GAUL = Grand Alliance to Undermine Lego
Here's the scoop
Session Start: Tue Jun 22 15:51:19 2004
Session Ident: #GoW-GS
[15:51] * Now talking in #GoW-GS
[15:51] * Topic is 'type my nick when you get here to notify me. I'm playing the save'
[15:51] * Set by DeepO on Tue Jun 22 15:48:46
[15:51] [MasterZen] hello DeepO
[15:51] [DeepO] hi
[15:51] [DeepO] good to meet you in chat
[15:52] [DeepO] Krill also coming?
[15:52] [MasterZen] I'm telling him how to connect
[15:52] [DeepO] ah, ok
[15:52] [MasterZen] so, how are things in Stormia?
[15:53] [DeepO] btw, sorry about being such a trouble, but for some reason, ploy won't let me connect
[15:53] [DeepO] Stormia: pollution is a pain
[15:53] [MasterZen] ah, no problem, some people occasionally have difficulty, don't know why
[15:53] [DeepO] I always have diffuclties
[15:53] * Krill has joined #GoW-GS
[15:53] [DeepO] and only with that server... all the rest is fine
[15:53] [DeepO] hi Krill
[15:53] [Krill] Krill is here
[15:53] [Krill] HI
[15:54] [DeepO] okay, so let's chat about our war
[15:54] [Krill] I hope you have all had a good day
[15:54] [DeepO] more or less, major hangover
[15:54] [MasterZen] well, Italy got eliminated, so that's good
[15:54] [DeepO] MZ, does GoW agree to our tech plans?
[15:54] [DeepO] and to the price mentioned for the three techs?
[15:55] [MasterZen] IIRC the price was 4500... lemme check
[15:55] [DeepO] also, is it possible to meet the deadline of turn 245 at the latest for invading Lego?
[15:55] [DeepO] yeah, it was 4k5
[15:55] [Krill] we also require a saltpeter source for the next 40 turns
[15:55] [DeepO] not sure yet, Krill
[15:55] [Krill] well, maybe
[15:55] [MasterZen] saltpeter? for?
[15:55] [DeepO] let's wait for more people to comment
[15:56] [DeepO] we still have some knights laying around
[15:56] [DeepO] so we might upgrade them to cavs
[15:56] [DeepO] but only as pillagers....
[15:56] [Krill] in addition to conquistadors
[15:56] [DeepO] well, yeah
[15:56] [DeepO] we have to get RP into this
[15:56] [MasterZen] RP going to be fully into this?
[15:56] [DeepO] don't know yet
[15:57] [DeepO] but these guys have nothing to do
[15:57] [DeepO] so giving them a war would be nice
[15:57] [Krill] not fully, They may even stay out of it.
[15:57] [Krill] WE remain optimistic
[15:57] [DeepO] if they enter, it would only be for their conqs
[15:57] [DeepO] great pillagers...
[15:57] [DeepO] better then bombers
[15:58] [DeepO] so, MZ, allow me to ask again
[15:58] [DeepO] can you meet turn 240?
[15:58] [MasterZen] 240 or 245?
[15:58] [DeepO] well, 245 at the utmost latest
[15:58] [DeepO] 240 preferred
[15:58] [MasterZen] this is turn 220 right?
[15:58] [DeepO] we figure that Lego is going to get tanks around 245...
[15:58] [MasterZen] err 215?
[15:59] [DeepO] no, this is 216
[15:59] [DeepO] I mean, the one that is open here
[15:59] [MasterZen] ah yes, you get to start the turn
[15:59] [DeepO] last one was 215
[15:59] [DeepO] which is a disadvantage, as Lego is last
[15:59] [DeepO] meaning Vox can spy for them, and RP can't do anything useful for us...
[16:00] [DeepO] also, do you agree to our plan of simultanously attacking both sides of Lego, to get the least defense we can get?
[16:00] [MasterZen] not entirely not useful, just not as good
[16:00] [DeepO] well, yes. Vox is perfect for Lego
[16:00] [MasterZen] I was talking to Krill about that, we were thinking about 1) decoys 2) threaning multiple objectives
[16:01] [DeepO] 1) decoys are most certainly going to be included
[16:01] [DeepO] in some form or another
[16:01] [Krill] GOW want to head for jackson
[16:01] [DeepO] either with empty trannies, or with full
[16:01] [MasterZen] BUT, jackson will likely be defended like mad
[16:01] [DeepO] Jackson seems ok
[16:01] [MasterZen] we also don't want to land TOO far from jackson
[16:02] [DeepO] do you intend to invade a city, or land a hevily defended hill or so?
[16:02] [Krill] Crossing looks an easier choice, but then it becomes a one fron war
[16:02] [DeepO] one sec, checking some maps
[16:02] [MasterZen] I'd much rather invade a city, however, that will mean building 40 marines... that's a possible opportunity cost of building other, more usefull units
[16:03] [MasterZen] i.e. artillery, tanks, infantry... those marines will be worth squat after the invasion
[16:03] [DeepO] true
[16:03] [MasterZen] I'm still mixed about the idea
[16:03] [DeepO] but that is also why it might succeed best
[16:03] [Krill] so will all the inf if they get slaughtered
[16:03] [Krill] useless, that is
[16:04] [DeepO] in case you land some 30 infs, those will be beaten relentlessly, and losses would probably be just as high
[16:04] [MasterZen] the inf will not get slaughtered without making Lego bleed
[16:04] [Krill] Art?
