SETI Program to be built in Trafalgar this turn as will some civilian city builds. On this turn we will switch all buildings which rushed improvements this turn to another civilian project and then re-mobilize.
Our main stack started its advance towards Eye of the Storm, however, I suspect GS is up to one of three things:
1) Embarked their troops (they have 15 transports) and is planning a naval outflanking maneouver against us. As a response our east-coast Stormian city (The Perfect Storm) is reinforced with 3 Mech Infs and 8 Marines. That's 11 units out of a total of 7 Marines and Cruise Missiles that GS could use against it. In short, as far as our intelligence is concerned, it is untakable by sea.
2) A landing in Lego. Against this we have no defense but ND has a much larger share of units there. I will e-mail them asking them to send some nukes to Legoland. Their city Gibraltar is heavily defended so it's unlikely GS can take it but they can land elsewhere and use RRs to destroy our colonies in one turn. So like I said given the impossiblity of major reinforcements, we must count on ND to handle this threat.
3) Hole up in the southeast corner of Stormia. It's the least optimal strategy IMO since they have no chance not only of winning, but of causing us major damage since we have the capability to nuke every remaining tile in Stormia if we wanted to (5 nukes in Stormia this turn).
This turn we establish our Bob->Stormia chain. It allows us to transport 32 units (4 transports). We have 9 tanks and 4 Mech Infs as reinforcements next turn but that's pretty much it at least for quite some time. So lets hope we don't suffer many casualties and let's hope ND invades soon so GS has another target to possibly hit.
Oh and before I forget, the second leader will build an Army in Stormia. The leader is on a transport just in case for whatever reason the barracks at Hell's Gale isn't built we can chain him to Bob and re-embark him.
Our main stack started its advance towards Eye of the Storm, however, I suspect GS is up to one of three things:
1) Embarked their troops (they have 15 transports) and is planning a naval outflanking maneouver against us. As a response our east-coast Stormian city (The Perfect Storm) is reinforced with 3 Mech Infs and 8 Marines. That's 11 units out of a total of 7 Marines and Cruise Missiles that GS could use against it. In short, as far as our intelligence is concerned, it is untakable by sea.
2) A landing in Lego. Against this we have no defense but ND has a much larger share of units there. I will e-mail them asking them to send some nukes to Legoland. Their city Gibraltar is heavily defended so it's unlikely GS can take it but they can land elsewhere and use RRs to destroy our colonies in one turn. So like I said given the impossiblity of major reinforcements, we must count on ND to handle this threat.
3) Hole up in the southeast corner of Stormia. It's the least optimal strategy IMO since they have no chance not only of winning, but of causing us major damage since we have the capability to nuke every remaining tile in Stormia if we wanted to (5 nukes in Stormia this turn).
This turn we establish our Bob->Stormia chain. It allows us to transport 32 units (4 transports). We have 9 tanks and 4 Mech Infs as reinforcements next turn but that's pretty much it at least for quite some time. So lets hope we don't suffer many casualties and let's hope ND invades soon so GS has another target to possibly hit.
Oh and before I forget, the second leader will build an Army in Stormia. The leader is on a transport just in case for whatever reason the barracks at Hell's Gale isn't built we can chain him to Bob and re-embark him.
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