THIS IS NOT A BINDING DOCUMENT
Citizens
A. Emperor
B. Consuls
C. Kings
D. Lords
Government
A. House of Lords
B. House of Kings
A. Emperor
- Plays the game.
- Must appoint Consuls (described in Article I-B).
a. Consul of Forgien Affairs. Required.
b. Consul of Commerce. Required.
c. Consul of Internal Affairs. Required.
d. Others as needed.
e. Orders of all Consuls within the boundaries of their officies must be followed by the Emperor. - Sells cities to Lords and Kings.
a. Allowed to pick who gets what city and doesn't have to go with highest bid.
b. Gets 10% commision of the purchase price for his own use.
c. Must sell to Lords First. - Acts as King for all cities not assigned to someone else and the Capitol.
- Exception in case of Article I-A8. - Controls all settlers.
- Production and Queues Powers.
a. May override Production and Queues during turnchats.
- Must inform Kings of what he did.
b. May ask for changes during PBEM style of play.
- May call for a change vote if the King refuses. - Controlls all Units with an offensive/defensive value.
a. Exception being Garrison Units.
b. May remand Garrison Units. - Votes in House of Kings only with the Capitol and cities that are actually his.
B. Consuls
- Either a King or Lord.
- A person can hold only one position of Consul at a time.
- The Emperor cannot hold a Consul position. - Appointment to any postition of Consul must be approved by the House of Lords.
- Orders of all Consuls within the boundaries of their office must be followed by the Emperor.
- Consul of Forgien Affairs.
a. May make trade deals with forgien AI Civs.
b. May propose trade deals with forgien Human Civs.
- Proposed deals must get voted on. - Consul of Commerce.
a. Has power over the slider.
b. Controls the Treasury. - Consul of Internal Affairs.
- Controls all workers and slaves. - Other Consuls may be apointed as the Emperor needs them.
- No Consul may go to war.
- Any additional Consul appointed by an Emperor is removed from the position and not replaced when the appointing Emperor is removed from power.
C. Kings
- Lords who have purchased a city/cities.
- All Subsequent cities purchased by a King must have a common border. - Names their city (and geographical areas in city radius) with 50% approval from House of Lords.
- Controls WF of their city.
- Controls build and queue of their city.
- Controls Garrison units.
- No more than three per city. - Votes in the House of Lords.
- Votes in the House of Kings.
- It is the Kings responsibility to keep track of which units are his when they are remanded by a Consul or Emperor.
D. Lords
- Members of our team.
- Votes in the House of Lords.
- Votes in the House of Kings.
A. House of Lords
- Composed of all Kings and Lords.
- One vote for each member.
B. House of Kings
- Composed of all Kings and Lords.
- One vote plus one for each population point in city/cities controled by King.
- Kingless cities are not represented.
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