[16:04] [DeepO] also true
[16:04] [MasterZen] of course, infs in a city, are much better
[16:04] [DeepO] I don't think we would mind if you do it the other way
[16:05] [Krill] redlined inf, even on a hill city, will be slaughtered
[16:05] [DeepO] as long as we simultaneously declare war
[16:05] [Krill] just a suggestion
[16:05] [DeepO] and invade on the exact same turn
[16:05] [MasterZen] any of you actually thought about Lego's force mix?
[16:05] [DeepO] not really
[16:05] [DeepO] but we fear marines soon...
[16:05] [DeepO] they can have them in 10 turns from now
[16:06] [DeepO] with chaining, it would mean the end of our uninvadeable island
[16:06] [Krill] mostly cav, inf and art. defending.
[16:06] [MasterZen] I think they have a TON of infantry
[16:06] [DeepO] realistic guess: 100 or so?
[16:07] [DeepO] that is a lot...
[16:07] [Krill] more like 150
[16:07] [DeepO] which is why we need to threaten at least 6 or 7 cities
[16:07] [MasterZen] nah, 150 is TOO much
[16:07] [DeepO] 150 is a lot, Krill
[16:07] [Krill] I know, but worst case scenario
[16:07] [DeepO] also, I don't think they are building loads of units right now
[16:07] [DeepO] unless they are planning to invade someone
[16:08] [MasterZen] look, the decoy fleet should threaten 2 objectives, the real forces should threaten another 2, that's 8 targets
[16:08] [DeepO] at least
[16:08] [DeepO] if another decoy fleet can threaten more, the better
[16:08] [DeepO] also, we're planning on sinking all of their pickets beforehand
[16:08] [Krill] what about 2 destroyers, 3 trans, empty
[16:08] [Krill] per decot
[16:08] [Krill] decoy
[16:08] [DeepO] so if they can't scout, they will suspect even more trannies
[16:08] [MasterZen] I'm trying to convince ND to do so also, send a decoy fleet
[16:09] [DeepO] That would be great!
[16:09] [Krill] how many could we both have in addition to the necassary boats?
[16:09] [DeepO] BTW, would ND be involved in the fun or not?
[16:09] [MasterZen] how many units is GS is planning to send?
[16:09] [DeepO] much needs to be decided
[16:09] [MasterZen] the thing is that ND is a bit backwards compared to us
[16:09] [DeepO] but you should count on over 100 units in the first 2-3 turns
[16:09] [MasterZen] they can't muster up a force yet since they haven't finished their factory/coalplant/hospital spree
[16:10] [DeepO] in that case, I'm personally hesitant to sell them tanks
[16:10] [DeepO] if only to make it as hard for Lego as possible to get even
[16:10] [MasterZen] then don't
[16:11] [DeepO] well, it would also make both our lives a bit safer
[16:11] [MasterZen] ours especially :P
[16:11] [DeepO] indeed
[16:11] [MasterZen] so let's see... for example, 120 units
[16:11] [DeepO] take that as an example, yes
[16:11] [MasterZen] each transport sends 8, that's 15 transports
[16:12] [MasterZen] i'd say about 32 infs
[16:12] [MasterZen] or 36
[16:12] [DeepO] 40 marines
[16:12] [DeepO] 40 tanks
[16:12] [MasterZen] rest cav
[16:12] [DeepO] a couple of settlers, explorers
[16:12] [MasterZen] hmm.. artillery too
[16:12] [Krill] YOU NEED SOME MORE TRANS
[16:12] [DeepO] cav perhaps (those aren't included n the 120, BTW)
[16:13] [MasterZen] look at it this way:
[16:13] [DeepO] and bombers /fighter ready
[16:13] [MasterZen] we need a good mix to CONSOLIDATE
[16:13] [MasterZen] follow up troops should be mostly tank/inf
[16:13] [DeepO] they will be, of course
[16:14] [MasterZen] I get shivers just thinking about this
[16:14] [DeepO] and with chaining, we can decide which we need more
[16:14] [DeepO] fun, isn't it?
[16:14] [MasterZen] but it's either we do it now, or Lego will do unto us
[16:14] [DeepO] if we don't do it, we're both lost
[16:14] [MasterZen] we could always nuke the crap out of them
[16:14] [DeepO] Lego is getting too big
[16:15] [DeepO] if they're not first
[16:15] [DeepO] with Hoover, and factories everywhere, we never even came close to their productive power
[16:15] [MasterZen] do you know if they have oil?
