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The Reign of Panzer II

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  • #16
    A true ally stabs you in the front.

    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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    • #17
      1200 AD played:

      crucial points:

      -ND is giving us 150gpt for radio
      -We have more than 40 tanks, all tank cities switching to marines (one extra turn spent on tanks to get above the 40 mark).
      -I'm not naming any of the ships I'm building... Thats no problem is it?
      Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
      King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
      ---------
      May God Bless.

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      • #18
        No, no problem. Name them if you want to, or I will later. The "rule" I've been following for naming ships is basically,

        Carriers (CV-# Name of GoW emperor)
        Destroyers (DD-# Royal Navy-sounding name)
        Transports (LST-# Deadly fish)

        at least name the new carrier CV-3 Aggie
        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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        • #19
          oh, one more thing... we still weak to GS?
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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          • #20
            1210AD

            -We are still weak compared to GS.

            -marines in Killdaria and Yellowknife delayed a turn because pollution popped up We are losing quite a few marines because I also went a turn too long with the tank builds... sorry. I changed a few explorer producing cities to make some marines to make up for this. Hopefully we'll have 32 or a few more marines when we leave.


            Force Totals:

            Explorers: 7 (producing and disbanding them currently - we may want more of these)

            Marines: 6 (Need as many as possible. We should have 8 produced in each of 1220, 1230, 1240, and 1250 (before we move out). About 38 units, minus some from pollution cutting production. )

            Cavalry: 24 (Mostly used for disbanding now but may be useful in landing with the 3-moves)

            Infantry: 40 (we have 58 but some need to stay home)

            Transport: 16 (Will have a few more, current capacity = 128)

            Carriers: 3 (No more planned for now)

            Destroyers: 18 (No need for more in plan)

            Bombers: 9 (Need 3 more to fill carriers)

            Riders: 4 (Where did theese come from?)

            EDIT: 44 tanks.


            Total current land carrying capacity = 128
            Total projected land forces = 157

            Therefore priority goes to land forces over more transports from now on.

            oops. Forgot the tanks.
            Last edited by Panzer32; September 29, 2004, 11:28.
            Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
            King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
            ---------
            May God Bless.

            Comment


            • #21
              our excess carrying capacity is just 15. We need 34 more marines plus the 3 (at least) settlers. That means we still need. That's 37 more spaces which means a deficit of 19.... that's 3 more transports we need.

              Btw, do those totals include Cavs?
              A true ally stabs you in the front.

              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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              • #22
                Originally posted by Master Zen
                our excess carrying capacity is just 15. We need 34 more marines plus the 3 (at least) settlers. That means we still need. That's 37 more spaces which means a deficit of 19.... that's 3 more transports we need.

                Btw, do those totals include Cavs?
                I included the not-yet built marines. In fact I included all military except 18 infantry which are guarding the homeland. I didn't count the settlers but we are still in the positives.

                EDIT: Crap, for some reason I didn't include our 44 tanks... so we do need excess capacity.
                Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                ---------
                May God Bless.

                Comment


                • #23
                  1230 AD

                  NOT a good turn for building stuff. Since I got the ND's artillery last turn and had to make peace, mobilization got turned off and the one-turn cities didn't do it in one turn
                  Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                  King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                  ---------
                  May God Bless.

                  Comment


                  • #24
                    1240 AD

                    We move out next turn. I think. I'm sending a message from Cort Haus to confirm this.

                    All ground unit builds need to be done next turn to be included in invasion forces. Most cities build something next turn, sould have 11 marines done next turn for a total of 35.

                    Most ships are now in the starting off square. We get radio next turn.
                    Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                    King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                    ---------
                    May God Bless.

                    Comment


                    • #25
                      damn we should´ve just stayed two more turns at war with them, oh well. Looks like we're set to go. Now that I solved the "technical" problems, I can play from now on.
                      A true ally stabs you in the front.

                      Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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