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  • #16
    I think that GS stack is going for Meridia. We can't defend both it and the Alamo. Perhaps gifting it to ND to let them put their 4 pike/8 Ansar there to defend it.

    Hmmm.... no, that would leave too many units in the open for a counter-attack.

    Ignore me....
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
    '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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    • #17
      We need to turn over Meridia to ND and get those foot units of theirs into this war. GS can't attack Meridia yet, they will either have to move off the hill or onto to the hill tile to their sw first.

      I would wait this turn except for bombarding Roleplay, we have some wounded Riders that need to heal up.

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      • #18
        This actually brings in a question of rules/ethics. Can I gift Merida to ND and then have them see if there are enemy units within range to accept.(If there are not it can wait till next turn). Or is that a no no. It seems to be a very grey area.
        Aggie
        The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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        • #19
          And gifting cities specifically to teleport units is NOT a grey area?

          Screw it. Go ahead.

          I will show them no more honor for the rules than they have shown. I don't do the holier than thou thing either.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

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          • #20
            Originally posted by Aggie
            This actually brings in a question of rules/ethics. Can I gift Merida to ND and then have them see if there are enemy units within range to accept.(If there are not it can wait till next turn). Or is that a no no. It seems to be a very grey area.
            Aggie
            How is this a grey area? When did gifting cities to ACTUALLY gift them become unethical? We aren't gifting them to "magically" transport units on the "carpet ride to fairyland". We're transferring ownership of a city.

            To say this is a grey area is the equivilent of saying building something in a city is a grey area.

            FOR CLARIFICATION:
            Next turn we will have 29 fully healed Riders in The Alamo?

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            • #21
              We will have 30 at the end of next turn. No the "grey area" was the gifting to them with the understanding that they would accept only if the saw enemy units within range(this preventing us from gifting next turn). The gifting is not a problem at all. It was them being able to say yes or no based on what they saw in the turn.(since you have to accept at the begining of the turn). I should have been clearer. I did send it to them though, but I don't want them to aaccept unless enemy units are withing range. This is important to us because the lux lose, could throw IC into disorder otherwise.
              Aggie
              The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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              • #22
                Turn Report 280
                WF changes
                Imperial city 1,2,5,6,7,8,10,16,20,Ent
                Tralfalgar 1,3,4,5,11,19,20
                Dreadnaughtica 3,5,6,14,15,16
                Macao 2,3,7,19
                Alert 14
                Yellowknife 3,4,6
                Also we rushed barracks in merida per agreement

                Workers
                R Worker 1 move E-E-E
                -R Worker 2 move W-W.
                -R Worker 3 roads.
                -R Worker 4 move E-E-E
                -R Worker 5 move SE to plains
                -Zen Worker mine
                -Hill Worker mine
                -Skulgaria Worker move SE to plains
                -Wilderness worker move S
                -Isolation worker irrigate
                -Drednoughtica worker irrigate
                -Trip mine
                -Desolate worker move SW
                Togas/Arnelos/Godking move toward SP deposit to road.

                Troops
                All forces in ND move toward Alamo. 5 end up 1nw of Lowenmut and 7 end up 3 tiles n,n,ne of there
                Horse produced(2)moved to the hill
                Spear in merida moved to 1s of "the Alamo", which was renamed to "The Alamo".
                Sir enamel moves s,s,e,w,e,n to see enemy troops
                Upgrades
                4 Horse upgrade to rider in "The Hill"
                Spear in "The Alamo" upgraded to pike

                Combat(saved the best for last)
                We fired all 8 catapults with the following results
                H,H,H,M,M,M,M,H. We damaged 1 vet pike and 2 reg pike and 1elite MI.
                Do we want names for our catpults?

                Diplomacy
                We accepted iron from Lego
                We also send an offer of merida to ND also an offer of wine and WM.(I will inform them not to accept though, unless they have enough defensive units to take on the offensive units of GS and Merida is within range of GS forces).

                Aggie
                Last edited by Aggie; September 30, 2003, 16:50.
                The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.

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                • #23
                  Yes name the damn catapults!

                  Fried chicken
                  Broiled chicken
                  Chicken cordon bleu (sp)
                  Chicken soup
                  Chicken devan
                  Chicken Marsalla
                  etc...

                  Those Damn War Chickens are enough to feed...well...an army

                  Sorry, you can likely tell I am not in the best of moods. I can't wait to get out of here for vacation. Trying to get all the work done for the next week before I go, and of course the Air Force is loading me down with everything they could conceivably need during my vac as well.
                  One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                  You're wierd. - Krill

                  An UnOrthOdOx Hobby

                  Comment

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