[16:15] [DeepO] yes they have
[16:16] [MasterZen] well, we're not even close either, though I could do some "testing" to see
[16:16] [MasterZen] but highly unlikely
[16:16] [DeepO] ultimately, that is the problem
[16:16] [DeepO] they haven't even gotten to hospitals
[16:16] [DeepO] and have a loose build
[16:17] [DeepO] so there really is no choice...
[16:17] [MasterZen] also, we need to think about ultimate objectives:
[16:17] [DeepO] Oh, and Lego knows this
[16:17] [MasterZen] GS should obviouly target their FP core
[16:17] [DeepO] they are expecting to be attacked
[16:17] [MasterZen] we should target the Jackson are
[16:17] [MasterZen] a
[16:17] [DeepO] which is why we are lobbying to break all deals with them
[16:17] [MasterZen] we need to know where their damn FP is
[16:18] [DeepO] we probably need a map
[16:18] [DeepO] and having a spy would be fun too, to see their forces
[16:18] [MasterZen] having a spy would be fabulous
[16:18] [DeepO] but who can go for espionage in time?
[16:18] [MasterZen] ND?
[16:18] [DeepO] perhaps
[16:19] [DeepO] if they want to, it would be superb
[16:19] [MasterZen] we'd still need to build the Intel Agency
[16:19] [DeepO] prebuild...
[16:19] [DeepO] and only one of us need it: us
[16:19] [MasterZen] we cna't afford it
[16:19] [DeepO] we can share info to you
[16:19] [DeepO] how many shields in the Intel Agency?
[16:19] [DeepO] 400 or something?
[16:19] [MasterZen] probably
[16:19] [DeepO] that's 4 tanks...
[16:20] [DeepO] it is worth 4 tanks
[16:20] [DeepO] and by splitting the cost, and the info gained
[16:20] [DeepO] it would be quite beneficial
[16:20] [MasterZen] ND should collaborate with this
[16:20] [DeepO] indeed, if they want to
[16:20] [MasterZen] if they can't send troops, at least they should finance our little spy activities
[16:21] [DeepO] agreed
[16:21] [DeepO] but they are also going to expecting something in return
[16:21] [MasterZen] though the longer the war lasts, the more likely they'll intervene
[16:21] [DeepO] other then techs...
[16:21] [DeepO] ND?
[16:21] [MasterZen] yep
[16:21] [DeepO] on which side?
[16:21] [MasterZen] on OURS of course
[16:21] [DeepO] ah
[16:22] [MasterZen] Darekill told me he's game, but that economics are a priority right now since they are backwards to us
[16:22] [DeepO] well, they're welcome
[16:22] [DeepO] yeah, we noticed
[16:22] [DeepO] a couple of turns ago, we analysed how far they were behind
[16:22] [MasterZen] in a way that was an advantage, Zayxus was so paranoid of GoW he spent quite a lot to get military parity
[16:22] [DeepO] we've been blessed with our sea wall
[16:23] [DeepO] but right now, we're only building units
[16:23] [DeepO] apart from a couple of last buildings
[16:23] [MasterZen] we still have to finish stuff, our first 2 cities start building this turn
[16:23] [DeepO] yeah, but you're still strong compared to us
[16:23] [MasterZen] hoover gave you quite a time advantage, if not an productive one, vis-a-vis us
[16:23] [DeepO] well, as of last turn
[16:23] [DeepO] haven't checked this turn
[16:24] [DeepO] Hoover was nice
[16:24] [DeepO] but it costs a lot for us
[16:24] [DeepO] the shield count is enough for 4 Hydroplants
[16:24] [Krill] But it provided slightly more than that
[16:24] [MasterZen] but it gives you quite a bang for the buck
[16:24] [DeepO] so to us, it's not that big a deal for our selves
[16:25] [Krill] Think of what would have happened if Lego had it
[16:25] [DeepO] it's more a thing that we couldn't let it happen to Lego
[16:25] [DeepO] indeedv
[16:25] [Krill] beat you
[16:25] [MasterZen] yeah
[16:25] [DeepO] but we're not complaining
[16:25] [MasterZen] well look at it this way: GS is going down in history as the civ who beat everyone else to most wonders
[16:25] [DeepO] Hoover is one of the only reasons why we still have some power
[16:26] [MasterZen] nah, i'd say it was Copernicus and Newton's
[16:26] [DeepO] but our window is closing very fast
[16:26] [DeepO] those we're nice too
[16:26] [DeepO] anyway
[16:26] [DeepO] back to the war
[16:27] [DeepO] basic plans what they are
[16:27] [DeepO] could you check if you can economically make turn 240?
[16:27] [MasterZen] I told you what our ojectives should be:
[16:27] [DeepO] ah yes
[16:27] [DeepO] and I agree on those
[16:27] [MasterZen] I was planning on this weekend doing an-indepth economic analysis to see
[16:27] [DeepO] BTW, our first objective is to get Lego down from their first position
[16:27] [MasterZen] I haven't really had time right now
[16:28] [DeepO] totally conquering it would be nice, of course
[16:28] [MasterZen] since I am pretty much the only really active GoWer :P
[16:28] [DeepO] ok, np
[16:28] [MasterZen] or rather.... I AM GoW
[16:28] [DeepO] GS has been calm as well
[16:28] [MasterZen] conquering them will be well near impossible
[16:28] [MasterZen] what we COULD do and it'd be fun, is to take out Vox
[16:28] [DeepO] the game needs to end soon, or everybody is gone
[16:28] [DeepO] bah, Vox...
