I'm going to be gone until Friday. If the game does resume here are my recomendations for the game.
WF
Imperial City 1,2,5,6,7,10,16,17,20, Ent
Bad Karma 2,4,7,8
Camp Cod 1,4,6,7,16,18
Camp Concord
Paoting
Ningpo 3,20
Trafalgar 1,3,4,5,9,11,12,20
The Hill 1,4,5,6,7,16,18
Dungeon
Drednoughtica 3,5,6,8,14,15
Macao 2,3,19,20
Skulgaria 4,6,7,13,16
Alert
Yellowknife 3,4,6,7
Port Isolation
Resolute
Camulodunum 4,11
Zenophobia 3,4,5,11)If continuing to make worker 2 turns, if not a sea worker can go back on plain to make an extra shield
If nothing is written it means No change
Troops.
Galley on north coast moves toward final location to protect against Gs attack.
Keep unit wall on ne coast intact.
Move Rider group to Road
Upgrade as many horse to rider as possible(2 I think)
Upgrade Spear to pike in "The Alamo"
War
Attack the RP stack using thse rules:
1) catapults shell that stack first
2) Veteran Riders attack
3) elite Riders attack
(this attack was done after we decided to take this action and it looked like we might send the save as is), However the fix for the save might cause the rng to change(for example ND might play first and NOT send the peace offer(if they have ROP, why send "nothing offer they sent)). For that reason I did not release the results of the attack OR make further moves based on these results since these results might not be accurate.
There are 3 outcomes to this attack
1)We win with virtually no loses,
In that case onward to pamploma(the rules is and was if 10+units can attack pamploma, do it)
2)We don't take the stack with the forces from Alamo
In that move all available forces(12 directly to Alamo). Make sure you place as many riders as possible on Cataopults in desert.
3) We take the stack but without enough forces to take Pamploma
Immediately do a recon and if no GS offensive forces seen near Pamploma. Move all forces possible to the forest near Pamploma. Then shell pamploma. This has the advanatgae of our defenders being on forest and the advantage that we can take some pot shots to weaken pamploma before the atatck. Put the 7 riders from further north on the other 8 catapults in the desert.
Remember the 5 riders near lowenmutt can reach the forest THIS turn.
If unsure about GS forces retreat all forces(including catapults to desert). Put EVERY available FULL Rider on this force though since we will have 12 catapults there.
Workers
The 3 workers in the north of ND goto sp on mountain to road
The 3 workers in the south of ND get into position to Road the way to pamploma.
If you have any comments please write them. I'll be around unit tomorrow morning.
Aggie
WF
Imperial City 1,2,5,6,7,10,16,17,20, Ent
Bad Karma 2,4,7,8
Camp Cod 1,4,6,7,16,18
Camp Concord
Paoting
Ningpo 3,20
Trafalgar 1,3,4,5,9,11,12,20
The Hill 1,4,5,6,7,16,18
Dungeon
Drednoughtica 3,5,6,8,14,15
Macao 2,3,19,20
Skulgaria 4,6,7,13,16
Alert
Yellowknife 3,4,6,7
Port Isolation
Resolute
Camulodunum 4,11
Zenophobia 3,4,5,11)If continuing to make worker 2 turns, if not a sea worker can go back on plain to make an extra shield
If nothing is written it means No change
Troops.
Galley on north coast moves toward final location to protect against Gs attack.
Keep unit wall on ne coast intact.
Move Rider group to Road
Upgrade as many horse to rider as possible(2 I think)
Upgrade Spear to pike in "The Alamo"
War
Attack the RP stack using thse rules:
1) catapults shell that stack first
2) Veteran Riders attack
3) elite Riders attack
(this attack was done after we decided to take this action and it looked like we might send the save as is), However the fix for the save might cause the rng to change(for example ND might play first and NOT send the peace offer(if they have ROP, why send "nothing offer they sent)). For that reason I did not release the results of the attack OR make further moves based on these results since these results might not be accurate.
There are 3 outcomes to this attack
1)We win with virtually no loses,
In that case onward to pamploma(the rules is and was if 10+units can attack pamploma, do it)
2)We don't take the stack with the forces from Alamo
In that move all available forces(12 directly to Alamo). Make sure you place as many riders as possible on Cataopults in desert.
3) We take the stack but without enough forces to take Pamploma
Immediately do a recon and if no GS offensive forces seen near Pamploma. Move all forces possible to the forest near Pamploma. Then shell pamploma. This has the advanatgae of our defenders being on forest and the advantage that we can take some pot shots to weaken pamploma before the atatck. Put the 7 riders from further north on the other 8 catapults in the desert.
Remember the 5 riders near lowenmutt can reach the forest THIS turn.
If unsure about GS forces retreat all forces(including catapults to desert). Put EVERY available FULL Rider on this force though since we will have 12 catapults there.
Workers
The 3 workers in the north of ND goto sp on mountain to road
The 3 workers in the south of ND get into position to Road the way to pamploma.
If you have any comments please write them. I'll be around unit tomorrow morning.
Aggie