we will have a military advantage over them that might keep them at bay.
I have no idea what to make of Vox as its a team that formed from the OT forum. How on-topic can an off-topic team be?
RP should be a team that will be able to be maniptlated through good diplomacy. Their RP style will make them the most fun, but we should take advantage of their "history making". The negitive on them is the old addage of "two heads are better than one". They have the most members and will be less likely to miss something.
Legoland could prove to be the best partner for us. They will need an army, and we will have one for them. Could be very profitable. They might eliminate the need to research things.
In the end, I feel that we should make peace and be honest with the first civ we encounter. First impressions are a big deal. They will tell everybody that the Glory did not outright attack them and that they just wanted a contract of some sorts.
Ok, I just got over talking to adaMada from Roleplay. He seems eager to get our teams cooperating, and I think things are going well between us. It seems he is trying to get his team to trust us more.
Legoland: They might be good to hire us as mercenaries, and use something like one of those 'ensured golden age' contracts. I have made contact with Jack_WWW; they don't have a foreign minister yet.
Vox: hmmmmm. Good question. Led by flash9286 (got that memorized). I have talked to him once or twice, through unofficial channels.
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
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May God Bless.
Also, I'm not one for long posts. (I don't know if you noticed that or not...).
Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
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