[16:28] [DeepO] nm, them
[16:29] [DeepO] it is possible to take out Lego
[16:29] [DeepO] but question is how long it will take
[16:29] [Krill] MZ, this game will become a PBEM anyday now...
[16:29] [DeepO] and if it would be worth it
[16:29] [MasterZen] lol
[16:29] [DeepO] I hope not
[16:29] [MasterZen] see, without Vox, Lego is alone
[16:29] [MasterZen] now consider,
[16:29] [DeepO] true...
[16:29] [MasterZen] what would be harder:
[16:29] [MasterZen] 1) conquer Lego completely?
[16:30] [MasterZen] 2) cripple them and conquer Vox?
[16:30] [MasterZen] either way it keeps them out of the game
[16:30] [DeepO] you have a point
[16:30] [DeepO] one that we need to discuss in team
[16:30] [MasterZen] yep
[16:30] [MasterZen] though admittedly I am sympathetic to Vox, but we must do what we must
[16:30] [DeepO] but we both agree that Lego needs to be crippled first
[16:30] [MasterZen] ahh yes
[16:31] [MasterZen] without their FP and Jackson, they are ****ed
[16:31] [DeepO] Vox: well, we fouoght them once
[16:31] [MasterZen] (this sounds like the ISDG.. hehehe)
[16:31] [DeepO]
[16:31] [Krill]
[16:31] [MasterZen] of course this makes the ISDG operation feeble in comparison
[16:31] [DeepO] their FP is going to be a big hit, yes
[16:31] [DeepO] but it will be a hard nut to crack
[16:32] [MasterZen] IF we take out their FP we can perhaps conquer them with enough reinforcements
[16:32] [MasterZen] without FP perhaps GoW alone will be more productive than them. Add GS, and add ND coming later, they are ****ed
[16:32] [DeepO] do you have any idea if they would draft infs?
[16:32] [Krill] to survibe? of course
[16:32] [MasterZen] In a desperate situation, i'd be drafting infs and going militarized
[16:32] [Krill] survive
[16:32] [DeepO] well, those can become a problem
[16:33] [DeepO] if a city is not supported by a FP, there is no happiness
[16:33] [MasterZen] if they militarize, we'll be facing a really tough nut
[16:33] [DeepO] so draft all you like
[16:33] [DeepO] mobilize you mean?
[16:33] [DeepO] we're planning on that
[16:33] [MasterZen] err, yes
[16:33] [DeepO] but as long as we can, we won't do it
[16:33] [MasterZen] neither will we
[16:34] [MasterZen] IF however, we suspect they can be conquered completely, we will
[16:34] [DeepO] there is no choice for GS, once we can build tanks, we need the production
[16:34] [DeepO] and there is a way out for us: RP
[16:34] [MasterZen] ?
[16:34] [DeepO] well, in case Lego stays at war
[16:34] [DeepO] we can declare war and peace to RP
[16:34] [DeepO] so we can end it when needed
[16:34] [MasterZen] I wonder if that wouldn't end up looking exploitish
[16:35] [Krill] bit of an exploit, but screw it. This game is late
[16:35] [DeepO] if neccesary, we can always conquer RP
[16:35] [MasterZen] lol
[16:35] [Krill] Scond time we would have ivaded.
[16:35] [MasterZen] you are really nasty hosts
[16:35] [Krill] no, wait, third...
[16:35] [DeepO] well...
[16:35] [DeepO] RP can then live on inside our team
[16:35] [DeepO] the whole 1 or 2 members
[16:36] [DeepO] if they so choose
[16:36] [DeepO] but it's not that far yet
[16:36] [DeepO] we can also conquer Vox
[16:36] [MasterZen] well, they'll problably try and manipulte GS into attacking US :P
[16:36] [DeepO]
[16:36] [MasterZen] knowing Arnelos and Togas of course
[16:36] [DeepO] they know they have to behave as long as they're on Stormia
[16:37] [DeepO] which probably be forever...
[16:38] [DeepO] MZ, do you need combustion this turn?
[16:38] [DeepO] we finished it
[16:38] [DeepO] but, Lego should be 1 or 2 turns behind
[16:38] [Krill] If we conqueror enough of Lego, we could always install RP there...
[16:38] [Krill] On Lego
[16:38] [DeepO] so if you can wait.... it would be better
[16:38] [DeepO] 04«14Krill04» if we do that, we risk that Lego would conquere RP again...
[16:39] [MasterZen] DeepO: no
[16:39] [DeepO] so you can wait until after we see Lego getting it?
[16:39] [MasterZen] I will PM one of you guys the turn before we need it
[16:39] [Krill] I was joking...
[16:39] [DeepO] okay, great
[16:40] [DeepO] anything else we need to discuss urgently?
Here's the scoop
Session Start: Tue Jun 22 15:51:19 2004
Session Ident: #GoW-GS
[15:51] * Now talking in #GoW-GS
[15:51] * Topic is 'type my nick when you get here to notify me. I'm playing the save'
[15:51] * Set by DeepO on Tue Jun 22 15:48:46
[15:51] [MasterZen] hello DeepO
[15:51] [DeepO] hi
[15:51] [DeepO] good to meet you in chat
[15:52] [DeepO] Krill also coming?
[15:52] [MasterZen] I'm telling him how to connect
[15:52] [DeepO] ah, ok
[15:52] [MasterZen] so, how are things in Stormia?
[15:53] [DeepO] btw, sorry about being such a trouble, but for some reason, ploy won't let me connect
[15:53] [DeepO] Stormia: pollution is a pain
[15:53] [MasterZen] ah, no problem, some people occasionally have difficulty, don't know why
[15:53] [DeepO] I always have diffuclties
[15:53] * Krill has joined #GoW-GS
[15:53] [DeepO] and only with that server... all the rest is fine
[15:53] [DeepO] hi Krill
[15:53] [Krill] Krill is here
[15:53] [Krill] HI
[15:54] [DeepO] okay, so let's chat about our war
[15:54] [Krill] I hope you have all had a good day
[15:54] [DeepO] more or less, major hangover
[15:54] [MasterZen] well, Italy got eliminated, so that's good
[15:54] [DeepO] MZ, does GoW agree to our tech plans?
[15:54] [DeepO] and to the price mentioned for the three techs?
[15:55] [MasterZen] IIRC the price was 4500... lemme check
[15:55] [DeepO] also, is it possible to meet the deadline of turn 245 at the latest for invading Lego?
[15:55] [DeepO] yeah, it was 4k5
[15:55] [Krill] we also require a saltpeter source for the next 40 turns
[15:55] [DeepO] not sure yet, Krill
[15:55] [Krill] well, maybe
[15:55] [MasterZen] saltpeter? for?
[15:55] [DeepO] let's wait for more people to comment
[15:56] [DeepO] we still have some knights laying around
[15:56] [DeepO] so we might upgrade them to cavs
[15:56] [DeepO] but only as pillagers....
[15:56] [Krill] in addition to conquistadors
[15:56] [DeepO] well, yeah
[15:56] [DeepO] we have to get RP into this
[15:56] [MasterZen] RP going to be fully into this?
[15:56] [DeepO] don't know yet
[15:57] [DeepO] but these guys have nothing to do
[15:57] [DeepO] so giving them a war would be nice
[15:57] [Krill] not fully, They may even stay out of it.
[15:57] [Krill] WE remain optimistic
[15:57] [DeepO] if they enter, it would only be for their conqs
[15:57] [DeepO] great pillagers...
[15:57] [DeepO] better then bombers
[15:58] [DeepO] so, MZ, allow me to ask again
[15:58] [DeepO] can you meet turn 240?
[15:58] [MasterZen] 240 or 245?
[15:58] [DeepO] well, 245 at the utmost latest
[15:58] [DeepO] 240 preferred
[15:58] [MasterZen] this is turn 220 right?
[15:58] [DeepO] we figure that Lego is going to get tanks around 245...
[15:58] [MasterZen] err 215?
[15:59] [DeepO] no, this is 216
[15:59] [DeepO] I mean, the one that is open here
[15:59] [MasterZen] ah yes, you get to start the turn
[15:59] [DeepO] last one was 215
[15:59] [DeepO] which is a disadvantage, as Lego is last
[15:59] [DeepO] meaning Vox can spy for them, and RP can't do anything useful for us...
[16:00] [DeepO] also, do you agree to our plan of simultanously attacking both sides of Lego, to get the least defense we can get?
[16:00] [MasterZen] not entirely not useful, just not as good
[16:00] [DeepO] well, yes. Vox is perfect for Lego
[16:00] [MasterZen] I was talking to Krill about that, we were thinking about 1) decoys 2) threaning multiple objectives
[16:01] [DeepO] 1) decoys are most certainly going to be included
[16:01] [DeepO] in some form or another
[16:01] [Krill] GOW want to head for jackson
[16:01] [DeepO] either with empty trannies, or with full
[16:01] [MasterZen] BUT, jackson will likely be defended like mad
[16:01] [DeepO] Jackson seems ok
[16:01] [MasterZen] we also don't want to land TOO far from jackson
[16:02] [DeepO] do you intend to invade a city, or land a hevily defended hill or so?
[16:02] [Krill] Crossing looks an easier choice, but then it becomes a one fron war
[16:02] [DeepO] one sec, checking some maps
[16:02] [MasterZen] I'd much rather invade a city, however, that will mean building 40 marines... that's a possible opportunity cost of building other, more usefull units
[16:03] [MasterZen] i.e. artillery, tanks, infantry... those marines will be worth squat after the invasion
[16:03] [DeepO] true
[16:03] [MasterZen] I'm still mixed about the idea
[16:03] [DeepO] but that is also why it might succeed best
[16:03] [Krill] so will all the inf if they get slaughtered
[16:03] [Krill] useless, that is
[16:04] [DeepO] in case you land some 30 infs, those will be beaten relentlessly, and losses would probably be just as high
[16:04] [MasterZen] the inf will not get slaughtered without making Lego bleed
[16:04] [Krill] Art?
[16:04] [DeepO] also true
[16:04] [MasterZen] of course, infs in a city, are much better
[16:04] [DeepO] I don't think we would mind if you do it the other way
[16:05] [Krill] redlined inf, even on a hill city, will be slaughtered
[16:05] [DeepO] as long as we simultaneously declare war
[16:05] [Krill] just a suggestion
[16:05] [DeepO] and invade on the exact same turn
[16:05] [MasterZen] any of you actually thought about Lego's force mix?
[16:05] [DeepO] not really
[16:05] [DeepO] but we fear marines soon...
[16:05] [DeepO] they can have them in 10 turns from now
[16:06] [DeepO] with chaining, it would mean the end of our uninvadeable island
[16:06] [Krill] mostly cav, inf and art. defending.
[16:06] [MasterZen] I think they have a TON of infantry
[16:06] [DeepO] realistic guess: 100 or so?
[16:07] [DeepO] that is a lot...
[16:07] [Krill] more like 150
[16:07] [DeepO] which is why we need to threaten at least 6 or 7 cities
[16:07] [MasterZen] nah, 150 is TOO much
[16:07] [DeepO] 150 is a lot, Krill
[16:07] [Krill] I know, but worst case scenario
[16:07] [DeepO] also, I don't think they are building loads of units right now
[16:07] [DeepO] unless they are planning to invade someone
[16:08] [MasterZen] look, the decoy fleet should threaten 2 objectives, the real forces should threaten another 2, that's 8 targets
[16:08] [DeepO] at least
[16:08] [DeepO] if another decoy fleet can threaten more, the better
[16:08] [DeepO] also, we're planning on sinking all of their pickets beforehand
[16:08] [Krill] what about 2 destroyers, 3 trans, empty
[16:08] [Krill] per decot
[16:08] [Krill] decoy
[16:08] [DeepO] so if they can't scout, they will suspect even more trannies
[16:08] [MasterZen] I'm trying to convince ND to do so also, send a decoy fleet
[16:09] [DeepO] That would be great!
[16:09] [Krill] how many could we both have in addition to the necassary boats?
[16:09] [DeepO] BTW, would ND be involved in the fun or not?
[16:09] [MasterZen] how many units is GS is planning to send?
[16:09] [DeepO] much needs to be decided
[16:09] [MasterZen] the thing is that ND is a bit backwards compared to us
[16:09] [DeepO] but you should count on over 100 units in the first 2-3 turns
[16:09] [MasterZen] they can't muster up a force yet since they haven't finished their factory/coalplant/hospital spree
[16:10] [DeepO] in that case, I'm personally hesitant to sell them tanks
[16:10] [DeepO] if only to make it as hard for Lego as possible to get even
[16:10] [MasterZen] then don't
[16:11] [DeepO] well, it would also make both our lives a bit safer
[16:11] [MasterZen] ours especially :P
[16:11] [DeepO] indeed
[16:11] [MasterZen] so let's see... for example, 120 units
[16:11] [DeepO] take that as an example, yes
[16:11] [MasterZen] each transport sends 8, that's 15 transports
[16:12] [MasterZen] i'd say about 32 infs
[16:12] [MasterZen] or 36
[16:12] [DeepO] 40 marines
[16:12] [DeepO] 40 tanks
[16:12] [MasterZen] rest cav
[16:12] [DeepO] a couple of settlers, explorers
[16:12] [MasterZen] hmm.. artillery too
[16:12] [Krill] YOU NEED SOME MORE TRANS
[16:12] [DeepO] cav perhaps (those aren't included n the 120, BTW)
[16:13] [MasterZen] look at it this way:
[16:13] [DeepO] and bombers /fighter ready
[16:13] [MasterZen] we need a good mix to CONSOLIDATE
[16:13] [MasterZen] follow up troops should be mostly tank/inf
[16:13] [DeepO] they will be, of course
[16:14] [MasterZen] I get shivers just thinking about this
[16:14] [DeepO] and with chaining, we can decide which we need more
[16:14] [DeepO] fun, isn't it?
[16:14] [MasterZen] but it's either we do it now, or Lego will do unto us
[16:14] [DeepO] if we don't do it, we're both lost
[16:14] [MasterZen] we could always nuke the crap out of them
[16:14] [DeepO] Lego is getting too big
[16:15] [DeepO] if they're not first
[16:15] [DeepO] with Hoover, and factories everywhere, we never even came close to their productive power
[16:15] [MasterZen] do you know if they have oil?
[16:15] [DeepO] yes they have
[16:16] [MasterZen] well, we're not even close either, though I could do some "testing" to see
[16:16] [MasterZen] but highly unlikely
[16:16] [DeepO] ultimately, that is the problem
[16:16] [DeepO] they haven't even gotten to hospitals
[16:16] [DeepO] and have a loose build
[16:17] [DeepO] so there really is no choice...
[16:17] [MasterZen] also, we need to think about ultimate objectives:
[16:17] [DeepO] Oh, and Lego knows this
[16:17] [MasterZen] GS should obviouly target their FP core
[16:17] [DeepO] they are expecting to be attacked
[16:17] [MasterZen] we should target the Jackson are
[16:17] [MasterZen] a
[16:17] [DeepO] which is why we are lobbying to break all deals with them
[16:17] [MasterZen] we need to know where their damn FP is
[16:18] [DeepO] we probably need a map
[16:18] [DeepO] and having a spy would be fun too, to see their forces
[16:18] [MasterZen] having a spy would be fabulous
[16:18] [DeepO] but who can go for espionage in time?
[16:18] [MasterZen] ND?
[16:18] [DeepO] perhaps
[16:19] [DeepO] if they want to, it would be superb
[16:19] [MasterZen] we'd still need to build the Intel Agency
[16:19] [DeepO] prebuild...
[16:19] [DeepO] and only one of us need it: us
[16:19] [MasterZen] we cna't afford it
[16:19] [DeepO] we can share info to you
[16:19] [DeepO] how many shields in the Intel Agency?
[16:19] [DeepO] 400 or something?
[16:19] [MasterZen] probably
[16:19] [DeepO] that's 4 tanks...
[16:20] [DeepO] it is worth 4 tanks
[16:20] [DeepO] and by splitting the cost, and the info gained
[16:20] [DeepO] it would be quite beneficial
[16:20] [MasterZen] ND should collaborate with this
[16:20] [DeepO] indeed, if they want to
[16:20] [MasterZen] if they can't send troops, at least they should finance our little spy activities
[16:21] [DeepO] agreed
[16:21] [DeepO] but they are also going to expecting something in return
[16:21] [MasterZen] though the longer the war lasts, the more likely they'll intervene
[16:21] [DeepO] other then techs...
[16:21] [DeepO] ND?
[16:21] [MasterZen] yep
[16:21] [DeepO] on which side?
[16:21] [MasterZen] on OURS of course
[16:21] [DeepO] ah
[16:22] [MasterZen] Darekill told me he's game, but that economics are a priority right now since they are backwards to us
[16:22] [DeepO] well, they're welcome
[16:22] [DeepO] yeah, we noticed
[16:22] [DeepO] a couple of turns ago, we analysed how far they were behind
[16:22] [MasterZen] in a way that was an advantage, Zayxus was so paranoid of GoW he spent quite a lot to get military parity
[16:22] [DeepO] we've been blessed with our sea wall
[16:23] [DeepO] but right now, we're only building units
[16:23] [DeepO] apart from a couple of last buildings
[16:23] [MasterZen] we still have to finish stuff, our first 2 cities start building this turn
[16:23] [DeepO] yeah, but you're still strong compared to us
[16:23] [MasterZen] hoover gave you quite a time advantage, if not an productive one, vis-a-vis us
[16:23] [DeepO] well, as of last turn
[16:23] [DeepO] haven't checked this turn
[16:24] [DeepO] Hoover was nice
[16:24] [DeepO] but it costs a lot for us
[16:24] [DeepO] the shield count is enough for 4 Hydroplants
[16:24] [Krill] But it provided slightly more than that
[16:24] [MasterZen] but it gives you quite a bang for the buck
[16:24] [DeepO] so to us, it's not that big a deal for our selves
[16:25] [Krill] Think of what would have happened if Lego had it
[16:25] [DeepO] it's more a thing that we couldn't let it happen to Lego
[16:25] [DeepO] indeedv
[16:25] [Krill] beat you
[16:25] [MasterZen] yeah
[16:25] [DeepO] but we're not complaining
[16:25] [MasterZen] well look at it this way: GS is going down in history as the civ who beat everyone else to most wonders
[16:25] [DeepO] Hoover is one of the only reasons why we still have some power
[16:26] [MasterZen] nah, i'd say it was Copernicus and Newton's
[16:26] [DeepO] but our window is closing very fast
[16:26] [DeepO] those we're nice too
[16:26] [DeepO] anyway
[16:26] [DeepO] back to the war
[16:27] [DeepO] basic plans what they are
[16:27] [DeepO] could you check if you can economically make turn 240?
[16:27] [MasterZen] I told you what our ojectives should be:
[16:27] [DeepO] ah yes
[16:27] [DeepO] and I agree on those
[16:27] [MasterZen] I was planning on this weekend doing an-indepth economic analysis to see
[16:27] [DeepO] BTW, our first objective is to get Lego down from their first position
[16:27] [MasterZen] I haven't really had time right now
[16:28] [DeepO] totally conquering it would be nice, of course
[16:28] [MasterZen] since I am pretty much the only really active GoWer :P
[16:28] [DeepO] ok, np
[16:28] [MasterZen] or rather.... I AM GoW
[16:28] [DeepO] GS has been calm as well
[16:28] [MasterZen] conquering them will be well near impossible
[16:28] [MasterZen] what we COULD do and it'd be fun, is to take out Vox
[16:28] [DeepO] the game needs to end soon, or everybody is gone
[16:28] [DeepO] bah, Vox...
[16:28] [DeepO] nm, them
[16:29] [DeepO] it is possible to take out Lego
[16:29] [DeepO] but question is how long it will take
[16:29] [Krill] MZ, this game will become a PBEM anyday now...
[16:29] [DeepO] and if it would be worth it
[16:29] [MasterZen] lol
[16:29] [DeepO] I hope not
[16:29] [MasterZen] see, without Vox, Lego is alone
[16:29] [MasterZen] now consider,
[16:29] [DeepO] true...
[16:29] [MasterZen] what would be harder:
[16:29] [MasterZen] 1) conquer Lego completely?
[16:30] [MasterZen] 2) cripple them and conquer Vox?
[16:30] [MasterZen] either way it keeps them out of the game
[16:30] [DeepO] you have a point
[16:30] [DeepO] one that we need to discuss in team
[16:30] [MasterZen] yep
[16:30] [MasterZen] though admittedly I am sympathetic to Vox, but we must do what we must
[16:30] [DeepO] but we both agree that Lego needs to be crippled first
[16:30] [MasterZen] ahh yes
[16:31] [MasterZen] without their FP and Jackson, they are ****ed
[16:31] [DeepO] Vox: well, we fouoght them once
[16:31] [MasterZen] (this sounds like the ISDG.. hehehe)
[16:31] [DeepO]
[16:31] [Krill]
[16:31] [MasterZen] of course this makes the ISDG operation feeble in comparison
[16:31] [DeepO] their FP is going to be a big hit, yes
[16:31] [DeepO] but it will be a hard nut to crack
[16:32] [MasterZen] IF we take out their FP we can perhaps conquer them with enough reinforcements
[16:32] [MasterZen] without FP perhaps GoW alone will be more productive than them. Add GS, and add ND coming later, they are ****ed
[16:32] [DeepO] do you have any idea if they would draft infs?
[16:32] [Krill] to survibe? of course
[16:32] [MasterZen] In a desperate situation, i'd be drafting infs and going militarized
[16:32] [Krill] survive
[16:32] [DeepO] well, those can become a problem
[16:33] [DeepO] if a city is not supported by a FP, there is no happiness
[16:33] [MasterZen] if they militarize, we'll be facing a really tough nut
[16:33] [DeepO] so draft all you like
[16:33] [DeepO] mobilize you mean?
[16:33] [DeepO] we're planning on that
[16:33] [MasterZen] err, yes
[16:33] [DeepO] but as long as we can, we won't do it
[16:33] [MasterZen] neither will we
[16:34] [MasterZen] IF however, we suspect they can be conquered completely, we will
[16:34] [DeepO] there is no choice for GS, once we can build tanks, we need the production
[16:34] [DeepO] and there is a way out for us: RP
[16:34] [MasterZen] ?
[16:34] [DeepO] well, in case Lego stays at war
[16:34] [DeepO] we can declare war and peace to RP
[16:34] [DeepO] so we can end it when needed
[16:34] [MasterZen] I wonder if that wouldn't end up looking exploitish
[16:35] [Krill] bit of an exploit, but screw it. This game is late
[16:35] [DeepO] if neccesary, we can always conquer RP
[16:35] [MasterZen] lol
[16:35] [Krill] Scond time we would have ivaded.
[16:35] [MasterZen] you are really nasty hosts
[16:35] [Krill] no, wait, third...
[16:35] [DeepO] well...
[16:35] [DeepO] RP can then live on inside our team
[16:35] [DeepO] the whole 1 or 2 members
[16:36] [DeepO] if they so choose
[16:36] [DeepO] but it's not that far yet
[16:36] [DeepO] we can also conquer Vox
[16:36] [MasterZen] well, they'll problably try and manipulte GS into attacking US :P
[16:36] [DeepO]
[16:36] [MasterZen] knowing Arnelos and Togas of course
[16:36] [DeepO] they know they have to behave as long as they're on Stormia
[16:37] [DeepO] which probably be forever...
[16:38] [DeepO] MZ, do you need combustion this turn?
[16:38] [DeepO] we finished it
[16:38] [DeepO] but, Lego should be 1 or 2 turns behind
[16:38] [Krill] If we conqueror enough of Lego, we could always install RP there...
[16:38] [Krill] On Lego
[16:38] [DeepO] so if you can wait.... it would be better
[16:38] [DeepO] 04«14Krill04» if we do that, we risk that Lego would conquere RP again...
[16:39] [MasterZen] DeepO: no
[16:39] [DeepO] so you can wait until after we see Lego getting it?
[16:39] [MasterZen] I will PM one of you guys the turn before we need it
[16:39] [Krill] I was joking...
[16:39] [DeepO] okay, great
[16:40] [DeepO] anything else we need to discuss urgently?
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